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Old April 25, 2019, 13:52   #11
wobbly
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Originally Posted by Sparrow the Dunadan View Post
That's a bug as far as I know. I've never been able to browse stores of any kind while I'm in the dungeon in any version of Angband, including the 4.1.3 version I'm running.
It's in the menu that pops up when you use the ~ key (above tab on a standard keyboard). Note it's what was in store last time you were in town, it will not show changes if the stores restock while you are in the dungeon.
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Old April 25, 2019, 23:07   #12
Sparrow the Dunadan
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Originally Posted by wobbly View Post
It's in the menu that pops up when you use the ~ key (above tab on a standard keyboard). Note it's what was in store last time you were in town, it will not show changes if the stores restock while you are in the dungeon.
I've never heard of, or used that function before. HUH!
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Old April 25, 2019, 23:30   #13
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The usual use is to look around town without actually going to the stores. The inventory update as soon as you recall to town.
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Old April 27, 2019, 20:19   #14
Sparrow the Dunadan
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The usual use is to look around town without actually going to the stores. The inventory update as soon as you recall to town.
I've never needed/wanted to do that, so I never did so. But it's an interesting feature that I may find a use for in the future, maybe.
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Old April 27, 2019, 21:49   #15
Ingwe Ingweron
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Originally Posted by Sparrow the Dunadan View Post
I've never needed/wanted to do that, so I never did so. But it's an interesting feature that I may find a use for in the future, maybe.
Try it for your launcher comparisons. Basic ammo is always in the General Store and you can "look" at the bog-standard arrow, bolt, or shot to compare the launchers @ wields. It isn't a perfect comparison at the margins of slays, etc., but it suffices for giving me a good idea whether to keep or ditch any launcher I come across.

Also, very helpful when actually in the Town. You no longer have to run @ around to every shop to see what's inside. Using the "~" menu, you can look in each shop and plan your shopping journey (helpful not only to reduce keypresses and time wasted, but to lower turncount if in a competition).
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Old April 28, 2019, 03:40   #16
Sparrow the Dunadan
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Originally Posted by Ingwe Ingweron View Post
Try it for your launcher comparisons. Basic ammo is always in the General Store and you can "look" at the bog-standard arrow, bolt, or shot to compare the launchers @ wields. It isn't a perfect comparison at the margins of slays, etc., but it suffices for giving me a good idea whether to keep or ditch any launcher I come across.

Also, very helpful when actually in the Town. You no longer have to run @ around to every shop to see what's inside. Using the "~" menu, you can look in each shop and plan your shopping journey (helpful not only to reduce keypresses and time wasted, but to lower turncount if in a competition).
I'm not worried about keypress or time consumption though. I never really paid attention to that, except in the very early game. In previous versions this function would have had a better use since it would save time with comparison shopping. But since comparison shopping no longer exists, doesn't matter too much. It is nice to have to check for weapon damage comparison though. However I'll still probably not use it much, if at all, since I can just fill up and head to town and sell off the weaker stuff when I get there.
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