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Old May 24, 2009, 02:42   #1
geoff_tewierik
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Files for Monster Memory?

Curiosity questions.

I've been updating to the latest nightly build each time one of my Pike characters (Dunadan Warrior) dies, and there's a new nightly available.

What files do I need to copy over to the new nightly to keep Pike's monster memory?

What other files are worthwhile copying over apart from monster memory?

Or is it a pointless exercise as eventually the files will be incompatible with changes made in the nightlies?

Cheers,

GT
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Old May 24, 2009, 03:28   #2
andrewas
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Monster memory is stored in the save file. I wouldnt copy anything else over unless you have your own customizations.
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Old May 24, 2009, 04:44   #3
Pete Mack
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You might be better off using svn -- you can download in place and recompile -- it's definitely easier.
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Old May 25, 2009, 03:39   #4
Dubtrain
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Here's my checklist for updating to a new nightly version:

Quote:
1) ~/angband.ini
these are my custom window parameters (visibility, size, location)

2) ~/lib/apex/scores.raw
the hiscores file

3) ~lib/edit/flavor.txt
the customized flavor list (I love this! ..hope it makes it into 3.1)

4) ~/lib/save/[savefile]
the old savefile, whatever it's called

5) ~/lib/user/user.prf
your general preferences (also any class- or race-based saves)

6) ~/lib/xtra/sound/
replace the stock sounds with the dubtrain soundpack (www.dubtrain.com/angband)
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Old May 25, 2009, 03:58   #5
Pete Mack
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Here's mine:

svn up
make -f Makefile.osx (or whatever)
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