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Old March 13, 2012, 14:26   #1
Gorbad
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Bug - Extra blows not added

In player/calcs.c extra_blows is initialized and updated, but never used.
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Old March 13, 2012, 19:36   #2
Magnate
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Quote:
Originally Posted by Gorbad View Post
In player/calcs.c extra_blows is initialized and updated, but never used.
Correct. We haven't yet worked out how this should be added to the finesse calculation. Currently blows are determined solely by finesse, and weapons already have a +finesse stat. I think the best idea we've had so far is for +blows to be the equivalent of +balance/10, i.e. +1 blow adds 0.1 to balance. But this isn't implemented yet.
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Old March 14, 2012, 06:52   #3
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If blows are already determined by finesse, doesn't that make "extra blows" kind of redundant? Or are you saying that you'd be replacing extra blows with extra finesse multipliers? (e.g. if regular daggers are 80% finesse and 20% prowess, then you might occasionally find a dagger "of quickness" with 90% finesse and 20% prowess) If so, maybe we could get extra prowess multipliers, too - "of power" or something?
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Old March 14, 2012, 15:12   #4
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Quote:
Originally Posted by ekolis View Post
Or are you saying that you'd be replacing extra blows with extra finesse multipliers? (e.g. if regular daggers are 80% finesse and 20% prowess, then you might occasionally find a dagger "of quickness" with 90% finesse and 20% prowess) If so, maybe we could get extra prowess multipliers, too - "of power" or something?
Got it in one.
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