Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old October 20, 2017, 09:14   #421
PowerWyrm
Veteran
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,057
PowerWyrm is on a distinguished road
Quote:
Originally Posted by Oraticus View Post
This may not be new, but I don't remember this being an issue in 4.0.5...

Mushrooms of Emergency don't have a description, aside from "It can be eaten".
They were added in an emergency...
__________________
PWMAngband variant maintainer - check http://www.mangband.org/forum/viewforum.php?f=9 to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old October 20, 2017, 11:49   #422
PowerWyrm
Veteran
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,057
PowerWyrm is on a distinguished road
Entered the BM, there was a potion of healing I wanted to buy, got the message "you cannot carry that many items" although there was one free slot in the inventory. Unfortunately, I was not playing in debug mode, and when I tried to relaunch the game in debug mode, the problem was gone (refresh/reordering problem?). And I was not able to reproduce this behavior afterwards...
__________________
PWMAngband variant maintainer - check http://www.mangband.org/forum/viewforum.php?f=9 to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old October 22, 2017, 16:22   #423
Thraalbee
Swordsman
 
Thraalbee's Avatar
 
Join Date: Sep 2010
Location: Stockholm
Posts: 404
Thraalbee is on a distinguished road
Amulet activates for earthquake but I've tried it twice and nothing happens.
Attached Files
File Type: zip earthq bug v4.1.0-50-g62a5311.zip (26.6 KB, 5 views)
Thraalbee is offline   Reply With Quote
Old October 23, 2017, 09:25   #424
Thraalbee
Swordsman
 
Thraalbee's Avatar
 
Join Date: Sep 2010
Location: Stockholm
Posts: 404
Thraalbee is on a distinguished road
Also the heavy lance is too heavy to use thus 1 attack per round. But then it says With 0 more STR and 0 more DEX you get 2.3 blows.
Thraalbee is offline   Reply With Quote
Old October 23, 2017, 18:16   #425
kandrc
Swordsman
 
Join Date: Dec 2007
Posts: 263
kandrc is on a distinguished road
I think there's a bug with Creeping Adamantite Coins (maybe with creeping coins in general). Creeping adamantite coins seem to mimic only small piles (a few hundred coins), while actual piles are (usually) a few to several thousand coins. My weaker characters that can't handle creeping adamantite coins find it zero risk and high reward to only touch large piles of adamantite.
kandrc is offline   Reply With Quote
Old October 23, 2017, 19:10   #426
luneya
Adept
 
Join Date: Aug 2015
Posts: 146
luneya is on a distinguished road
Quote:
Originally Posted by kandrc View Post
I think there's a bug with Creeping Adamantite Coins (maybe with creeping coins in general). Creeping adamantite coins seem to mimic only small piles (a few hundred coins), while actual piles are (usually) a few to several thousand coins. My weaker characters that can't handle creeping adamantite coins find it zero risk and high reward to only touch large piles of adamantite.
That's a long-standing issue; it's never been clearly established whether it's a bug or intentional. When you play with no-sell enabled, the value of stacks of coins in the dungeon is increased to compensate for the loss of income from selling. But the putative values of creeping stacks of coins remain pegged to the stacks of coins in games where selling is permitted. This means that by sufficiently careful examination, it is possible to distinguish all the creeping coin monsters from regular coins; Adamantite is simply easiest because it's the highest value (and thus highest value-spread) of the lot.
luneya is offline   Reply With Quote
Old October 23, 2017, 22:32   #427
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 52
Posts: 6,653
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by Thraalbee View Post
Amulet activates for earthquake but I've tried it twice and nothing happens.
Thanks, bug found and fixed in development. If you want to fix it for that character, go into your lib/gamedata/activation.txt file and replace
Code:
name:EARTHQUAKES
aim:0
power:5
effect:EARTHQUAKE
desc:causes an earthquake around you
with
Code:
name:EARTHQUAKES
aim:0
power:5
effect:EARTHQUAKE
param:10
desc:causes an earthquake around you
__________________
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.
Nick is offline   Reply With Quote
Old October 23, 2017, 22:34   #428
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 52
Posts: 6,653
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by Thraalbee View Post
Also the heavy lance is too heavy to use thus 1 attack per round. But then it says With 0 more STR and 0 more DEX you get 2.3 blows.
What heavy lance?
__________________
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.
Nick is offline   Reply With Quote
Old October 24, 2017, 01:17   #429
Sky
Knight
 
Join Date: Oct 2016
Location: Glasgae
Age: 45
Posts: 766
Sky is on a distinguished road
so, MoD can now be branded? can't wait to find a MoD of Acid.
__________________
#ARKENSTONESMATTER
Sky is offline   Reply With Quote
Old October 24, 2017, 04:20   #430
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 4,312
Donated: $40
Pete Mack is on a distinguished road
@sky--it's almost impossible because the item distribution code puts a strict max depth on branded weapons that is roughly equal to the native depth of MoD. (I don't think there should be a limit on branded weapons, though removing the limit would make a flood of them below DL 80, since there are 5 possible brands and only a handful of other ego weapons that can be found that deep.
Pete Mack is online now   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Some Sil issues fph Sil 12 January 4, 2013 01:41
Gear Issues Monkay AAR 1 February 25, 2012 18:32
Compilation issues. Tiburon Silverflame Development 8 March 1, 2010 21:34
DaJAngband Issues Prismatic Variants 12 February 15, 2010 16:08
Compiling Issues Gregian Vanilla 13 July 2, 2008 15:35


All times are GMT +1. The time now is 18:25.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.