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Old January 5, 2013, 00:43   #31
WaveMotion
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Just found a Wooden Torch of Grace <+1>, and the weirdest thing was that it was identified before I picked it up from the ground in 200'.
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Old January 5, 2013, 01:23   #32
HallucinationMushroom
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You just look so sexy in the firelight, that's all.
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Old January 5, 2013, 04:26   #33
Starhawk
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re: talk about buffing throwing weapons -- it'd be neat if Throwing Mastery also allowed you to stuff a stack of throwing weapons into your quiver in lieu of arrows. It's not a combat buff, but an added bit of utility (i.e. freed up inventory space).

I know nothing about the code, though -- so no idea if it's feasible.
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Old January 5, 2013, 07:01   #34
HugoTheGreat2011
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Anyone noticed that after 1 year, Sil's ladder is the 3rd most popular on angband.oook.cz?
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Old January 5, 2013, 11:34   #35
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Quote:
Originally Posted by WaveMotion View Post
Just found a Wooden Torch of Grace <+1>, and the weirdest thing was that it was identified before I picked it up from the ground in 200'.
Thanks for reporting this. It turns out to be part of the 'Greaves' bug. I imagine your version was downloaded before I fixed this? It sounds like everyone really should upgrade to the fixed version: sorry about that.

The objects (Greaves, Shovels, Torches, possibly other things) are being created when an object is decided to be {special} but has no valid special types. This then led to it being assigned a special type based on what was in an uninitialised byte of memory. In WaveMotion's case this was '75' the index of 'of Grace'. In other cases it could be an invalid index which might cause some problems. In any case, best not to use these fake items if submitting ladder characters as they could be a bit cheaty. You can download the new version which avoids these problems from the Sil website.
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Old January 5, 2013, 20:26   #36
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WildKhaine has also reported a bug with the new opportunist behaviour: you don't need to be adjacent to the monster! I have once again fixed this and uploaded a new version. This one is really quite minor, but I thought I'd let you all know. It turns out there is a disadvantage to deciding to release a version for an anniversary that is in four days time! Still, I'm adding bugs between versions at a slower rate than I'm removing them, so in the limit its looking good.
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Old January 6, 2013, 00:53   #37
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I just downloaded the newest Sil for Windows and when I extracted it out popped the usual Sil folder and a __MACOSX folder with what must be the mac version of the game. I don't care, I just thought I'd mention it... sorry if this was explained somewhere I missed the memo.
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Old January 6, 2013, 08:10   #38
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Monsters still seem to be having trouble with doors, the behavior where they bounce back and forth infront of one, unable to go through. Seems most common in giants and rauko in my experience.
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Old January 6, 2013, 12:01   #39
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Quote:
Originally Posted by clouded View Post
Monsters still seem to be having trouble with doors
I also often see fleeing monsters that don't know where to flee in obvious situations.

Not sure if this particular one has anything to do with the door, but this easterling was standing still there the whole time I was making a pincushion for arrows from him (he was 'fleeing' all the time, too!) see screenshot: https://www.dropbox.com/s/uobl1500wz...leeing-bug.png
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Old January 6, 2013, 12:09   #40
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And another bug: the "Sulrauko notices you" message is shown when I can't see the Sulrauko: https://www.dropbox.com/s/6t4lvy8c95...otices-bug.png
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