Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old April 13, 2019, 01:09   #11
takkaria
Veteran
 
takkaria's Avatar
 
Join Date: Apr 2007
Posts: 1,936
Donated: $40
takkaria is on a distinguished road
https://github.com/angband/angband/pull/523

That was fun and surprisingly quick to (mostly) implement

I can confirm that it is a fun visual effect, though I have no comment on its balance.
__________________
takkaria whispers something about options. -more-

Last edited by takkaria; April 13, 2019 at 02:03.
takkaria is offline   Reply With Quote
Old April 13, 2019, 02:03   #12
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,943
Derakon is on a distinguished road
Quote:
Originally Posted by luneya View Post
Unless you're a divine caster, CCW is not a limitless resource. !CCW is common enough that it doesn't have to be hoarded like !heal and higher, but it's possible to run out. The town shops sometimes stock !CCW, but the only heal that's guaranteed is !CLW.

Even though stunning doesn't happen in the early game, I wouldn't want to make it nastier than it already is without also increasing the treatment options. If we're going that route, not only would I make sure that CLW and CSW reduce the stun timer (as they do with poison, etc.), but I would also make it so that heroism and berserk strength confer pStun along with pFear. Both of those changes are thematically logical, and anyway few people carry those potions during the part of the late midgame when stun is most problematic. If people want to carry those potions as stun protection, that means sacrificing an inventory slot that could have gone to something else.
I like that idea of heroism and berserk strength granting pStun. A+ would brainstorm again.

I don't object to C[L,S]W reducing stun timers, to be clear. I just don't really remember ever having been in a situation where I was stunned and didn't have CCW. But maybe I'm an outlier in that, or my memory is just letting me down again.

Quote:
Originally Posted by takkaria
That was fun and surprisingly quick to (mostly) implement
Wow, that was fast! Thank you! I'm looking forward to seeing how it plays.
Derakon is offline   Reply With Quote
Old April 13, 2019, 02:07   #13
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,860
Donated: $60
Nick will become famous soon enough
Yes, that was fast. That takkaria has potential as a maintainer...
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old April 13, 2019, 02:30   #14
takkaria
Veteran
 
takkaria's Avatar
 
Join Date: Apr 2007
Posts: 1,936
Donated: $40
takkaria is on a distinguished road
Quote:
Originally Posted by Nick View Post
Yes, that was fast. That takkaria has potential as a maintainer...
I'm not catching that hot potato again...
__________________
takkaria whispers something about options. -more-
takkaria is offline   Reply With Quote
Old April 13, 2019, 03:08   #15
Grotug
Veteran
 
Join Date: Nov 2013
Posts: 1,169
Grotug is on a distinguished road
Quote:
Originally Posted by Thraalbee View Post
I like it! Possibly instead of making things out of range invisible replace all out of range with a *
+1

maybe monsters could be yellow *, objects could remain red * and walls could be cyan *?
__________________
Detailed account of my Ironman win here.
Grotug is offline   Reply With Quote
Old April 13, 2019, 07:58   #16
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,106
wobbly is on a distinguished road
Quote:
Originally Posted by Derakon View Post
I don't object to C[L,S]W reducing stun timers, to be clear. I just don't really remember ever having been in a situation where I was stunned and didn't have CCW. But maybe I'm an outlier in that, or my memory is just letting me down again.
I suspect people are just not noticing or not remembering. The chances of a gallant stunning are pretty low but you often end up fighting enough. Orc uniques & ogres, it's fairly common. With the early stuns a fighter can tank a couple of rounds on hps or step back a couple of times. I suspect some people will be surprised how often it really is.

Taking a look a 1d6 monster seems to stun around 1 in 100. Which is low but you're going to take that many hits eventually

Last edited by wobbly; April 13, 2019 at 08:07.
wobbly is offline   Reply With Quote
Old April 13, 2019, 10:44   #17
Grotug
Veteran
 
Join Date: Nov 2013
Posts: 1,169
Grotug is on a distinguished road
I concur. I get stunned often enough in the early game and I play fast in the early game, too. I usually just run away from the orcs that are stunning me (it's usually orcs) as I don't have an appreciable amount of !CCW until the DL40s.
__________________
Detailed account of my Ironman win here.
Grotug is offline   Reply With Quote
Old April 13, 2019, 17:52   #18
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,106
wobbly is on a distinguished road
pulled this into coffeeband & updated on angband.live so I'll have a play & see what I think
wobbly is offline   Reply With Quote
Old April 14, 2019, 08:45   #19
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,106
wobbly is on a distinguished road
I'm enjoying this, it's quite fun & dramatic, though I don't know what the all maprot is evil crowd will think
wobbly is offline   Reply With Quote
Old April 14, 2019, 15:24   #20
takkaria
Veteran
 
takkaria's Avatar
 
Join Date: Apr 2007
Posts: 1,936
Donated: $40
takkaria is on a distinguished road
Quote:
Originally Posted by wobbly View Post
I'm enjoying this, it's quite fun & dramatic, though I don't know what the all maprot is evil crowd will think
I suspect it would still be a useful warning about stunning even if the sight radius didn't reduce as dramatically.
__________________
takkaria whispers something about options. -more-
takkaria is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Stunning Oraticus Vanilla 4 October 31, 2017 20:46
How do you reduce inventory size? yyt16384 Vanilla 15 February 17, 2015 20:21
reduce artifact drop rate fizzix Vanilla 90 October 13, 2010 16:41
reduce slot size PowerDiver Vanilla 70 August 16, 2010 19:04
Reduce variance on dispel* spells Derakon Vanilla 6 June 22, 2010 01:16


All times are GMT +1. The time now is 10:35.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.