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#81 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,863
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First, I should say that there is a lot of canonic Angband but non-Tolkien stuff that is remaining - yeeks, quylthulgs, icky things, etc. There's also a whole bunch of monsters which are derived from elsewhere but sufficiently generic that they don't feel too clashy - griffons, nagas, minotaurs, hydras (although the Lernean Hydra is a bit problematic), etc. The things that have been removed so far tend to fall into two categories:
Then there are largish number of D&D derived monsters - kobolds, gnomes, dark elves, many of the major demons, umber hulks, etc etc. Many of these I am completely fine with. I start to run into trouble, though, when they come into direct conflict with Tolkienian creatures; the two really striking examples here are dark elves and gnomes. Dark elves are particularly problematic - Tolkien's Moriquendi were regular elves who never made it to Valinor to see the trees, whereas the current Angband Dark elves are essentially D&D drows, dark-skinned, white-haired, evil underground creatures. So my current plan is to replace monsters that I feel are problematic with more thematic ones. I'm going to keep talking about what I'm doing, so people get a chance to object; also, I won't be maintainer forever, and someone else may revert some of my changes or make their own. Player races, I think, need to be treated more carefully. People get attached to particular races, and want to keep on playing them. So my plan there is
So that's a lot of fairly unordered blather, but it goes some way to expressing my state of mind on these issues. Very happy to get opinions.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#82 |
Adept
Join Date: Dec 2007
Location: Woking, UK
Age: 52
Posts: 182
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I agree -- I like kobolds for their poison resistance, which balances their other weaknesses quite well, and while D&D kobolds aren't the same as folklore kobolds, kobolds are definitely a thing outside of D&D. And since they're underground dwellers, perhaps they could get a small bonus to tunneling (though not equivalent to dwarves, obvs) to give them a little more bite.
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#83 |
Knight
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 553
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Nick, thank you very much for revealing your concept details; now I see your points, it's more clear.. and sounds right
![]() Good point! Also hobbits and gnomes? (even lesser bonus, than kobolds, but make sense).
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#84 | ||
Knight
Join Date: Mar 2015
Location: Moscow, Russia
Posts: 553
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Quote:
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http://tangaria.com - persistent online multiplayer roguelike game tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#85 |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,153
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Tangar, I'm with you in the sense that it is rather odd to assume that @ should not fight good creatures because @ is somehow 'good'??!
He's not, he's thoroughly evil. He disembowels lepers simply because they are in his way. He kills dogs just for the experience. He tests wands of annihilation on passing village idiots, etc. etc. etc.. |
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#86 |
Scout
Join Date: Feb 2019
Location: RI
Posts: 27
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What if you changed gnomes into Petty Dwarves? They are sorcerous little beings.
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In the halls of Angband, Melkor discovers cupcakes and is changed forever. He commands his servant Sauron to create the One Cupcake of Doom! |
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#87 | |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,110
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Edit: I might try this out with an insect & rand_25. That's 3/4 speed, 3/4 of the time, will randomly break stupid patterns & wont look so odd if it does something non-sensible. Last edited by wobbly; April 10, 2019 at 13:50. |
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