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Old May 2, 2021, 09:09   #1
will_asher
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RubberBand testing

Rubberband still feels a lot like V, but that'll change.
Thought I'd show off my nice early finds in my testing game.
Code:
  [RubberBand  0.1.0 Alpha Character Dump]

 Name   Nargol       Age             19          Self  RB  CB  EB   Best
 Race   Goblin       Height       2'11"   STR:     18  +1  +0  +0  18/10
 Class  Rogue        Weight     4st 3lb   INT:     11  -1  +1  +0     11
 Title  Burglar      Turns used:          WIS:      9  -1  -3  +0      5
 HP     193/193      Game        225796   DEX:     16  +3  +3  +0  18/40
 SP     14/14        Standard     25634   CON:     15  +0  -1  +3     17
                     Resting        200

 Level                 21    Armor      [25,+58]    Saving Throw     51%
 Cur Exp             7609                           Stealth    Excellent
 Max Exp             7609    Melee       2d6,+33    Disarm - phys.  100%
 Adv Exp             8840    To-hit       45,+25    Disarm - magic   93%
                             Blows      1.3/turn    Magic Devices     59
 Gold                7615                           Searching        58%
 Burden          147.1 lb    Shoot to-dam     +7    Infravision    40 ft
 Overweight       15.2 lb    To-hit       43,+13    Speed       1 (1.1x)
 Max Depth     950' (L19)    Shots      1.0/turn

 You are the largest of a litter of 3 pups. Your father was a hunter,
 and your mother was a cook. You have brown eyes, a dark brown hide,
 and small, sharp teeth.

Resistances         Abilities
 Acid:............. pFear:.............
 Elec:....+...+.... pBlnd:.............
 Fire:............. pConf:.............
 Cold:............. pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:+............
Shard:............. FrAct:..........+..
Nexus:...........+. Feath:...........+.
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:..+..........
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Broad Axe 'Barukkheled' (+13,+19) <+3>
     Found lying on the floor at 400 feet (level 8)
     
     +3 constitution.
     Slays giants, trolls, orcs, evil creatures.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 79.5 vs giants, trolls, and orcs, 69 vs evil
     creatures, and 58.3 vs. others.
     
b) a Long Bow (x3) (+1,+7)
     Bought from a store
     
c) a Ring of Digging <+3>
     Found lying on the floor at 750 feet (level 15)
     
     +3 tunneling.
     
d) a Ring of Protection [+16]
     Found lying on the floor of a special room at 900 feet (level 18)
     
e) an Amulet of Resist Lightning
     Found lying on the floor of a special room at 500 feet (level 10)
     
     Provides resistance to Lightning.
     
f) a Lantern (11339 turns)
     Found lying on the floor of a special room at 300 feet (level 6)
     
     Cannot be harmed by Fire.
     Intensity 3 light.
     
g) Studded Leather Armour (-1) [12,+5]
     Dropped by a small kobold at 900 feet (level 18)
     
h) a Cloak [1,+6]
     Dropped by a small kobold at 900 feet (level 18)
     
i) the Dagger 'Dethanc' (1d4) (+9,+12) [+10]
     Found lying on the floor at 100 feet (level 2)
     
     Branded with lightning.
     Provides resistance to Lightning.
     Cannot be harmed by Acid.
     
     When activated, it creates a lightning bolt (that always beams)
     with damage 6d6.
     Takes 7 to 13 turns to recharge at your current speed.
     Your chance of success is 94.5%
     
     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.8 blows
     With +0 STR and +2 DEX you would get 3.7 blows
     Average damage/round: 117.8 vs creatures not resistant to
     lightning and 99.5 vs. others.
     Average thrown damage: 133.1 vs creatures not resistant to
     lightning and 44.3 vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
j) a Metal Cap [3,+5]
     Dropped by an uruk at 950 feet (level 19)
     
k) a Set of Leather Gloves of Free Action [1,+8]
     Found lying on the floor at 950 feet (level 19)
     
     Prevents paralysis.  
     
l) a Pair of Steel Shod Boots of Stability [7,+6]
     Dropped by Grishnákh, the Hill Orc at 700 feet (level 14)
     
     Provides resistance to Nexus.
     Cannot be harmed by Fire.
     Feather Falling.  
     




  [Character Inventory]

a) 2 Mushrooms of Second Sight
b) a Mushroom of Clear Mind
c) 9 Potions of Cure Serious Wounds
d) 9 Potions of Cure Critical Wounds
e) 2 Potions of Speed
f) 2 Potions of Heroism
g) 3 Potions of Berserk Strength
h) 40 Scrolls of Phase Door {@r1}
i) a Scroll of Teleportation
j) 6 Scrolls of Word of Recall {@r4}
k) 3 Rods of Treasure Location
l) a Rod of Curing
m) a Rod of Restoration (charging)
     Cannot be harmed by Lightning.
     
n) a Rod of Drain Life
o) a Rod of Teleport Other
p) 4 Rods of Light
q) a Rod of Illumination (charging)
r) a Wand of Lightning Bolts (6 charges)
s) 2 Wands of Stinking Cloud (20 charges)
t) 2 Staves of Mapping (15 charges)
u) a Wicker Shield of Resistance [2,+13]
     Found lying on the floor at 50 feet (level 1)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     
v) a Trident (1d10) (+3,+8) {??}
     Dropped by Nár, the Dwarf at 900 feet (level 18)
     
     You do not know the full extent of this item's powers.
     Slays animals.
     
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 58.1 vs animals and 48.1 vs. others.
     




  [Character Quiver]

0) an Arrow (1d4) (+0,+0) {@f1}
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 28.7.
     35% chance of breaking upon contact.
     
1) 40 Arrows (1d4) (+0,+0) {@f1}
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 28.7.
     35% chance of breaking upon contact.
     
2) 23 Arrows of Slay Animal (1d4) (+3,+7) {@f3}
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 84.1 vs animals and 50.5 vs. others.
     35% chance of breaking upon contact.
     
3) 2 Arrows of Slay Animal (1d4) (+5,+2) {@f3}
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 58.6 vs animals and 35.2 vs. others.
     35% chance of breaking upon contact.
     
4) 24 Bolts (1d5) (+5,+3)
5) 9 Iron Shots (1d4) (+4,+6)
     Combat info:
     Average thrown damage: 17.3.
     


  [Home Inventory]

a) 2 Books of Magic Spells [First Spells]
     
     You can read this book.
     
b) a Mushroom of Purging
c) a Potion of Speed
d) 4 Potions of Heroism
e) 4 Potions of Berserk Strength
f) 2 Potions of See Invisible
g) 21 Scrolls of Phase Door {@r1}
h) 5 Scrolls of Teleportation
i) a Staff of Mapping (9 charges)
j) a Ring of the Dog <-2>
     Found lying on the floor at 550 feet (level 11)
     
     -2 stealth.
     Provides protection from fear.
     
k) the Set of Gauntlets 'Paurhach' [3,+14]
     Found lying on the floor at 550 feet (level 11)
     
     Provides resistance to Fire.
     Cannot be harmed by Acid, Fire.
     Speeds regeneration.  
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 9 to 17 turns to recharge at your current speed.
     Your chance of success is 94.5%
     
l) a Tulwar (2d4) (+4,+4) {??}
     Found lying on the floor at 550 feet (level 11)
     
     You do not know the full extent of this item's powers.
     
     Combat info:
     1.6 blows/round.
     With +2 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 40.1.
     
m) 13 Bolts of Acid (1d6) (+4,+3)
     Branded with acid.
     Cannot be harmed by Acid.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       996    100'  Reached level 2
      1223    100'  Killed Fang, Farmer Maggot's Dog
      1223    100'  Reached level 3
      3167      0'  Reached level 4
      4888    100'  Found the Dagger 'Dethanc'
      5056    100'  Reached level 5
      7193    150'  Reached level 6
      7812    200'  Reached level 7
      8728    300'  Reached level 8
      9370    300'  Killed Grip, Farmer Maggot's Dog
      9443    300'  Reached level 9
     10708    400'  Reached level 10
     11843    400'  Killed Lagduf, the Snaga
     11852    400'  Reached level 11
     12315    400'  Found the Broad Axe 'Barukkheled'
     14266    500'  Reached level 12
     14727    550'  Reached level 13
     15330    550'  Killed Golfimbul, the Hill Orc Chief
     15352    550'  Reached level 14
     15983    550'  Found the Set of Gauntlets 'Paurhach'
     17662    600'  Reached level 15
     18959    700'  Killed Grishnákh, the Hill Orc
     18976    700'  Reached level 16
     20516    750'  Reached level 17
     21807    750'  Reached level 18
     22092    800'  Killed Bullroarer the Hobbit
     22630    800'  Reached level 19
     22979    850'  Killed Ufthak of Cirith Ungol
     23614    900'  Killed Nár, the Dwarf
     23620    900'  Reached level 20
     24885    900'  Killed Wormtongue, Agent of Saruman
     25138    950'  Killed Bolg, Son of Azog
     25189    950'  Reached level 21


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : no  (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Use vanilla-ish flavored monsters (removes fairies in favor of yeeks and icky things): no  (birth_vish)
Include silly monsters                       : yes (birth_sillymon)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
Oh, and I haven't gotten around to doing history lines for the new races yet, so that's why I'm the son of kobolds...
__________________
Will_Asher
aka LibraryAdventurer

My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)
will_asher is offline   Reply With Quote
Old May 8, 2021, 11:42   #2
will_asher
DaJAngband Maintainer
 
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Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,123
Donated: $10
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Code:
  [RubberBand  0.1.0 Alpha Character Dump]

 Name   Creth        Age             20          Self  RB  CB  EB   Best
 Race   Goblin       Height        3'3"   STR:     17  +1  +0  +4  18/40
 Class  Ranger       Weight    4st 12lb   INT:     11  -1  +0  +3     13
 Title  Tracker      Turns used:          WIS:     16  -1  +2  +0     17
 HP     -3/229       Game        273226   DEX:     15  +3  +1  +3  18/40
 SP     33/33        Standard     33827   CON:     13  +0  -1  +0     12
                     Resting       1154

 Level                 25    Armor      [16,+35]    Saving Throw     61%
 Cur Exp            18945                           Stealth         Good
 Max Exp            18945    Melee       2d5,+24    Disarm - phys.   91%
 Adv Exp            22750    To-hit       55,+25    Disarm - magic   60%
                             Blows      2.0/turn    Magic Devices     59
 Gold               16267                           Searching        57%
 Burden          114.0 lb    Shoot to-dam    +15    Infravision    70 ft
 Overweight      -53.9 lb    To-hit       62,+15    Speed       5 (1.5x)
 Max Depth    1100' (L22)    Shots      1.8/turn

 You are the runt of a litter of 4 pups. Your father was a hunter, and
 your mother was a prisoner of war. You have glowing red eyes, a
 reddish-brown hide, and small, sharp teeth.

Resistances         Abilities
 Acid:......+...... pFear:.............
 Elec:.....++.+.... pBlnd:.............
 Fire:......+...... pConf:.............
 Cold:..+...+...... pStun:.............
 Pois:............. HLife:....+........
Light:............. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:+............
Shard:............. FrAct:..........++.
Nexus:............. Feath:.............
Nethr:............. S.Dig:....+........
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:.........+..+
Aggrv:............. Tunn.:...+.........
NoTel:............. Speed:+............
DrExp:............. Blows:.............
Stick:............. Shots:............+
Fragl:............. Might:.............
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You have disarmed the discolored spot.
> You smite the half-orc (34).
> You smite the half-orc (74). It was a great hit!
> You have slain the half-orc.
> The mature gold dragon claws you (14).
> The mature gold dragon misses you.
> The mature gold dragon bites you (29).
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You have 16 Scrolls of Phase Door {@r1} (h).
> A line of shimmering blue light appears.
> Target Selected.
> The mature gold dragon cries out in pain.
> The mature gold dragon breathes sound.
> You die.

Killed by a mature gold dragon.

  [Character Equipment]

a) the Lucerne Hammer of Until (2d5) (+16,+16) <+4, +3>
     Dropped by a hill orc at 900 feet (level 18)
     
     +4 strength.
     +3 intelligence.
     +3 speed.
     Slays undead (powerfully), dragons (powerfully), demons, giants,
     trolls, animals, evil creatures.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  
     
     Combat info:
     2.0 blows/round.
     With +3 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 121.4 vs undead and dragons, 94 vs demons,
     giants, and trolls, 80.4 vs animals and evil creatures, and 66.6
     vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
b) a Short Bow of Power (x2) (+6,+15)
     Bought from a store
     
c) a Ring of Ice [+10]
     Found lying on the floor at 1000 feet (level 20)
     
     Provides resistance to Cold.
     
d) a Ring of Digging <+5>
     Dropped by a cave orc at 800 feet (level 16)
     
     +5 tunneling.
     
e) an Amulet of Sustenance
     Found lying on the floor at 750 feet (level 15)
     
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Slows your metabolism.  Sustains your life force.  
     
f) the Phial of Oronwen <+3>
     Found lying on the floor in a vault at 1050 feet (level 21)
     
     +3 dexterity.
     +3 light.
     Provides resistance to Lightning.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 16 to 30 turns to recharge at your current speed.
     Your chance of success is 88.9%
     
g) Soft Leather Armour of Resistance [8,+12]
     Dropped by Mauhur the Uruk at 1100 feet (level 22)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     
h) a Cloak [1,+0]
     Dropped by an imp at 700 feet (level 14)
     
i) a Walking Staff of Lightning (1d4) (+5,+5)
     Found lying on the floor at 450 feet (level 9)
     
     Branded with lightning.
     Provides resistance to Lightning.
     
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 34.8 vs creatures not resistant to lightning
     and 25.7 vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
j) a Hard Leather Cap of Infravision [2,+3] <+3>
     Bought from a store
     
     +3 infravision.
     
k) a Set of Gauntlets of Free Action [3,+5]
     Dropped by a snaga at 800 feet (level 16)
     
     Prevents paralysis.  
     
l) a Pair of Leather Sandals of Free Action [1,+3]
     Found lying on the floor at 800 feet (level 16)
     
     Prevents paralysis.  
     




  [Character Inventory]

a) 2 Books of Nature Magics [Lesser Charms]
     
     You can read this book.
     
b) 2 Mushrooms of Second Sight
c) 14 Potions of Cure Serious Wounds
d) 2 Potions of Cure Critical Wounds {@q1}
e) 3 Potions of Speed {@q3}
f) 2 Potions of Heroism
g) 3 Potions of Berserk Strength
h) 16 Scrolls of Phase Door {@r1}
i) 2 Scrolls of Teleportation {@r9}
j) 2 Scrolls of Identify Rune
k) 5 Scrolls of Word of Recall {@r4}
l) a Rod of Treasure Location
m) a Rod of Curing
n) 3 Rods of Drain Life (2 charging)
o) 2 Rods of Light (1 charging)
p) 3 Rods of Illumination
q) 2 Wands of Frost Bolts (15 charges)
r) a Wand of Stinking Cloud (9 charges)
s) a Wand of Slow Monster (4 charges)
t) 2 Staves of Teleportation (1d4) (+3,+3) (15 charges)
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 21.9.
     You may wield this weapon in the off-hand (shield slot).
     
u) a Robe of Resistance [2,+19] {cursed}
     Dropped by Khîm, son of Mîm at 1100 feet (level 22)
     
     It attracts opponents and weakens the defences.
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     
v) the Metal Cap 'Brech' [3,+16]
     Dropped by Gorbag, the Orc Captain at 1050 feet (level 21)
     
     Cannot be harmed by Acid.
     
w) a War Hammer of Lightning (3d3) (+3,+13)
     Found lying on the floor at 1050 feet (level 21)
     
     Branded with lightning.
     Provides resistance to Lightning.
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 56.1 vs creatures not resistant to lightning
     and 38.1 vs. others.
     




  [Character Quiver]

1) 18 Arrows (1d4) (+0,+0) {@f1}
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 63.5.
     35% chance of breaking upon contact.
     
2) 8 Arrows (1d4) (+4,+5) {@f2}
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 82.6.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Mushroom of Purging
b) 2 Potions of Speed {@q3}
c) 3 Potions of Heroism
d) 3 Scrolls of Identify Rune
e) a Scroll of Remove Curse
f) a Rod of Restoration
     Cannot be harmed by Lightning.
     
g) a Wand of Stinking Cloud (9 charges)
h) a Wand of Slow Monster (5 charges)
i) a Staff of Detect Invisible of *Slay Troll* (1d4) (+3,+6) <+2> (15 charges) {!d
     Found lying on the floor of a special room at 750 feet (level 15)
     
     +2 strength.
     Slays trolls.
     Provides resistance to Acid.
     Cannot be harmed by Acid.
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +2 DEX you would get 2.7 blows
     Average damage/round: 54.7 vs trolls and 41.6 vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
j) a Ring of Resist Poison
     Dropped by a stonefoot warrior at 1000 feet (level 20)
     
     Provides resistance to Poison.
     
k) a Ring of Resist Fire and Cold
     Provides resistance to Fire, Cold.
     
l) a Ring of the Dog <-2>
     -2 stealth.
     Provides protection from fear.
     
m) a Ring of Free Action
     Dropped by a spirit naga at 1000 feet (level 20)
     
     Prevents paralysis.  
     
n) 5 Arrows (1d4) (+4,+5) {@f2}
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 82.6.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       409     50'  Reached level 2
      1178    100'  Reached level 3
      2482     50'  Reached level 4
      4106    350'  Reached level 5
      4404    350'  Reached level 6
      6450    150'  Reached level 7
      7282    200'  Killed Fang, Farmer Maggot's Dog
      7330    250'  Killed Grip, Farmer Maggot's Dog
      8085    250'  Reached level 8
      8975    300'  Reached level 9
      9545    450'  Reached level 10
     10773    450'  Reached level 11
     11120    450'  Killed Brodda, the Easterling
     11846    500'  Reached level 12
     12837    600'  Reached level 13
     13245    600'  Reached level 14
     14286    650'  Reached level 15
     16060    650'  Reached level 16
     16443    700'  Killed Bullroarer the Hobbit
     16464    700'  Killed Golfimbul, the Hill Orc Chief
     17377    750'  Reached level 17
     19960    750'  Reached level 18
     22466    850'  Reached level 19
     24443    900'  Reached level 20
     24473    900'  Found the Lucerne Hammer of Until
     24813    900'  Killed Radbug of Cirith Ungol
     24842    900'  Killed Ufthak of Cirith Ungol
     25595    900'  Killed Ulfast, Son of Ulfang
     26217    950'  Reached level 21
     26518    950'  Killed Dominick the Cruel
     27444   1000'  Killed Nár, the Dwarf
     27444   1000'  Reached level 22
     29430   1000'  Killed The Wicked Witch of the West
     30085   1000'  Reached level 23
     31046   1050'  Found the Phial of Oronwen
     31649      0'  Killed Farmer Maggot
     32120   1050'  Reached level 24
     32154   1050'  Killed Gorbag, the Orc Captain
     32157   1050'  Found the Metal Cap 'Brech'
     32765   1100'  Killed Mauhur the Uruk
     33502   1100'  Reached level 25
     33764   1100'  Killed Khîm, son of Mîm
     33768   1100'  Killed Ibun, son of Mîm


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : no  (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Use vanilla-ish flavored monsters (removes fairies in favor of yeeks and icky things): no  (birth_vish)
Include silly monsters                       : yes (birth_sillymon)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
Rods of Drain life seem unusually common the last couple games. I know I haven't touched their entry in object.txt...
The Wicked Witch of the West is a unique that only shows up when the "include silly monsters" option is turned on. Yes, she has winged monkeys.
(Haven't gotten around to getting rid of the VISH option yet.)
__________________
Will_Asher
aka LibraryAdventurer

My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)
will_asher is offline   Reply With Quote
Old May 13, 2021, 14:09   #3
will_asher
DaJAngband Maintainer
 
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Posts: 1,123
Donated: $10
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There's clearly some bug that's messing with object generation. Rods of Drain life and Restoration have been way too common to be a coincidence. But I'm enjoying the nice finds in the meantime.
Code:
  [RubberBand  0.1.0 Alpha Character Dump]

 Name   Goforth      Age             15          Self  RB  CB  EB   Best
 Race   Half-Orc     Height        5'4"   STR:     17  +2  +0  +2  18/30
 Class  Ranger       Weight     9st 6lb   INT:      9  -1  +0  +0      8
 Title  Guide        Turns used:          Wis:     15  +0  +2  +2  18/10     18
 HP     220/220      Game        340555   DEX:     16  +0  +2  +5  18/50
 SP     34/34        Standard     43068   Con:     12  +1  -1  +0     12     11
                     Resting        755

 Level                 26    Armor      [49,+44]    Saving Throw     55%
 Cur Exp            27703                           Stealth    Excellent
 Max Exp            27703    Melee       2d7,+33    Disarm - phys.   82%
 Adv Exp            30000    To-hit       58,+20    Disarm - magic   52%
                             Blows      2.0/turn    Magic Devices     52
 Gold               23913                           Searching        66%
 Burden          182.9 lb    Shoot to-dam    +10    Infravision    30 ft
 Overweight       27.0 lb    To-hit        61,+9    Speed      10 (2.0x)
 Max Depth    1250' (L25)    Shots      1.8/turn    Slime level        6

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Landed Knight.  You are a credit to the family.  You have
 brown eyes, wavy brown hair, and a dark complexion.

Resistances         Abilities
 Acid:......+...... pFear:....+........
 Elec:...+..+...... pBlnd:.....+.......
 Fire:......+...... pConf:.............
 Cold:......+.+.... pStun:.............
 Pois:............. HLife:.............
Light:....+........ Regen:.............
 Dark:++..........+   ESP:.............
Sound:............. S.Inv:+....+.......
Shard:............. FrAct:..........+..
Nexus:.+.....+..... Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:+............

Hindrances          Modifiers
ImpHP:............. Stea.:.+...........
ImpSP:............. Sear.:+............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.+..+......+.
DrExp:............. Blows:.............
Stick:............. Shots:............+
Fragl:............. Might:.+...........
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Short Sword of Lohtandor (2d7) (+16,+16) [+4] <+2, +3>
     Dropped by Golfimbul, the Hill Orc Chief at 600 feet (level 12)
     
     +2 strength.
     +2 wisdom.
     +3 searching skill.
     Slays evil creatures.
     Branded with weak cold.
     Provides resistance to Dark.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  Blessed by the gods
     (combat bonuses for holy casters).  
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +1 DEX you would get 2.3 blows
     Average damage/round: 106.8 vs evil creatures and creatures not
     resistant to cold, and 88.6 vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
b) the Short Bow of Lairthron (x4) (+5,+10) <+4, +3, +2>
     Dropped by an illusionist at 1000 feet (level 20)
     
     +4 stealth.
     +3 speed.
     +2 shooting power.
     Branded with lightning.
     Provides resistance to Dark, Nexus.
     Cannot be harmed by Acid, Fire.
     
     When activated, it tries to recharge a wand or staff, destroying
     the wand or staff on failure.
     Takes 180 to 220 turns to recharge at your current speed.
     Your chance of success is 93.3%
     
c) a Ring of Damage (+0,+9)
     Found lying on the floor in a vault at 1250 feet (level 25)
     
d) a Ring of Lightning [+10]
     Found lying on the floor at 1050 feet (level 21)
     
     Provides resistance to Lightning.
     Cannot be harmed by Lightning.
     
e) the Necklace 'Silurumo' <+4>
     Dropped by Dominick the Cruel at 700 feet (level 14)
     
     +4 speed.
     Provides resistance to Light.
     Provides protection from fear.
     
     When activated, it cures you of fear and poison.
     Takes 50 to 54 turns to recharge at your current speed.
     Your chance of success is 91.2%
     
f) a Lantern of See Invisible (13177 turns)
     Found lying on the floor at 1150 feet (level 23)
     
     Provides protection from blindness.
     Cannot be harmed by Fire.
     Grants the ability to see invisible things.  
     Intensity 3 light.
     
g) Chain Mail of Resistance (-2) [32,+7]
     Found lying on the floor in a vault at 1200 feet (level 24)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     
h) the Fur Cloak of Bornimron [3,+8] <+5>
     Dropped by Lagduf, the Snaga at 1150 feet (level 23)
     
     +5 dexterity.
     Provides resistance to Nexus.
     Cannot be harmed by Acid, Fire.
     Sustains dexterity.
     
     When activated, it fires a stinking cloud with damage 12.
     Takes 50 to 54 turns to recharge at your current speed.
     Your chance of success is 89.5%
     
i) a Short Sword of Frost (1d7) (+2,+5)
     Dropped by a paladin at 1100 feet (level 22)
     
     Branded with cold.
     Provides resistance to Cold.
     
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +1 DEX you would get 2.0 blows
     Average damage/round: 58.4 vs creatures not resistant to cold and
     43.6 vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
j) a Metal Cap [3,+3]
     Dropped by an Easterling champion at 1150 feet (level 23)
     
k) a Set of Gauntlets of Free Action [3,+3]
     Dropped by a blackguard at 1150 feet (level 23)
     
     Prevents paralysis.  
     
l) a Pair of Steel Shod Boots of Speed [7,+6] <+5>
     Dropped by Brodda, the Easterling at 700 feet (level 14)
     
     +5 speed.
     Cannot be harmed by Fire.
     




  [Character Inventory]

a) 2 Books of Nature Magics [Lesser Charms]
     
     You can read this book.
     
b) a Holy Book of Prayers [Healing and Sanctuary]
     Cannot be harmed by Fire.
     
c) 2 Flasks of oil
d) 12 Potions of Cure Serious Wounds
e) 40 Potions of Cure Critical Wounds {@q1}
f) 8 Potions of Cure Critical Wounds {@q1}
g) 5 Potions of Speed {@q3}
h) 5 Potions of Heroism
i) a Potion of Resist Poison
j) 24 Scrolls of Phase Door {@r1}
k) 4 Scrolls of Teleportation {@r9}
l) a Scroll of Identify Rune
m) 3 Rods of Treasure Location
n) a Rod of Drain Life
o) a Rod of Light
p) 2 Rods of Illumination (1 charging)
q) a Rod of Recall
     Cannot be harmed by Lightning.
     
r) a Staff of Detect Evil (1d4) (+0,+0) (20 charges)
     Found lying on the floor at 700 feet (level 14)
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +1 DEX you would get 2.3 blows
     Average damage/round: 37.8.
     You may wield this weapon in the off-hand (shield slot).
     
s) a Staff of Teleportation (1d4) (+0,+0) (8 charges)
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +1 DEX you would get 2.3 blows
     Average damage/round: 37.8.
     You may wield this weapon in the off-hand (shield slot).
     
t) a Ring of Damage (+0,+8)
     Dropped by a wyvern at 1200 feet (level 24)
     
u) a Ring of Digging <+5> {@w0}
     Found lying on the floor at 1200 feet (level 24)
     
     +5 tunneling.
     
v) Red Dragon Scale Mail (-2) [24,+14]
     Found lying on the floor in a vault at 1200 feet (level 24)
     
     Provides resistance to Fire.
     
w) a Maul of Slay Undead (4d5) (+4,+5)
     Dropped by Wormtongue, Agent of Saruman at 1250 feet (level 25)
     
     Slays undead.
     
     Combat info:
     1.3 blows/round.
     With +2 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +1 DEX you would get 1.6 blows
     Average damage/round: 85.5 vs undead and 48.1 vs. others.
     




  [Character Quiver]

1) 5 Arrows (1d4) (+1,+2) {@f1}
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 184.5 vs creatures not resistant to
     lightning and 105.3 vs. others.
     35% chance of breaking upon contact.
     
2) 27 Arrows (1d4) (+2,+3) {@f2}
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 197.1 vs creatures not resistant to
     lightning and 112.6 vs. others.
     35% chance of breaking upon contact.
     
3) 9 Arrows of Slay Animal (1d4) (+10,+11) {@f3}
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 302 vs creatures not resistant to lightning,
     258.8 vs animals, and 172.4 vs. others.
     35% chance of breaking upon contact.
     
8) a Long Dagger (1d5) (+7,+4) {@v8}
     Dropped by Radbug of Cirith Ungol at 700 feet (level 14)
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +1 DEX you would get 2.7 blows
     Average damage/round: 56.8.
     Average thrown damage: 28.5.
     You may wield this weapon in the off-hand (shield slot).
     


  [Home Inventory]

a) 4 Books of Nature Magics [Lesser Charms]
     
     You can read this book.
     
b) 3 Mushrooms of Fast Recovery
c) 2 Mushrooms of Emergency
d) a Potion of Healing
e) 6 Potions of Speed {@q3}
f) 5 Potions of Heroism
g) 6 Potions of See Invisible
h) a Scroll of Teleport Level
i) 4 Staves of Teleportation (1d4) (+0,+0) (28 charges)
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +1 DEX you would get 2.3 blows
     Average damage/round: 37.8.
     You may wield this weapon in the off-hand (shield slot).
     
j) a Ring of the Dog <-2>
     Found lying on the floor at 600 feet (level 12)
     
     -2 stealth.
     Provides protection from fear.
     
k) a Ring of Free Action
     Found lying on the floor at 1150 feet (level 23)
     
     Prevents paralysis.  
     
l) the Pendant 'Turuturth' <+3> {??}
     Dropped by Lugdush, the Uruk at 1000 feet (level 20)
     
     You do not know the full extent of this item's powers.
     +3 tunneling.
     Provides resistance to Lightning, Fire, Cold.
     Grants the ability to see invisible things.  
     
     When activated, it hastes you for a while, but then makes you
     slower for a while afterward.
     Takes 82 to 90 turns to recharge at your current speed.
     Your chance of success is 78.1%
     
m) a Pair of Leather Boots of Free Action [2,+7]
     Dropped by Mauhur the Uruk at 1000 feet (level 20)
     
     Prevents paralysis.  
     
n) 25 Arrows (1d4) (+0,+1) {@f1}
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 171.7 vs creatures not resistant to
     lightning and 98.1 vs. others.
     35% chance of breaking upon contact.
     
o) 13 Arrows (1d4) (+1,+5) {@f2}
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 222.6 vs creatures not resistant to
     lightning and 127.2 vs. others.
     35% chance of breaking upon contact.
     
p) 23 Arrows of Slay Animal (1d4) (+10,+11)
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 302 vs creatures not resistant to lightning,
     258.8 vs animals, and 172.4 vs. others.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       762     50'  Reached level 2
      1443    100'  Reached level 3
      1593    100'  Reached level 4
      1670    100'  Killed Grip, Farmer Maggot's Dog
      1832    100'  Killed Fang, Farmer Maggot's Dog
      2006    100'  Reached level 5
      4711     50'  Reached level 6
      7569    400'  Reached level 7
      7716    400'  Reached level 8
      7944    400'  Killed Mughash the Kobold Lord
      7944    400'  Reached level 9
      9158    450'  Reached level 10
     10800    500'  Reached level 11
     11390    500'  Reached level 12
     12323    550'  Reached level 13
     14423    600'  Reached level 14
     14507    600'  Killed Golfimbul, the Hill Orc Chief
     14538    600'  Found the Short Sword of Lohtandor
     14785    600'  Reached level 15
     16136    600'  Reached level 16
     17502    700'  Killed Smlorfax, Son of Moldor
     17792    700'  Reached level 17
     19652    700'  Killed Brodda, the Easterling
     20186    700'  Reached level 18
     20616    700'  Killed Dominick the Cruel
     20619    700'  Found the Necklace 'Silurumo'
     21636    700'  Killed Ufthak of Cirith Ungol
     21956    700'  Killed Radbug of Cirith Ungol
     22016    700'  Reached level 19
     24157    800'  Reached level 20
     25209    850'  Killed Ulfast, Son of Ulfang
     25333    850'  Killed Nár, the Dwarf
     25672    850'  Reached level 21
     27007    950'  Killed Gorbag, the Orc Captain
     27065    950'  Reached level 22
     27571    950'  Killed Grishnákh, the Hill Orc
     28544   1000'  Reached level 23
     29220   1000'  Found the Short Bow of Lairthron
     29664   1000'  Killed Mauhur the Uruk
     29899   1000'  Killed Lugdush, the Uruk
     29902   1000'  Found the Pendant 'Turuturth'
     29926   1000'  Reached level 24
     30720   1050'  Killed Sshpplluiluilt, the multi-hued Icky King
     33811   1150'  Killed Uglúk, the Uruk
     33971   1150'  Reached level 25
     36754   1150'  Reached level 26
     37194      0'  Reached level 26
     37887   1150'  Killed Lagduf, the Snaga
     37888   1150'  Found the Fur Cloak of Bornimron
     39232   1200'  Killed Wulf, Renegade of Rohan
     39386   1200'  Killed Ibun, son of Mîm
     42778   1250'  Killed Khîm, son of Mîm
     42788   1250'  Killed Wormtongue, Agent of Saruman


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : no  (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Use vanilla-ish flavored monsters (removes fairies in favor of yeeks and icky things): no  (birth_vish)
Include silly monsters                       : yes (birth_sillymon)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
__________________
Will_Asher
aka LibraryAdventurer

My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)
will_asher is offline   Reply With Quote
Old July 3, 2021, 07:58   #4
will_asher
DaJAngband Maintainer
 
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Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,123
Donated: $10
will_asher is on a distinguished road
Code:
  [RubberBand  0.1.0 Alpha Character Dump]

 Name   St.Manure    Age             13          Self  RB  CB  EB   Best
 Race   Half-Orc     Height        5'9"   STR:  18/51  +2  -1  +8 18/141
 Class  Priest       Weight    7st 11lb   INT:     15  -1  -3  +4     15
 Title  Elder        Turns used:          WIS:  18/84  +0  +3  +7 18/184
 HP     334/334      Game        929233   DEX:     13  +0  -1  +3     15
 SP     261/261      Standard     90895   CON:     14  +1  +1  +6  18/40
                     Resting       2982

 Level                 33    Armor      [52,+70]    Saving Throw     83%
 Cur Exp           308889                           Stealth         Good
 Max Exp           308889    Melee       1d5,+38    Disarm - phys.   57%
 Adv Exp           330000    To-hit       43,+22    Disarm - magic   56%
                             Blows      3.4/turn    Magic Devices     62
 Gold              115686                           Searching        52%
 Burden          151.9 lb    Shoot to-dam    +15    Infravision    50 ft
 Overweight      -28.0 lb    To-hit       31,+25    Speed         Normal
 Max Depth    1750' (L35)    Shots      1.0/turn    Slime level        0

 Your father was an Orc, and it is acknowledged. You are the adopted
 child of a Serf.  You are the black sheep of the family.  You have
 dark brown eyes, straight black hair, and an average complexion.

Resistances         Abilities
 Acid:........+.... pFear:....+....+...
 Elec:........+.... pBlnd:.............
 Fire:....+...+.... pConf:.............
 Cold:........+.... pStun:.............
 Pois:............. HLife:.............
Light:.....+....... Regen:.............
 Dark:....+.......+   ESP:.........+...
Sound:............. S.Inv:.............
Shard:............. FrAct:......+...+..
Nexus:............. Feath:.............
Nethr:............. S.Dig:+............
Chaos:............. TrpIm:.............
Disen:............. Bless:+............

Hindrances          Modifiers
ImpHP:............. Stea.:.......+...+.
ImpSP:............. Sear.:.............
 Fear:............. Infra:......+.....+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Long Dagger of Lonir (1d5) (+12,+12) <+3>
     Found lying on the floor at 700 feet (level 14)
     
     +3 strength.
     +3 wisdom.
     Cannot be harmed by Acid.
     Slows your metabolism.  Blessed by the gods (combat bonuses for
     holy casters).  
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 49 to 54 turns to recharge.
     Your chance of success is 93.9%
     
     Combat info:
     3.4 blows/round.
     With +0 STR and +2 DEX you would get 3.8 blows
     Average damage/round: 146.2.
     Average thrown damage: 61.8.
     
b) a Long Bow of Accuracy (x3) (+15,+15)
     Bought from a store
     
c) a Ring of Damage (+0,+14)
     Found lying on the floor at 1100 feet (level 22)
     
d) a Ring of Strength <+4>
     Found lying on the floor at 1550 feet (level 31)
     
     +4 strength.
     Sustains strength.
     
e) the Elfstone 'Elina' <+4, +3>
     Dropped by an ogre shaman at 1550 feet (level 31)
     
     +4 intelligence.
     +3 wisdom.
     +3 dexterity.
     +4 constitution.
     Provides resistance to Fire, Dark.
     Provides protection from fear.
     
     When activated, it grants temporary resistance to acid for 1d10+10
     turns.
     Takes 33 to 36 turns to recharge.
     Your chance of success is 91.2%
     
f) the Star of Beloth [+21] <+3>
     Found lying on the floor of a labyrinth at 750 feet (level 15)
     
     +3 light.
     Provides resistance to Light.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it maps the area around you.
     Takes 51 to 100 turns to recharge.
     Your chance of success is 93.3%
     
g) Augmented Chain Mail (Dwarven) (-2) [42,+16] <+1, +2>
     Dropped by an emperor wight at 1600 feet (level 32)
     
     +1 strength.
     +2 constitution.
     +2 infravision.
     Cannot be harmed by Acid.
     Prevents paralysis.  
     
h) a Fur Cloak of Stealth [3,+8] <+2>
     Bought from a store
     
     +2 stealth.
     
i) a Wicker Shield of Resistance [2,+7]
     Dropped by a young green dragon at 1550 feet (level 31)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     
j) an Iron Crown of Lordliness [0,+8] <+1>
     Taken from a chest found at 1600 feet (level 32)
     
     +1 wisdom.
     Provides protection from fear.
     Cannot be harmed by Acid.
     Sustains wisdom.
     Grants telepathy.  
     
k) a Set of Gauntlets of Free Action [3,+5]
     Found lying on the floor at 1500 feet (level 30)
     
     Prevents paralysis.  
     
l) a Pair of Leather Boots of Stealth [2,+4] <+3>
     Dropped by a cave orc at 1300 feet (level 26)
     
     +3 stealth.
     




  [Character Inventory]

a) 3 Holy Books of Prayers [Novice's Handbook]
     
     You can read this book.
     
b) 3 Holy Books of Prayers [Cleansing Power]
     
     You can read this book.
     
c) 3 Holy Books of Prayers [Healing and Sanctuary]
     Cannot be harmed by Fire.
     
     You can read this book.
     
d) a Ration of Food
e) a Potion of Cure Serious Wounds
f) 18 Potions of Cure Critical Wounds {@q1}
g) a Potion of Restore Mana
h) 2 Potions of Speed {@q3}
i) 11 Potions of Heroism
j) a Potion of Resist Poison
k) 31 Scrolls of Phase Door {@r1}
l) 13 Scrolls of Teleportation {@r9}
m) a Scroll of Temporary Branding
n) a Rod of Detection
     Cannot be harmed by Lightning.
     
o) a Rod of Frost Bolts
p) 4 Rods of Light
q) a Wand of Rift (8 charges)
r) a Wand of Teleport Other (7 charges)
s) a Staff of Teleportation (1d4) (-1,-1) (9 charges)
     Combat info:
     2.7 blows/round.
     With +1 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +2 DEX you would get 3.0 blows
     Average damage/round: 62.8.
     
t) a Ring of Digging <+5> {@w0}
     +5 tunneling.
     




  [Character Quiver]

0) 5 Arrows of Slay Animal (1d4) (+5,+4) {@f1}
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 109.6 vs animals and 65.8 vs. others.
     35% chance of breaking upon contact.
     
1) 4 Arrows (1d4) (+5,+6) {@f1}
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 71.9.
     35% chance of breaking upon contact.
     
2) 14 Arrows (1d4) (+6,+6) {@f2}
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 71.9.
     35% chance of breaking upon contact.
     
3) 20 Seeker Arrows (4d4) (+0,+0) {@f3}
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 76.5.
     35% chance of breaking upon contact.
     
4) 31 Arrows of Slay Animal (1d4) (+7,+9) {@f4}
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 135.1 vs animals and 81.1 vs. others.
     35% chance of breaking upon contact.
     
5) 19 Arrows of Slay Undead (1d5) (+12,+13) {@f5}
     Slays undead.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 191.5 vs undead and 95.8 vs. others.
     35% chance of breaking upon contact.
     
6) 2 Arrows of Slay Animal (1d4) (+11,+6) {@f4}
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 121 vs animals and 72.6 vs. others.
     35% chance of breaking upon contact.
     
9) a Spear of Gondolin (1d6) (+12,+10) <+1> {@v9}
     Taken from a chest found at 1600 feet (level 32)
     
     +1 light.
     Slays dragons, demons, trolls, orcs.
     Provides resistance to Dark.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     2.7 blows/round.
     With +1 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +2 DEX you would get 3.0 blows
     Average damage/round: 119.9 vs dragons, demons, trolls, and orcs,
     and 98.8 vs. others.
     Average thrown damage: 252.7 vs dragons, demons, trolls, and orcs,
     and 84.2 vs. others.
     


  [Home Inventory]

a) a Mushroom of Vigor
b) 3 Potions of Healing
c) 8 Potions of Restore Mana
d) 13 Potions of Speed {@q3}
e) 10 Potions of Resist Poison
f) 11 Scrolls of Identify Rune
g) a Scroll of *Enchant Weapon*
h) 2 Scrolls of Deep Descent
i) a Wand of Teleport Other (8 charges)
j) a Staff of *Destruction* (1d6) (+0,+0) (2 charges)
     Dropped by a dread at 1750 feet (level 35)
     
     Combat info:
     2.7 blows/round.
     With +1 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +2 DEX you would get 3.0 blows
     Average damage/round: 68.6.
     
k) 12 Staves of Teleportation (1d4) (-1,-1) (95 charges)
     Combat info:
     2.7 blows/round.
     With +1 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +2 DEX you would get 3.0 blows
     Average damage/round: 62.8.
     
l) a Ring of Flames [+14]
     Dropped by a grave wight at 1550 feet (level 31)
     
     Provides resistance to Fire.
     
m) a Ring of Free Action
     Bought from a store
     
     Prevents paralysis.  
     
n) the Necklace of Balanil <+4, +3>
     Found lying on the floor in a vault at 1550 feet (level 31)
     
     +4 strength.
     +4 constitution.
     +3 infravision.
     Provides resistance to Fire.
     Provides protection from fear.
     
     When activated, it detects invisible creatures nearby.
     Takes 49 to 54 turns to recharge.
     Your chance of success is 82.0%
     
o) Blue Dragon Scale Mail (-2) [12,+16]
     Found lying on the floor of a special room at 1400 feet (level 28)
     
     Provides resistance to Lightning.
     
p) Metal Scale Mail of Resistance (-2) [38,+5]
     Found lying on the floor in a vault at 1600 feet (level 32)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     
q) the Cloak of Agdur [1,+26]
     Dropped by Lokkak, the Ogre Chieftain at 1650 feet (level 33)
     
     Provides resistance to Acid, Lightning, Cold, Dark.
     Provides protection from fear.
     Cannot be harmed by Acid, Fire.
     Slows your metabolism.  
     
     When activated, it heals 30 hitpoints, cut damage, and cures
     stunning, poison and blindness.
     Takes 57 to 63 turns to recharge.
     Your chance of success is 91.2%
     
r) a Pair of Iron Shod Boots of Free Action [4,+2]
     Found lying on the floor at 1000 feet (level 20)
     
     Cannot be harmed by Fire.
     Prevents paralysis.  
     
s) the Stiletto of Nialach (7d2) (+15,+7)
     Dropped by Sméagol at 350 feet (level 7)
     
     Slays undead, evil creatures.
     Provides resistance to Dark.
     Cannot be harmed by Acid.
     
     Combat info:
     3.4 blows/round.
     With +0 STR and +2 DEX you would get 3.8 blows
     Average damage/round: 215.6 vs undead, 176.4 vs evil creatures,
     and 137.6 vs. others.
     
t) the Broad Sword 'Isilind' (2d5) (+15,+22) <+4, +1>
     Dropped by Lagduf, the Snaga at 1700 feet (level 34)
     
     +4 wisdom.
     +1 dexterity.
     Branded with weak fire.
     Cannot be harmed by Acid.
     Feather Falling.  Grants the ability to see invisible things. 
     Blessed by the gods (combat bonuses for holy casters).  
     
     Combat info:
     1.3 blows/round.
     With +2 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +1 DEX you would get 1.6 blows
     Average damage/round: 80.9 vs creatures not resistant to fire and
     72.2 vs. others.
     
u) 34 Arrows (1d4) (+5,+7) {@f3}
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 74.9.
     35% chance of breaking upon contact.
     
v) 8 Arrows of Slay Animal (1d4) (+5,+4)
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 109.6 vs animals and 65.8 vs. others.
     35% chance of breaking upon contact.
     
w) 20 Seeker Arrows (4d4) (+3,+5)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 91.8.
     35% chance of breaking upon contact.
     
x) 23 Seeker Bolts of Holy Might (4d5) (+19,+9)
     Slays undead, demons, evil creatures.
     Cannot be harmed by Acid.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       649     50'  Reached level 2
      1151     50'  Reached level 3
      2105     50'  Killed Grip, Farmer Maggot's Dog
      2105     50'  Reached level 4
      2358     50'  Reached level 5
      2670     50'  Reached level 6
      4536    100'  Killed Fang, Farmer Maggot's Dog
      4838    100'  Reached level 7
      6038    150'  Reached level 8
      8099    300'  Reached level 9
      8701    300'  Reached level 10
      9876    300'  Reached level 11
     11138    350'  Reached level 12
     12284    350'  Reached level 13
     14535    350'  Reached level 14
     15841    350'  Killed Sméagol
     15848    350'  Found the Stiletto of Nialach
     15998    400'  Reached level 15
     17752    650'  Reached level 16
     18571    650'  Reached level 17
     19519    650'  Killed Grishnákh, the Hill Orc
     19530    650'  Reached level 18
     20601    700'  Reached level 19
     20893    700'  Found the Long Dagger of Lonir
     21855    700'  Killed Golfimbul, the Hill Orc Chief
     21855    700'  Reached level 20
     21898    700'  Killed Bullroarer the Hobbit
     23131    750'  Found the Star of Beloth
     23323    750'  Reached level 21
     23536    750'  Killed Ufthak of Cirith Ungol
     25446    850'  Reached level 22
     27235    850'  Killed Mughash the Kobold Lord
     28977    850'  Reached level 23
     29745    900'  Killed Gorbag, the Orc Captain
     30405    900'  Reached level 24
     30574    900'  Killed Ulfast, Son of Ulfang
     31317    950'  Killed Wormtongue, Agent of Saruman
     32358    950'  Reached level 25
     32543    950'  Killed Mauhur the Uruk
     32576    950'  Killed Radbug of Cirith Ungol
     34560   1000'  Killed Nár, the Dwarf
     36957   1050'  Reached level 26
     39300   1100'  Killed Shagrat, the Orc Captain
     41639   1100'  Killed Dominick the Cruel
     46744   1200'  Reached level 27
     48260      0'  Reached level 27
     49805   1300'  Killed Lugdush, the Uruk
     49810   1300'  Found the Phial of Celma (LOST)
     50585   1300'  Killed Bolg, Son of Azog
     53092   1350'  Reached level 28
     53513   1400'  Killed Khîm, son of Mîm
     55417   1600'  Killed Bill the Stone Troll
     55448   1600'  Killed Tom the Stone Troll
     55674   1600'  Killed Bert the Stone Troll
     55838      0'  Killed Farmer Maggot
     56856   1550'  Killed Uglúk, the Uruk
     57218   1600'  Reached level 29
     58047   1550'  Found the Elfstone 'Elina'
     58249   1550'  Killed Sangahyando of Umbar
     59661      0'  Killed Harry Goatleaf
     62969   1550'  Found the Necklace of Balanil
     63843   1550'  Reached level 30
     68535   1650'  Killed Ulwarth, Son of Ulfang
     68548   1650'  Reached level 31
     70173   1600'  Killed Ibun, son of Mîm
     74464   1600'  Reached level 32
     76643   1650'  Killed The Wicked Witch of the West
     77239   1650'  Killed Lokkak, the Ogre Chieftain
     77239   1650'  Found the Cloak of Agdur
     78334   1700'  Killed Lagduf, the Snaga
     78354   1700'  Found the Broad Sword 'Isilind'
     80745   1700'  Killed Uldor the Accursed
     81351   1700'  Reached level 33
     82469   1650'  Found the Tulwar of Londi
     86442   1700'  Killed Sshpplluiluilt, the multi-hued Icky King
     89677   1750'  Killed The Skeezix
     89749   1750'  Killed Azog, King of the orcs of Moria
     89756   1750'  Found the Executioner's Sword of Anwen
     90197   1750'  Killed Ariel, Queen of Air


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : no  (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Have your character start with a kit of useful equipment: yes (birth_start_kit)
Include silly monsters                       : yes (birth_sillymon)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
__________________
Will_Asher
aka LibraryAdventurer

My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)
will_asher is offline   Reply With Quote
Old July 15, 2021, 07:16   #5
will_asher
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Location: San Antonio, TX
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I'm thinking the early game is way too easy for warriors. Which is a trap because it makes it very easy to become overconfident when you do find tougher monsters.

Code:
  [RubberBand  0.1.0 Alpha Character Dump]

 Name   Gunthur      Age             18          Self  RB  CB  EB   Best
 Race   Goblin       Height        3'1"   STR:     18  +1  +3  +5  18/90
 Class  Warrior      Weight     4st 8lb   INT:     10  -1  -2  +2      9
 Title  Myrmidon     Turns used:          WIS:     11  -1  -2  +1      9
 HP     -27/264      Game        264907   DEX:     16  +3  +2  +0  18/30
 SP     0/0          Standard     31441   CON:     14  +0  +2  +0     16
                     Resting        131

 Level                 27    Armor     [19,+103]    Saving Throw     48%
 Cur Exp            39057                           Stealth         Poor
 Max Exp            39057    Melee       8d5,+21    Disarm - phys.   77%
 Adv Exp            45500    To-hit       65,+36    Disarm - magic   52%
                             Blows      2.7/turn    Magic Devices     41
 Gold               33954                           Searching        47%
 Burden          112.8 lb    Shoot to-dam     +4    Infravision    80 ft
 Overweight      -67.1 lb    To-hit       59,+42    Speed      -2 (0.8x)
 Max Depth    1150' (L23)    Shots      1.5/turn    Slime level        0

 You are the largest of a litter of 5 pups. Your father was a hunter,
 and your mother was a prisoner of war. You have dark brown eyes, an
 olive green hide, and small, sharp teeth.

Resistances         Abilities
 Acid:......+...... pFear:............!
 Elec:......+...... pBlnd:.............
 Fire:......+...... pConf:.............
 Cold:..+...+.+.+.. pStun:.............
 Pois:+...+........ HLife:.............
Light:............. Regen:.............
 Dark:+............   ESP:.............
Sound:............. S.Inv:.............
Shard:..........+.. FrAct:...........+.
Nexus:............. Feath:..........+..
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:+...........+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:............=
DrExp:............. Blows:.............
Stick:............. Shots:.+...........
Fragl:............. Might:.............
                    Light:+...+.....+..
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> Target Selected.
> You sense the presence of objects!
> You re-arrange your pack.
> The black reaper breathes fear.
> You are terrified!
> Target Selected.
> You feel righteous!
> You have no more Scrolls of Blessing (m).
> You feel better.
> You feel bolder now.
> You feel like a hero!
> You have a Potion of Heroism (f).
> You burn the black reaper.
> The black reaper breathes fear.
> You die.

Killed by a black reaper.

  [Character Equipment]

a) the Long Sword of Nenog (8d5) (+5,+6) <+4, +1>
     Dropped by Bolg, Son of Azog at 1100 feet (level 22)
     
     +4 infravision.
     +1 light.
     Slays dragons, demons, giants.
     Branded with weak lightning.
     Provides resistance to Poison, Dark.
     Cannot be harmed by Acid.
     
     Combat info:
     2.7 blows/round.
     With +2 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +1 DEX you would get 3.0 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 295.2 vs dragons, demons, giants, and
     creatures not resistant to fire, 217.4 vs creatures not resistant
     to lightning, and 139.6 vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
b) a Sling of Extra Shots (x2) (+11,+4) <+5>
     Bought from a store
     
     +5 shooting speed.
     
c) a Ring of Ice [+10]
     Found lying on the floor at 1150 feet (level 23)
     
     Provides resistance to Cold.
     
d) a Ring of Damage (+0,+9)
     Found lying on the floor at 1100 feet (level 22)
     
e) the Elfstone 'Finaranc' <+2, +1>
     Found lying on the floor in a vault at 1000 feet (level 20)
     
     +2 intelligence.
     +1 light.
     It brands your melee attacks with fire.
     Provides resistance to Poison.
     Sustains strength.
     
f) a Lantern (Everburning)
     Found lying on the floor at 900 feet (level 18)
     
     Cannot be harmed by Fire.
     Intensity 3 light.  No fuel required.
     
g) Studded Leather Armour of Resistance (-1) [12,+11]
     Dropped by a werewolf at 1150 feet (level 23)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     
h) a Cloak [1,+7]
     Dropped by a stonefoot warrior at 1000 feet (level 20)
     
i) a Long Dagger of Frost (1d6) (+8,+6)
     Found lying on the floor at 850 feet (level 17)
     
     Branded with cold.
     Provides resistance to Cold.
     
     Combat info:
     4.1 blows/round.
     With +0 STR and +1 DEX you would get 4.5 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 142.2 vs creatures not resistant to cold and
     creatures not resistant to fire, and 108.9 vs. others.
     Average thrown damage: 118.5 vs creatures not resistant to cold
     and 39.5 vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
j) a Hard Leather Cap of Wisdom [2,+6] <+1>
     Dropped by a wyvern at 650 feet (level 13)
     
     +1 wisdom.
     Sustains wisdom.
     
k) the Set of Leather Gloves 'Arwar' [1,+14] <+5, +1>
     Dropped by Lugdush, the Uruk at 1150 feet (level 23)
     
     +5 strength.
     +1 light.
     Provides resistance to Cold, Shards.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  
     
l) a Pair of Leather Boots of Free Action [2,+8]
     Found lying on the floor in a vault at 1000 feet (level 20)
     
     Prevents paralysis.  
     




  [Character Inventory]

a) a Mushroom of Second Sight
b) a Mushroom of Clear Mind
c) 29 Potions of Cure Serious Wounds
d) 19 Potions of Cure Critical Wounds {@q1}
e) a Potion of Speed {@q3}
f) a Potion of Heroism
g) 2 Potions of See Invisible
h) 14 Scrolls of Phase Door {@r1}
i) 2 Scrolls of Teleportation {@r9}
j) a Scroll of Magic Mapping
k) 9 Scrolls of Treasure Detection
l) 10 Scrolls of Word of Recall {@r4}
m) a Scroll of Holy Chant
n) a Rod of Treasure Location (charging)
o) a Rod of Light
p) 2 Rods of Illumination
q) a Staff of Slow Monsters (1d4) (+0,+0) (6 charges)
     Combat info:
     4.1 blows/round.
     With +0 STR and +1 DEX you would get 4.5 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 99 vs creatures not resistant to fire and
     75.2 vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
r) a Staff of Teleportation (1d4) (+0,+0) (6 charges)
     Found lying on the floor of a special room at 150 feet (level 3)
     
     Combat info:
     4.1 blows/round.
     With +0 STR and +1 DEX you would get 4.5 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 99 vs creatures not resistant to fire and
     75.2 vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
s) a Shovel of Digging (1d2) (+11,+7) <+2>
     Found lying on the floor at 400 feet (level 8)
     
     +2 tunneling.
     Branded with acid.
     
     Combat info:
     3.8 blows/round.
     With +1 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +1 DEX you would get 4.1 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 109.8 vs creatures not resistant to fire and
     creatures not resistant to acid, and 96.3 vs. others.     



  [Character Quiver]

1) 7 Iron Shots (1d4) (+0,+0) {@f1}
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 20.1.
     Average thrown damage: 5.1.
     20% chance of breaking upon contact.
     
2) 18 Rounded Pebbles (1d2) (+5,+6) {@f2}
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 35.8.
     Average thrown damage: 15.6.
     20% chance of breaking upon contact.
     
8) a Dagger of Slay Animal (1d4) (+7,+4) {@v8}
     Found lying on the floor of a special room at 150 feet (level 3)
     
     Slays animals.
     
     Combat info:
     4.1 blows/round.
     With +0 STR and +1 DEX you would get 4.5 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 117.7 vs creatures not resistant to fire,
     106 vs animals, and 94 vs. others.
     Average thrown damage: 40.5 vs animals and 20.3 vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
9) a Long Dagger (1d5) (+4,+4) {@v9}
     Bought from a store
     
     Combat info:
     4.1 blows/round.
     With +0 STR and +1 DEX you would get 4.5 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 124.8 vs creatures not resistant to fire and
     96.5 vs. others.
     Average thrown damage: 29.1.
     You may wield this weapon in the off-hand (shield slot).
     


  [Home Inventory]

a) 3 Mushrooms of Second Sight
b) a Mushroom of Vigor
c) a Mushroom of Clear Mind
d) an Apple
e) 9 Rations of Food
f) 4 Potions of Speed {@q3}
g) 3 Potions of Heroism
h) 6 Potions of Berserk Strength
i) a Potion of See Invisible
j) 2 Scrolls of Teleportation {@r9}
k) 2 Scrolls of Magic Mapping
l) 3 Scrolls of Treasure Detection
m) a Scroll of *Remove Curse*
n) a Rod of Curing
o) a Staff of Slow Monsters (1d4) (+0,+0) (5 charges)
     Combat info:
     4.1 blows/round.
     With +0 STR and +1 DEX you would get 4.5 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 99 vs creatures not resistant to fire and
     75.2 vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
p) a Staff of Detect Invisible (1d4) (+0,+0) (16 charges)
     Combat info:
     4.1 blows/round.
     With +0 STR and +1 DEX you would get 4.5 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 99 vs creatures not resistant to fire and
     75.2 vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
q) a Set of Leather Gloves of Free Action [1,+5]
     Found lying on the floor at 500 feet (level 10)
     
     Prevents paralysis.  
     
r) a Pair of Leather Boots of Stealth [2,+5] <+2>
     Dropped by Lagduf, the Snaga at 1000 feet (level 20)
     
     +2 stealth.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       591     50'  Reached level 2
       845    100'  Reached level 3
       917    100'  Reached level 4
      1120    100'  Reached level 5
      2323    100'  Reached level 6
      6294      0'  Reached level 7
      7159    150'  Killed Grip, Farmer Maggot's Dog
      7699    150'  Reached level 8
      8007    150'  Killed Sméagol
      8120    150'  Killed Fang, Farmer Maggot's Dog
      8939    250'  Reached level 9
      9048    250'  Killed Mughash the Kobold Lord
      9048    250'  Reached level 10
      9914    300'  Reached level 11
     10802    350'  Reached level 12
     11608    350'  Reached level 13
     12908    450'  Reached level 14
     13777    500'  Killed The Boar of Everholt
     14941    500'  Killed Smlorfax, Son of Moldor
     14941    500'  Reached level 15
     15793    550'  Reached level 16
     16122    600'  Killed Wormtongue, Agent of Saruman
     16730    600'  Reached level 17
     17695    650'  Reached level 18
     17712    650'  Reached level 19
     17732    650'  Reached level 20
     18992    700'  Reached level 21
     20321    800'  Reached level 22
     21069    850'  Killed Grishnákh, the Hill Orc
     21143    850'  Killed Nár, the Dwarf
     21949    900'  Reached level 23
     24263    950'  Killed Ufthak of Cirith Ungol
     24685   1000'  Killed Mauhur the Uruk
     24727   1000'  Reached level 24
     24874   1000'  Killed Lagduf, the Snaga
     25292   1000'  Reached level 25
     25613   1000'  Found the Elfstone 'Finaranc'
     26878   1000'  Killed Gorbag, the Orc Captain
     27686   1100'  Reached level 26
     27787   1100'  Killed Bolg, Son of Azog
     27787   1100'  Found the Long Sword of Nenog
     28435   1150'  Killed Lugdush, the Uruk
     28435   1150'  Found the Set of Leather Gloves 'Arwar'
     28450   1150'  Killed Uglúk, the Uruk
     30812   1150'  Killed Dominick the Cruel
     30812   1150'  Reached level 27


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Have your character start with a kit of useful equipment: yes (birth_start_kit)
Include silly monsters                       : yes (birth_sillymon)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
__________________
Will_Asher
aka LibraryAdventurer

My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)
will_asher is offline   Reply With Quote
Old August 11, 2021, 04:35   #6
will_asher
DaJAngband Maintainer
 
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Join Date: Apr 2007
Location: San Antonio, TX
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Donated: $10
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Who wants to kill orc uniques with a broken bottle?
Code:
  [RubberBand  0.1.0 Alpha Character Dump]

 Name   Anvil        Age             49          Self  RB  CB  EB   Best
 Race   Dwarf        Height        4'0"   STR:     17  +2  +1  +0  18/20
 Class  Paladin      Weight    8st 13lb   INT:      9  -2  -3  +0      4
 Title  Warder       Turns used:          WIS:     13  +2  +1  +0     16
 HP     200/232      Game        240133   DEX:     15  -2  -1  +0     12
 SP     32/33        Standard     23873   CON:     15  +2  +2  +0  18/10
                     Resting        215

 Level                 25    Armor      [11,+53]    Saving Throw     63%
 Cur Exp            16119                           Stealth          Bad
 Max Exp            16119    Melee       1d2,+10    Disarm - phys.   57%
 Adv Exp            21000    To-hit        59,+4    Disarm - magic   44%
                             Blows      3.1/turn    Magic Devices     58
 Gold               17259                           Searching        42%
 Burden           83.8 lb    Shoot to-dam    +16    Infravision   100 ft
 Overweight      -60.1 lb    To-hit       42,+10    Speed         Normal
 Max Depth     950' (L19)    Shots      1.0/turn    Slime level        1

 You are one of two children of a Dwarven Priest.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.

Resistances         Abilities
 Acid:......+...... pFear:.............
 Elec:......+...... pBlnd:............+
 Fire:......+.+.+.. pConf:.............
 Cold:......+...... pStun:...........?.
 Pois:............. HLife:..?........?.
Light:............. Regen:..........+..
 Dark:...........?.   ESP:..?........?.
Sound:..?........?. S.Inv:..?........?.
Shard:..?........?. FrAct:.............
Nexus:..?........?. Feath:...........+.
Nethr:..?........?. S.Dig:.............
Chaos:..?........?. TrpIm:..?........?.
Disen:..?........?. Bless:..?........?.

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:....+....+..+
Aggrv:............. Tunn.:...+........+
NoTel:..?........?. Speed:.............
DrExp:............. Blows:+............
Stick:..?........?. Shots:.............
Fragl:..?........?. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) a broken bottle of Extra Attacks (1d2) (+3,+7) <+2> {!d, ignore}
     Dropped by a scruffy looking hobbit at 800 feet (level 16)
     
     +2 attack speed.
     
     Combat info:
     3.1 blows/round.
     With +2 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +5 DEX you would get 3.3 blows
     Average damage/round: 39.6.
     
b) a Long Bow of Power (x3) (+9,+16)
     Found lying on the floor at 800 feet (level 16)
     
c) an Opal Ring {tried, ??}
     Found lying on the floor at 750 feet (level 15)
     
     You do not know the full extent of this item's powers.
     
d) a Ring of Digging <+5>
     Found lying on the floor at 750 feet (level 15)
     
     +5 tunneling.
     
e) an Amulet of Infravision <+2>
     Found lying on the floor of a cavern at 900 feet (level 18)
     
     +2 infravision.
     
f) a Lantern (Everburning)
     Found lying on the floor at 250 feet (level 5)
     
     Cannot be harmed by Fire.
     Intensity 3 light.  No fuel required.
     
g) a Robe of Resistance [2,+16]
     Found lying on the floor at 850 feet (level 17)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     
h) a Cloak [1,+0]
     Bought from a store
     
i) a Wicker Shield of Defence [2,+13]
     Found lying on the floor at 700 feet (level 14)
     
     Provides resistance to Fire.
     Cannot be harmed by Acid.
     Sustains constitution.
     
j) a Hard Leather Cap of Infravision [2,+4] <+3>
     Dropped by an uruk at 850 feet (level 17)
     
     +3 infravision.
     
k) the Set of Gauntlets 'Paurhach' [3,+14]
     Dropped by a drúadan mage at 800 feet (level 16)
     
     Provides resistance to Fire.
     Cannot be harmed by Acid, Fire.
     Speeds regeneration.  
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 9 to 16 turns to recharge.
     Your chance of success is 96.0%
     
l) a Pair of Leather Sandals [1,+6] {??}
     Dropped by a rogue at 900 feet (level 18)
     
     You do not know the full extent of this item's powers.
     Feather Falling.  
     




  [Character Inventory]

a) 3 Holy Books of Prayers [Novice's Handbook]
     
     You can read this book.
     
b) a Ration of Food
c) 9 Potions of Cure Serious Wounds
d) 9 Potions of Cure Critical Wounds {@q1}
e) 2 Potions of Speed {@q3}
f) 2 Potions of Berserk Strength
g) 20 Scrolls of Phase Door {@r1}
h) 3 Scrolls of Teleportation {@r9}
i) 2 Scrolls of Magic Mapping
j) 10 Scrolls of Word of Recall {@r4}
k) a Rod of Treasure Location
l) 4 Rods of Light
m) a Wand of Slow Monster (5 charges)
n) 3 Staves of Curing (+0,+0) (20 charges)
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +5 DEX you would get 2.0 blows
     Average damage/round: 9.7.
     
o) a Staff of Teleportation (+0,+0) (7 charges)
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +5 DEX you would get 2.0 blows
     Average damage/round: 9.7.
     
p) Studded Leather Armour of Resist Fire (-1) [12,+7]
     Dropped by a cave orc at 850 feet (level 17)
     
     Provides resistance to Fire.
     Cannot be harmed by Fire.
     
q) a Young Blue Dragon Tooth (1d3) (+4,+5) {??}
     Dropped by a ruffian at 900 feet (level 18)
     
     You do not know the full extent of this item's powers.
     
     Combat info:
     1.1 blows/round.
     With +2 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +5 DEX you would get 1.3 blows
     Average damage/round: 12.6.
     
r) a Pike of *Slay Fairy* (2d5) (+3,+7) <+3>
     Found lying on the floor of a special room at 900 feet (level 18)
     
     +3 dexterity.
     Slays fairies.
     Provides resistance to Cold.
     
     Combat info:
     1.0 blows/round.
     With +3 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 33.6 vs fairies and 19.1 vs. others.
     
s) a Beaked Axe of *Slay Fairy* (2d6) (+6,+11) <+3>
     Dropped by a blackguard at 900 feet (level 18)
     
     +3 dexterity.
     Slays fairies.
     Provides resistance to Fire.
     Cannot be harmed by Fire.
     
     Combat info:
     1.0 blows/round.
     With +4 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 42.4 vs fairies and 25.4 vs. others.
     
t) a War Hammer (3d3) (+4,+5)
     Found lying on the floor at 900 feet (level 18)
     
     Combat info:
     1.0 blows/round.
     With +1 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would get 1.1 blows
     Average damage/round: 16.4.
     




  [Character Quiver]

0) 26 Arrows (1d4) (+2,+3)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 65.1.
     35% chance of breaking upon contact.
     
1) 23 Arrows (1d4) (+0,+0) {@t1}
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 56.
     35% chance of breaking upon contact.
     
7) 3 Shurikens* (1d3) (+3,+6) {@v7}
     Combat info:
     1.0 blow/round.
     Average damage/round: 11.9.
     Average thrown damage: 16.1.
     
9) a Long Dagger (1d5) (+6,+4) {@v9}
     Found lying on the floor of a special room at 950 feet (level 19)
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +5 DEX you would get 2.7 blows
     Average damage/round: 25.9.
     Average thrown damage: 28.5.
     


  [Home Inventory]

a) 2 Holy Books of Prayers [Novice's Handbook]
     
     You can read this book.
     
b) a Mushroom of Vigor
c) a Ration of Food
d) a Sip of Miruvor
e) 5 Potions of Speed {@q3}
f) 5 Scrolls of Word of Recall {@r4}
g) 2 Staves of Curing (+0,+0) (12 charges)
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +5 DEX you would get 2.0 blows
     Average damage/round: 9.7.
     
h) a Beaked Axe (2d6) (+5,+3) {??}
     Found lying on the floor at 800 feet (level 16)
     
     You do not know the full extent of this item's powers.
     Slays demons (powerfully).
     Provides resistance to Fire.
     Cannot be harmed by Fire.
     
     Combat info:
     1.0 blows/round.
     With +4 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would get 1.1 blows
     Average damage/round: 49.7 vs demons and 15.6 vs. others.
     
i) a Whip of *Slay Fairy* (1d4) (+8,+4) <+3>
     Found lying on the floor at 800 feet (level 16)
     
     +3 dexterity.
     Slays fairies.
     Provides resistance to Cold.
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +2 DEX you would get 2.7 blows
     Average damage/round: 37.8 vs fairies and 24.7 vs. others.
     
j) a Morning Star (2d6) (+6,+1) {??}
     Found lying on the floor of a special room at 800 feet (level 16)
     
     You do not know the full extent of this item's powers.
     Provides resistance to Cold.
     
     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would get 1.1 blows
     Average damage/round: 13.1.
     
k) 8 Bolts of Venom (1d5) (+2,+3) {@t3}
     Branded with poison.
     
l) a Bolt of Slay Demon (1d5) (+4,+2) {@t4}
     Slays demons.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       260     50'  Reached level 2
      1014     50'  Reached level 3
      1017     50'  Reached level 4
      1137    100'  Reached level 5
      1280    100'  Killed Fang, Farmer Maggot's Dog
      1280    100'  Reached level 6
      1296    100'  Killed Grip, Farmer Maggot's Dog
      3705    100'  Reached level 7
      5372    150'  Reached level 8
      6094    200'  Reached level 9
      7015    250'  Reached level 10
      7583    300'  Reached level 11
      9087    350'  Reached level 12
     10145    700'  Reached level 13
     10464    700'  Reached level 14
     11013    750'  Reached level 15
     11020    750'  Killed Bullroarer the Hobbit
     11084    750'  Killed Golfimbul, the Hill Orc Chief
     11097    750'  Killed Grishnákh, the Hill Orc
     11188    750'  Reached level 16
     12437    750'  Reached level 17
     13459    800'  Reached level 18
     14152    800'  Reached level 19
     15244    800'  Reached level 20
     16198    800'  Found the Set of Gauntlets 'Paurhach'
     16424    800'  Reached level 21
     17575    850'  Killed Ufthak of Cirith Ungol
     17585    850'  Reached level 22
     19171    850'  Killed Nár, the Dwarf
     19747    850'  Reached level 23
     20321    850'  Killed Radbug of Cirith Ungol
     21138    900'  Killed The Boar of Everholt
     22005    900'  Reached level 24
     23197    900'  Killed Smlorfax, Son of Moldor
     23534    950'  Killed Lugdush, the Uruk
     23534    950'  Reached level 25


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : no  (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Have your character start with a kit of useful equipment: yes (birth_start_kit)
Include silly monsters                       : yes (birth_sillymon)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
*I know I need to fix the plural of shuriken.
__________________
Will_Asher
aka LibraryAdventurer

My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)
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