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Old April 28, 2007, 11:27   #11
pav
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Quote:
Originally Posted by Daniel Fishman View Post
(PS @pav. Why can we only edit for 5 minutes after posting?)
If you edit a post hours after it was made, people who read it in that first hour will never notice the edit. It's better to post a new post in that case.
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Old April 28, 2007, 11:50   #12
Chris Wesling
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Sounds like it should be an ironman option, then.
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Old April 28, 2007, 15:36   #13
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Okay, due to the feedback I got on this issue, I re-enabled time unlimited editing.
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Old April 30, 2007, 10:27   #14
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Originally Posted by pav View Post
Okay, due to the feedback I got on this issue, I re-enabled time unlimited editing.
Hi Pav,

With the result that you'll now start to get feedback from people who prefer to read a seperate correction message rather than missing the change to the original message. (Yes, this counts as a vote in favor of changing it back - sorry)
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Old April 30, 2007, 11:13   #15
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Quote:
Originally Posted by Hugo View Post
With the result that you'll now start to get feedback from people who prefer to read a seperate correction message rather than missing the change to the original message. (Yes, this counts as a vote in favor of changing it back - sorry)
That's two so far (you and me) - still in a minority...
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Old April 30, 2007, 19:14   #16
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Add me to that list, I was just surprised (and tired!), not complaining.
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Old May 15, 2007, 00:06   #17
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Originally Posted by Faust View Post
perhaps the descriptions could start with them being colours and give them proper names as you learn more about them.

And we would end up with "a big red dragon" instead of ancient dragons?
Come on, it'd be just plain silly.

For me it was pretty easy to learn the meaning of colours of different low-level monsters after a dozen of dead characters.
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Old May 18, 2007, 05:56   #18
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Okay, due to the feedback I got on this issue, I re-enabled time unlimited editing.
I'm glad you did.
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Old February 4, 2008, 21:46   #19
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I know this is an old thread, but I'd like to say that I completely agree that we should change the names of the <color> monsters. I often do this in my own monster file; here are a few suggestions:

white jelly -> lactoplasm
silver jelly -> photoplasm
yellow jelly -> tapioca
Large brown snake -> python
Large white snake -> sidewinder
Large yellow snake -> boa constrictor

For some monsters, it might be enough to simply use more interesting color words - for instance, there are many colored molds and mushrooms. Perhaps the grey mold could be ashen instead?

Ultimately, there are more changes I would love to see to the monsters:
- eradicate icky things and centipedes
- use 'i' for insects - perhaps including a centipede or two, but with more variety in general
- use 'c' for cattle, perhaps (e.g., horses, bulls, etc). Or something else.
- other wackier changes I won't mention here.

But reflavoring some of the more mundane monsters would be a good start
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Old February 4, 2008, 23:19   #20
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Quote:
Originally Posted by CunningGabe View Post
I know this is an old thread, but I'd like to say that I completely agree that we should change the names of the <color> monsters. I often do this in my own monster file; here are a few suggestions:
You sound like a prime candidate to try DaJAngband. Its gameplay is almost the same as vanilla Angband (except for the changes I took from Eddie G's patch), but I went over the monster list, making a lot of changes with the primary intent of adding flavor and removing monsters that had no flavor (icky things and yeeks) or monsters which didn't belong in a game like Angband (angels).

Quote:
Originally Posted by CunningGabe View Post
white jelly -> lactoplasm
silver jelly -> photoplasm
yellow jelly -> tapioca
Large brown snake -> python
Large white snake -> sidewinder
Large yellow snake -> boa constrictor
In DaJAngband, these three snakes (and the large grey one) have been replaced by two: the garter snake (very similar to the "large white snake"), and the cave python (the same as the "large yellow snake" except in color of course.)
Those ideas for jelly names sound good to me, I think I'll put them in DaJAngband. (Although I removed the yellow jelly because it was the same as the white one except a little tougher). Do you have a suggestion for the rot jelly?

Quote:
Originally Posted by CunningGabe View Post
For some monsters, it might be enough to simply use more interesting color words - for instance, there are many colored molds and mushrooms. Perhaps the grey mold could be ashen instead?

Ultimately, there are more changes I would love to see to the monsters:
- eradicate icky things and centipedes
- use 'i' for insects - perhaps including a centipede or two, but with more variety in general
- use 'c' for cattle, perhaps (e.g., horses, bulls, etc). Or something else.
In DaJAngband icky things have been removed. There are only two types of centipedes replacing all those colored ones in vanilla that are mostly the same as each other. There are also less types of molds (the grey mold was removed) There aren't any cattle, but there are a couple similar things which use the "q" symbol: rothes from Nethack which are like noctural oxen, and The Boar of Everholt which is from from Tolkien's works.
plus "- other wackier changes I won't mention here." Feel free to suggest your wackier ideas, I might just use them.

As soon as I finish the monster descriptions, I will be releasing a (very slightly) new version of DaJAngband which has the ability to sell to shops as a birth option, so you can choose to keep it or go without. The current version uses Eddie's patch as is, so you can't sell to shops.
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