Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Sil

Reply
 
Thread Tools Display Modes
Old October 9, 2014, 14:37   #31
absolutego
Scout
 
absolutego's Avatar
 
Join Date: Aug 2013
Posts: 41
absolutego is on a distinguished road
well if you want to do something along those lines it would be much simpler (and trigger *much* more often) to just have them jump into chasms.

i think they're fine as is though.
absolutego is offline   Reply With Quote
Old October 9, 2014, 17:35   #32
taptap
Knight
 
Join Date: Jan 2013
Posts: 710
taptap is on a distinguished road
Quote:
Originally Posted by absolutego View Post
just have them jump into chasms.
they are already doing that - if you help a little.
taptap is offline   Reply With Quote
Old October 12, 2014, 09:07   #33
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,102
wobbly is on a distinguished road
Quote:
Originally Posted by debo View Post
We could also have Tevildo leap into your lap and start purring while you're resting.
Sounds purrfect to me. Sorry was trying to resist.

About the chasm treasure rooms. While I don't mind the idea I don't like the look of them. Very inorganic looking. Clearly laid out around the mechanism.
wobbly is offline   Reply With Quote
Old October 14, 2014, 12:15   #34
TJS
Swordsman
 
Join Date: May 2008
Posts: 473
TJS is on a distinguished road
Quote:
Originally Posted by damn View Post
I'd like every one can leap with an ability check dexterity based (with malus weight-related, like stealth). Dodge give you a +X bonus to this ability check.
About chasms, I like them a lot, but sometime i'd like to have the possibility to "try" an hazardous leap :P
Probably too late for this discussion, but came to basically say this idea (before I saw it was already mentioned) which is the simplest and most elegant solution to me.

Each leap becomes a risk/reward decision rather than a simple binary can/can't ability which if you haven't got pretty much removes chasms from gameplay.

Tacking it onto an unrelated ability seems clunky too.
TJS is offline   Reply With Quote
Old October 22, 2014, 17:42   #35
skadefryd
Rookie
 
Join Date: Nov 2012
Location: Tübingen, Germany
Age: 32
Posts: 12
skadefryd is on a distinguished road
Dodge could give you a +X bonus, as could having a running start or being fast (so Sprinting would help, in an indirect way), with some kind of penalty for heavy equipment or a very long chasm.
skadefryd is offline   Reply With Quote
Old October 22, 2014, 18:12   #36
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,102
wobbly is on a distinguished road
More generally on chasm then on leaping I noticed on my last game that at over 20 will + channeling a staff of freedom will close off double thick chasms.
wobbly is offline   Reply With Quote
Old October 23, 2014, 13:28   #37
half
Knight
 
half's Avatar
 
Join Date: Jan 2009
Posts: 904
half is on a distinguished road
Quote:
Originally Posted by wobbly View Post
More generally on chasm then on leaping I noticed on my last game that at over 20 will + channeling a staff of freedom will close off double thick chasms.
If you are good enough with staffs (or song), it can be quite fun to find a large chasm and watch it slowly close up from the edges.
half is offline   Reply With Quote
Old February 24, 2015, 15:09   #38
lesslucid
Rookie
 
Join Date: Feb 2015
Posts: 1
lesslucid is on a distinguished road
Two thoughts:

1) Make leaping available to all characters contingent on the weight of their carried (or worn) inventory, and have the skill dramatically increase this number. Makes sense intuitively although there might be some fiddly exploits.

2) Add something else to leaping to make it more attractive. A chance to "leap aside" when triggering traps? A "backward leap" to counter the "opportunist" ability in some enemies? A "leap attack" could work like the rapier attack in Brogue, without the damage bonus. Whatever it is, it probably oughtn't to be big enough to overshadow the main purpose of leaping wrt chasms, but enough to make a difference in some situations.
lesslucid is offline   Reply With Quote
Old February 26, 2015, 01:17   #39
Serephina
Rookie
 
Join Date: Dec 2014
Posts: 23
Serephina is on a distinguished road
Quote:
Originally Posted by lesslucid View Post
1) Make leaping available to all characters contingent on the weight of their carried (or worn) inventory, and have the skill dramatically increase this number. Makes sense intuitively although there might be some fiddly exploits.
I like this idea a lot; it fits in with the Sil design ethos, and has precedent with throwing mastery and stealth and the like.

Incidentally, offtopic: It'd be nice of Throwing Mastery 'lead into' something, as in was a prereq for momentum or something. I love the skill but it's a shocking waste of xp since you still have to go back and buy your way up the Melee Skills tech tree a different way.
Serephina is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
changing birth options? ugh Vanilla 15 May 24, 2014 01:30
Changing the key-bindings? wobbly Sil 2 April 10, 2014 09:01
changing command settings help bryony80 Vanilla 3 February 25, 2013 19:26
Changing the edit files CunningGabe Idle chatter 7 April 4, 2012 18:23
Changing personal description Cardinal Rob Vanilla 1 April 3, 2008 15:39


All times are GMT +1. The time now is 05:10.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.