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#1 |
Knight
Join Date: Apr 2009
Location: Berlin / Italy
Posts: 794
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UI Proposal: target in monster mode by default
When you start targeting (with a launcher or with magic missile, for instance), the default mode is "direction": pressing a direction immediately fires in the given direction, whether there is a monster there or not. You have to press * to switch to monster targeting mode (select a nearby monster with the arrow keys, then confirm with t to fire), and p to switch to tile targeting mode (select an individual tile with the arrow keys, then confirm with t to fire).
My proposal is that the first mode you access is monster targeting mode, not direction. It seems to me that this would save keypresses on average, since in most cases shooting at a monster (the nearest one or the previous target) is what you want to do. I know that there are some cases when you want to shoot in a corridor even if you don't see what's there, but I think that they are less frequent (and anyway the targeting mode could default to direction mode as a fallback if there are no targetable monsters). Currently, firing a spell at the nearest monster with a keyboard is quite tedious (m1a*t, and on a vanilla English keyboard * requires pressing shift). If it was changed to m1a<space>, for instance, I think it would be better). The <tab> default macro mitigates this problem for the case of launchers, but for spells it's still there.
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#2 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,865
Donated: $60
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I think this is sensible. Any objections?
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#3 | ||
Adept
Join Date: Aug 2014
Posts: 123
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2. using <space> for anything but clearing messages is a very bad idea. 3. use keymaps. When i play mages, F5 is "m1a" (magic missile on last target), Shift-F5 is "'m1a" (magic missile on nearest target). F6/F7/F8 are the same for frost bolt, fire bolt, acid bolt. |
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#4 |
Knight
Join Date: Jan 2017
Posts: 784
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It would make targetted walking slightly more fiddly to implement.
(in cpb ; acts like a targetting command, so while ;4 etc are still the underlying keypress sequences for walking, ;*t walks toward nearest target, vastly improvimg QoL for bump attackers when keymapped) not a serious objection. |
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#5 | ||||
Knight
Join Date: Apr 2009
Location: Berlin / Italy
Posts: 794
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Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
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#6 |
Apprentice
Join Date: May 2007
Posts: 64
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Another idea (non prioritary, from Diablo II). When you are browsing a book, give the option to set one of the F1-F12 keys to automatically cast that spell, adding the target nearest monster modifier if it is a bolt/beam/ball spell.
I find the keymap setup a little tediuos. |
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#7 |
Swordsman
Join Date: Jun 2010
Posts: 288
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No objection, though it wouldn't change too much for me; I do almost all of that with keymaps anyway
(" m1a' " etc.) unless I need to manually target a ball into the middle of a pack or something. |
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#8 | |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 1,844
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Quote:
I also agree that using <space> bar for anything but clearing messages is a bad idea.
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#9 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,425
Donated: $40
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What inwe said. m1a5 is the right way to do targetting keymaps. One keystroke if you have a target, 2 or 3 if you don't
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#10 |
Veteran
Join Date: Oct 2016
Location: somewhere on the south coast
Age: 47
Posts: 1,338
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yes - i do not understand the question.
what's wrong with ' ? (i.e. target nearest?) dont you 99% of the time want to target nearest? aren't the times where you do NOT want to target nearest so few and far between that you can be reasonably be expected to go to manual aiming ?
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