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Old March 5, 2015, 19:49   #1
academic.sam
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Increasing home size [solved]

As many here, I'm also annoyed at the 24-item limitation at home. With the new changes, store size seems to have been moved to a edit file (not yet released). So, hopefully we can just edit that number in next release if we want a larger home.

I was thinking of a separate trophy-room where you can stash valuable/interesting items and artifacts you find (my hoarding instincts ). In my copy, I've added an extra store (called trophy room) where you can drop stuff and it acts like home (items don't get replaced). But you have to pay to take items out. It is still in infancy and I'd like to flesh it out a bit more.

My assumption is that being able to store everything you find does not unbalance the game (in any meaningful way).

1. Should this be a birth option?
2. Should items be restricted? (artifacts only, above a certain value or no restrictions)
3. Should there be an upper limit on how much you have to pay to take items out?
4. Should there be a limit on how many items it can store?

Please feel free to share your thoughts on this issue. My code is on
https://github.com/academicsam/angband (trophy-room branch)

Last edited by academic.sam; March 8, 2015 at 00:28.
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Old March 5, 2015, 19:52   #2
Derakon
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Quote:
Originally Posted by academic.sam View Post
1. Should this be a birth option?
Nah. Since it's not a balance change, just make it non-optional.

Quote:
2. Should items be restricted? (artifacts only, above a certain value or no restrictions)
3. Should there be an upper limit on how much you have to pay to take items out?
4. Should there be a limit on how many items it can store?
Nah, nah, nah. Let people hoard to their heart's delight. Frankly, I don't think you should have to pay to remove items from the trophy room, because then why not just use the home instead? But then again, I usually manage to suppress my hoarding instincts.
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Old March 5, 2015, 20:39   #3
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In that case, the easiest thing is to just remove the limit of home size altogether (I'm totally OK with that).

All this trophy-room nonsense then can be cast aside and I can wreak havock somwhere else

As they say, best code is the code you don't have to write
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Old March 5, 2015, 21:19   #4
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What happens when you through out an artifact or ego? If game generatsles it again than this useless item pulls back the chance of good new items.
So there should be something like museum where you can donate useless artifacts. With unlimited storage but with no return. Otherwise there is a chance you will find the same artifact again and again, instead of a new one. And with disabled selling you can't benefit from those findings.

Last edited by werepacman; March 5, 2015 at 21:37.
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Old March 5, 2015, 21:26   #5
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There's a similar concept in tomenet (and perhaps mangband, I don't recall), a shop called the "Mathom House," where players can leave items on display. It is impossible to reclaim them, they're simply for show.

On a multiuser system, a shop like this could play the role of a secondary scoreboard.
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Old March 5, 2015, 21:32   #6
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Angband has the largest list of types of damage than any game I know. Exotic sound, water, nether, nexus, darkness, gravity, plasma, time. There is variety of combination of resistances with bonuses. So the home should be large enough to keep some items for the future combinations.
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Old March 5, 2015, 21:41   #7
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In that case, the easiest thing is to just remove the limit of home size altogether
In the new code, this should* be just a matter of changing one umber in an edit file.

*as long as it doesn't break the UI, which I don't think it does
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Old March 5, 2015, 22:09   #8
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I would like it very much, at least double the size of the home, sometimes is really painful to let some neat equipment that helped you so much and now you have do discard it because you don't have one slot available.

It adds more to the general immersion of the game and I don't think it will be unbalancing it... you still have to think ahead on what you carry with you anyway.
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Old March 5, 2015, 22:29   #9
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Originally Posted by werepacman View Post
What happens when you through out an artifact or ego?
Once you have learned the name of an artifact, it can never again be generated for that character. In other words, an artifact can only be "lost" if you pick it up; if it's generated on a level but you never pick it up, then it can be generated again.

Ego items can be freely generated in unlimited supply regardless of what has been generated in the past.
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Old March 5, 2015, 22:49   #10
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Quote:
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In the new code, this should* be just a matter of changing one umber in an edit file.

*as long as it doesn't break the UI, which I don't think it does
Unless the UI code has been revised significantly, it does in fact break the UI to go beyond the existing HOME_SIZE (or whatever the #define is called). As I recall, increasing it by one or two did sort-of work, but anything beyond that you'd get corruption. (Removing the whole "pages" system from stores did that, I imagine.)

Last edited by AnonymousHero; March 5, 2015 at 23:13.
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