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Old March 5, 2015, 22:56   #11
Nick
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Quote:
Originally Posted by AnonymousHero View Post
Unless the UI code has been revised significantly, it does in fact break the UI to go beyond the existing HOME_SIZE (or whatever the #define is called).
It has, and the number in edit file I'm referring to has replaced the #define
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Old March 6, 2015, 13:59   #12
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I have made my opinions on this topic well known on other threads, but I will bump again here for another show of support. Allowing for multiple pages in the home works quite well in other variants, and I think was in Angband at some point in time? I hope to see that again sometime in the future.

Perhaps this could be another area the player could sink their amassed gold into. At the start of the game, you have a studio apartment. As the game progresses you can spend some of your gold to build additions to your home, thus giving you additional pages worth of storage space. It makes sense that we don't have unlimited space, as who has the room for that much loot. However, once the adventurer is lvl 50 with millions of gold, one could assume he'd be able to afford nicer accommodations.
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Old March 7, 2015, 07:45   #13
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Quote:
Originally Posted by Nick View Post
It has, and the number in edit file I'm referring to has replaced the #define
Oh, excellent, so the UI supports multiple pages again? (That was the problem last time -- with multi-page support the shop letters would end up going off the end of the alphabet and you'd get unselectable entries and reading uninitialized memory.)
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Old March 7, 2015, 10:44   #14
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Quote:
Originally Posted by AnonymousHero View Post
Oh, excellent, so the UI supports multiple pages again? (That was the problem last time -- with multi-page support the shop letters would end up going off the end of the alphabet and you'd get unselectable entries and reading uninitialized memory.)
I will need to check that - if it doesn't work, then it should be made to.
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Old March 8, 2015, 00:21   #15
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I changed it to 100 to see how it works. There is some weirdness in numbering, but no crashes or unselectable items. Following is the bottom of the list in home. B) is the 24th item.

The only minor issue is increasing this number increases all store slots. Since each store already has an individual max stocking level, this only means stores can accept more. So, I don't think this trophy-room nonsense is needed and we can hoard to our hearts content

Thank you dev team!

Code:
 0) a Main Gauche (1d5)                                             3.0 lb
 A) a Main Gauche (1d5)                                             3.0 lb
 B) a Main Gauche (1d5)                                             3.0 lb
 D) a Rapier (1d6)                                                  4.0 lb
 F) a Cutlass (1d8)                                                11.0 lb
 G) a Tulwar (2d4)                                                 10.0 lb
 H) a Scimitar (4d2)                                               15.0 lb
 a Broad Sword (2d5)                                               15.0 lb
 a Broad Sword (2d5)                                               15.0 lb
 a Broad Sword (2d5)                                               15.0 lb
 H) a Broad Sword (2d5)                                            15.0 lb
 s) a Spear (1d6)                                                   5.0 lb
 L) a Spear (1d6)                                                   5.0 lb
 a Trident (1d10)                                                   7.0 lb
 a Trident (1d10)                                                   7.0 lb
 2 Lances (2d8)                                                    30.0 lb
 a Whip (1d3)                                                       3.0 lb
 a Morning Star (2d6)                                              15.0 lb
 L) a Morning Star (2d6)                                           15.0 lb
 s) a Flail (2d6)                                                  15.0 lb
 L) a Quarterstaff (1d9)                                           15.0 lb
 a Quarterstaff (1d9)                                              15.0 lb
 a Quarterstaff (1d9)                                              15.0 lb
 a War Hammer (3d3)                                                12.0 lb
 a Shovel (1d2)                                                     6.0 lb
 a Sling (x2)                                                       0.5 lb
 ^F)a Short Bow (x2)                                                3.0 lb
 t) a Short Bow (x2)                                                3.0 lb
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Old March 8, 2015, 00:27   #16
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Quote:
Originally Posted by academic.sam View Post
I changed it to 100 to see how it works. There is some weirdness in numbering, but no crashes or unselectable items. Following is the bottom of the list in home. B) is the 24th item.

The only minor issue is increasing this number increases all store slots. Since each store already has an individual max stocking level, this only means stores can accept more. So, I don't think this trophy-room nonsense is needed and we can hoard to our hearts content
Excellent, thanks for testing. I'll do a fix to the numbering at some point.
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Old March 8, 2015, 03:08   #17
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Originally Posted by Derakon View Post
Once you have learned the name of an artifact, it can never again be generated
Than there is no sense in museum. Only if someone considers collecting artifacts for competition.
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Old March 8, 2015, 22:38   #18
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I like. I don't know if I need or really want 100 spaces, but, what I don't use, I just don't use.

On the other hand, there ARE a number of items that I have dropped in the town, because I was running out of space. A pretty awesome Defender had to go, to make room for my magic books! A few lesser items, I was keeping because I didn't know if they were important.

Yeah, I guess if the space were large enough, I'd have about 40 items right now.



If the numbering gets TOO WIERD, some of us less bright pupils may have a hard time withdrawing items . . . .
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Old March 9, 2015, 18:24   #19
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Originally Posted by Runaway1956 View Post
If the numbering gets TOO WIERD, some of us less bright pupils may have a hard time withdrawing items . . . .
When I tried it, I could just use the arrow keys to move down to the item that I need and 'enter' to select that. That works for items that don't have a letter as well.

In case you are interested, I have a special copy of 3.5.1 (Windows) where I increased the home capacity to 100 }:-)

You can get it from here

Disclaimer: This executable works for me. If it ends up eating your kittens, you're on your own
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Old March 10, 2015, 23:41   #20
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In case you are interested, I have a special copy of 3.5.1 (Windows) where I increased the home capacity to 100 }:-)

You can get it from here

Disclaimer: This executable works for me. If it ends up eating your kittens, you're on your own [/QUOTE]

*downloads*
*goes to work*
*comes home to find that kittens have been eaten*


IT'S ALL MY FAULT!!!!!!!!!!


whhaaaaa
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