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Old February 24, 2008, 07:34   #1
Zappa
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m>c>b

Hi. i've played moria and angband for a very long time. I remember when my dad first brought it home with that old compaq "laptop" with the tiny puke green screen. I've never won. Not even close.

When my interest renewed for the game, as it always does, i found these forums and looked at a few posts and noticed a lot of talk about priests. i've never raised a priest before or any dwarf for that matter.

I wish i would have. I'm destroying monsters that i'd struggle with running what i'm used to using: rangers/mages

My equipment is pretty weak but i'm not having trouble with much of anything at the moment. Do i need to go deeper to get the things i need or do i need something before i go any deeper?

Code:
  [Angband 3.0.9 Character Dump]

 Name   Gollo                                    Self  RB  CB  EB   Best
 Sex    Male              Age        43   STR:     14  +2  -1  +2     17
 Race   Dwarf             Height     52   INT:     11  -3  -3  +0      5
 Class  Priest            Weight    144   WIS:  18/36  +2  +3  +3 18/116
 Title  Curate            Status     40   DEX:     11  -2  -1  +2     10
 HP     278/278           Maximize    Y   CON:     14  +2  +0  +7  18/50
 SP     122/122                           CHR:     10  -3  +2  +0      9

 Level           27       Armor    [22,+27]     Saving Throw      Superb
 Cur Exp      44256       Fight     (-1,+2)     Stealth             Poor
 Max Exp      44256       Melee   (+14,+20)     Fighting          Superb
 Adv Exp      49000       Shoot     (+5,+3)     Shooting       Excellent
 MaxDepth   1100 ft       Blows      1/turn     Disarming           Good
 Turns      1184304       Shots      1/turn     Magic Device      Superb
 Gold         24620       Infra       50 ft     Perception          Fair
 Burden   101.1 lbs       Speed           6     Searching           Fair

 You are the only child of a Dwarven Priest.  You are the black sheep
 of the family.  You have dark brown eyes, straight black hair, a one
 foot beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:............+
 Elec:............. Confu:.............
 Fire:......+...... Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:...........+. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:...+.........
Invis:+............ Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) a Lead-Filled Mace of Westernesse (3d4) (+15,+18) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
b) a Long Bow (x3) (+6,+3)
c) a Silver Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.
   
d) a Jade Ring of Speed (+6)
   It increases your speed by 6.  
e) a Brass Amulet of Wisdom (+3)
   It increases your wisdom by 3.  It sustains your wisdom.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
g) Leather Scale Mail of Resist Fire (-1) [11,+4]
   It provides resistance to fire.  It cannot be harmed by fire.  
h) a Cloak [1,+4]
i) a Small Metal Shield [3,+5]
j) a Hard Leather Cap [2,+1]
k) a Set of Gauntlets [2,+5]
l) a Pair of Hard Leather Boots of Slow Descent [3,+8]
   It makes you fall like a feather.  


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Dark Blue Potion of Speed
g) 2 Magenta Potions of Healing
h) 7 Scrolls titled "parum utia" of Identify
i) a Brass Rod of Recall
   It cannot be harmed by electricity.  
j) a Lead Rod of Teleport Other
k) 2 Chromium Rods of Lightning Bolts
l) a Tin Rod of Frost Bolts
m) a Silver Rod of Fire Balls
n) a Molybdenum Wand of Teleport Other (9 charges)
o) 16 Arrows (1d4) (+5,+4)


  [Home Inventory]

a) a White Spotted Mushroom of Unhealth
b) a Furry Mushroom of Restore Strength
c) a Tan Mushroom of Restore Constitution
d) a Magenta Potion of Healing
e) 2 Pink Potions of Restore Wisdom
f) a Gold Speckled Potion of Restore Constitution
g) a Tangerine Potion of Restore Charisma
h) 2 Scrolls titled "undus protior" of Enchant Weapon To-Dam
i) The Dagger 'Dethanc' (2d4) (+4,+6)
   It cannot be harmed by the elements.  It might have hidden powers.
j) a Cutlass (Blessed) (1d7) (+2,+4) (+3)
   It increases your wisdom by 3.  It is blessed by the gods.  It might
   have hidden powers.


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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Old February 24, 2008, 14:50   #2
zaimoni
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Hmm...by this point OOD is your primary attack, so you won't get that much benefit now from enchanting your longbow's damage up (probably should outwait ___ of Extra Shots at this point). You could also use something that provides RBase (Resistance/Elvenkind body armor/shield); I'm unsure how many trips at your current depth would make that plausible.

Obsoleting the Westernesse (to get the Blessed weapon in) is trickier, since both ring slots are committed and this character isn't ranged enough (that longbow, again) to get away without substantial melee.

I'd consider going to DL 28 or DL 29. I don't think any normal monster-generation breakpoints will trip, and the chances of out-of-depth monsters being out-of-depth enough to drop gain stat potions will be much better.
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Old February 24, 2008, 18:43   #3
Pete Mack
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Enchant that longbow! Archery is always a good way to extend your mana, especially in fights against non-evil monsters.

I second the notion of going deeper, except I say go to level 30-33. You need stat potions, which are native to dl 30. And you can kill mature dragons easily with OOD.
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Old February 24, 2008, 20:18   #4
EricDerKonig
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Quote:
Originally Posted by Pete Mack View Post
Enchant that longbow! Archery is always a good way to extend your mana, especially in fights against non-evil monsters.

I second the notion of going deeper, except I say go to level 30-33. You need stat potions, which are native to dl 30. And you can kill mature dragons easily with OOD.
IMO he should wait until he gets the 4 basic resistances covered. You can get an occasional D showing up at that depth, especially near vaults, and it'll hurt bad if they breath on you. He should find an armor/shield/foo of Resistance before too long.
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Old February 24, 2008, 20:39   #5
Djabanete
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He's a Priest. He can detect D's from a mile away. RBase is still pretty non-critical at this depth, and the sooner he goes deeper, the sooner he'll actually find an item granting RBase.
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Old February 24, 2008, 21:21   #6
new.ideas
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Mh, i post in the same thread because i have a very similar char.

Code:
  [Angband 3.0.6 Character Dump]

 Name   Gram Deepwrath                           Self  RB  CB  EB   Best
 Sex    Male              Age        41   STR:     17  +2  -1  +0     18
 Race   Dwarf             Height     52   INT:     10  -3  -3  +0      4
 Class  Priest            Weight    143   WIS:     17  +2  +3  +3  18/70
 Title  Curate            Status     38   DEX:     16  -2  -1  +0     13
 HP     275/275           Maximize    Y   CON:     16  +2  +0  +0     18
 SP     76/76             Preserve    Y   CHR:     11  -3  +2  +0     10

 Level           30       Armor     [21,+42]     Saving Throw     Superb
 Cur Exp     106871       Fight      (-1,+0)     Stealth            Fair
 Max Exp     106871       Melee     (+7,+10)     Fighting         Superb
 Adv Exp     140000       Shoot      (+7,+7)     Shooting         Superb
 MaxDepth   1450 ft       Blows       1/turn     Disarming     Very Good
 Gold         50991       Shots       1/turn     Magic Device     Superb
 Burden   141.6 lbs                              Perception    Excellent
 Speed           +5       Infra        50 ft     Searching     Excellent

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, wavy brown hair, a one foot beard,
 and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.......+.... Blind:.........+..+
 Elec:+............ Confu:.............
 Fire:+............ Sound:.............
 Cold:+............ Shard:.......+.....
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:+............
Feath:+............ Sear.:.........+...
PLite:............. Infra:.............
Regen:+............ Tunn.:.............
Telep:............. Speed:...........+.
Invis:+........+... Blows:.............
FrAct:+.+.......... Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) a Cutlass (Defender) (1d7) (+8,+10) [+3] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, and cold.  It makes you fall like a feather and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  It
   might have hidden powers.
b) a Heavy Crossbow (x4) (+8,+7)
c) a Garnet Ring of Free Action
   It grants you immunity to paralysis.  
d) a Pearl Ring of Protection [+11]
e) a Ruby Amulet of Wisdom (+3)
   It increases your wisdom by 3.  It sustains your wisdom.  
f) a Brass Lantern (with 14767 turns of light) {10% off}
   It cannot be harmed by fire.  
g) Soft Leather Armour [4,+0]
h) a Cloak of Protection [1,+10] {75% off}
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) a Large Leather Shield of Resist Acid [4,+7]
   It provides resistance to acid.  It cannot be harmed by acid.  
j) an Iron Helm of Seeing [5,+4] (+5 to searching)
   It increases your searching by 5.  It provides resistance to blindness.
   It grants you the ability to see invisible things.  
k) a Set of Leather Gloves [1,+0]
l) a Pair of Metal Shod Boots of Speed [6,+7] (+7) {'1050, Troll}
   It increases your speed by 7.  


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook] {@m1!d!k!v}
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings] {@m3!d!k!}
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 9 Grey Speckled Potions of Cure Critical Wounds
g) 9 Scrolls titled "eshsna umshu" of Word of Recall
h) 25 Scrolls titled "gre nej snotri" of Identify {@r0}
i) a Tin-Plated Rod of Recall
   It cannot be harmed by electricity.  
j) a Molybdenum Rod of Cold Balls
k) 2 Sycamore Staffs of Teleportation (13 charges)
l) a Gnomish Shovel of Digging (1d2) (+9,+8) (+5)
   It increases your tunneling by 5.  It is branded with acid.  
m) 11 Bolts (1d5) (+7,+2)


  [Home Inventory]

a) 5 Light Green Potions of Speed
b) 25 Grey Speckled Potions of Cure Critical Wounds
c) 2 Black Potions of Healing
d) a Green Speckled Potion of Restore Mana
e) 10 Metallic Purple Potions of Restore Life Levels
f) an Indigo Potion of Enlightenment
g) a Scroll titled "yerg neskho" of Teleportation
h) 34 Scrolls titled "eshsna umshu" of Word of Recall
i) 88 Scrolls titled "gre nej snotri" of Identify {@r0}
j) 18 Scrolls titled "gre nej snotri" of Identify {@r0}
k) 2 Scrolls titled "batnep wed" of *Identify*
l) a Mithril Rod of Restoration
   It cannot be harmed by electricity.  
m) a Sycamore Staff of Teleportation (6 charges)
n) a Garnet Ring of Free Action
   It grants you immunity to paralysis.  
o) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides resistance
   to fire.  It is blessed by the gods.  It cannot be harmed by the
   elements.  
p) a Broad Sword (Holy Avenger) (2d5) (+7,+10) [+4] (+4)
   It increases your wisdom by 4.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It is blessed by the gods.
   It grants you the ability to see invisible things.  It might have
   hidden powers.
q) The Trident of Wrath (3d8) (+16,+18) (+2)
   It increases your strength and dexterity by 2.  It slays all evil
   creatures, and is especially deadly against undead.  It is branded with 
   poison.  It provides resistance to light and dark.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
I'm a little bit in a conflict: wearing the Defender gives me rBase, but wielding the Holy Avenger would push my WIS nicely - loads of extra SP.

I hope that in the stat-Potion depth I also find something Elvenkind or so.

btw I never got such nice boots

any tips for me?


edit: oh, i just realized that i was still wearing RoFA. I will change that.
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Old February 24, 2008, 22:44   #7
Pete Mack
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The Cutlass Defender is a bad choice for a priest. It makes your fail rate go way up, so you won't have a good Healing spell.

Use Narsil or the Holy Avenger. With Narsil, you won't be slowed by the weight (esp with +2 STR), and the extra 2 blows is a huge advantage.


If you use Narsil, you can carry the Cutlass as a swap.
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Old February 24, 2008, 23:02   #8
new.ideas
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arr, of course, i have to start carrying with me different weapons and do some swapping - never did it.

oh, and
@Zappa:
It is kind of obvious (but perhaps you didn't use it, too, because you weren't used to priest), but "Protection from Evil" totally rocks (e.g. vs Orcs, Ogres, Trolls) - Trollpits are done *very* fast.


edit:
grrr, i died: http://angband.oook.cz/ladder-show.php?id=7539
Teleport failed, after Kavlax hit me once - the second hit killed me. He was in a Vault - should have looked at the monster list more closely when i detected evil.

Last edited by new.ideas; February 24, 2008 at 23:24.
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Old February 25, 2008, 00:07   #9
Arendil
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Hmm...you started with Angband 3.0.9 than switched back to 3.0.6? Interesting......
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Old February 25, 2008, 00:13   #10
Pete Mack
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Kavlax is too dangerous to be mistaken for a multihued 'd'. You can fix this be editing .../lib/edit/monster.txt and replacing

G:d:v
with
G:M:v

and removing ATTR_MULTI from the list of flags.

Also: make sure to buy out the black market of Teleport Level and Teleport scrolls. When facing an instakiller like Kavlax, you don't want to use something with a chance of fail. (Tele Level is the best if you are low on HP--you get a free turn when you change levels.)
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