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#1 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
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Stealth and monster sleep
In 4.0.5, stealth works essentially as follows:
I have a vague feeling that it might be better to have the amount of sleep reduction affected by the stealth as well, but it's not a strong opinion. I am currently redoing monster pathfinding, so this seems like a good time to examine stealth. So, what do people think? Is stealth working well currently? Is there an obvious improvement to make?
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#2 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 894
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Well, if you're already reworking noise and monster pathfinding, you could make the monster sleep counter be reduced by noise, and noise reduced by stealth. That way stealth affects monster pathfinding, and if there's a simple way to see the noise being produced, there's also a relatively simple way of seeing how much you're waking up monsters. This would mean somehow changing how monster scanning range works, but that's already part of the monster pathfinding project, right? It would also mean figuring out how stealth should affect monsters who track by telepathy, and how their sleep should be interrupted.
I feel like it would be rather dangerous to double-dip on the power of stealth, for fear of making it even more powerful than it already is, but it all depends on game balance. |
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#3 | |
Prophet
Join Date: Dec 2009
Posts: 8,946
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Quote:
If you want to revamp stealth and make it meaningful, I feel like that means that you need to have a system where the player can make meaningful choices in the current moment to impact their stealthiness, and then you need to expose enough information to the player that they can make those choices. That sounds like a hard problem. It also almost certainly means starting by scrapping the existing awakeness system. |
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#4 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,422
Donated: $40
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The exponential curve is appropriate. The effects of each point of stealth is exactly as valuable as the previous (until you reach perfect stealth.) Every other function would have undesirable behavior at one end or the other of the power curve.
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#5 | |
Prophet
Join Date: Dec 2009
Posts: 8,946
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Quote:
Put another way, why is the utility of stealth plotted (and reasoned about) on a log-scale graph? ![]() |
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#6 | |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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Quote:
So moving into a square at default distance x from the monster would be the standard action that gets the basic roll of Stealth against a d100. If you're further away or doing something quieter like resting, you get a bonus to the roll. If you're closer or doing something noisy like attacking or tunnelling, you get a penalty. Different monster types could also have their own 'alertness' modifier representing how easy/hard they are to wake. ETA: I guess, for logical consistency, rather than rolling for every surrounding monster, there should actually just be a single roll per action to determine how much noise you make doing it (d100-Stealth for walking, modifiers as applicable for other actions) and then that would be tested against the wake-up threshold of all monsters in range (based on their distance and alertness). Last edited by Nomad; April 20, 2017 at 18:47. |
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#7 |
Swordsman
Join Date: Mar 2012
Posts: 329
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What is wrong with Stealth as it is? I have zero complaints about Stealth. This seems like change for the sake of change and I don't like it.
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#8 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,422
Donated: $40
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Nomad: a linear function makes early stealth useless--a hobbit and half troll become almost indistinguishable if you use a scale with 16 gradations, and a defender(+1) is indistinguishable from (+4). You'd need to cut to range over which stealth varies.
It's not an accident that noise is measured in decibels in real life, just as in the game. |
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#9 | |
Prophet
Join Date: Dec 2009
Posts: 8,946
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Quote:
What's the real utility that the exponential system is buying us? |
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#10 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 894
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I agree that stealth is pretty much fine already, but that isn't to say it couldn't be better. Anyway, when monster pathfinding (and as such, noise) is being changed already, monster awareness seems like it should be changed too. For myself, I feel like it would be nice if sleep and pathfinding were related in some way.
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