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#21 |
Adept
Join Date: Oct 2021
Location: WA
Posts: 228
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Hengband 3.0.0Alpha58 has been released:
https://github.com/hengband/hengband...g/3.0.0Alpha58 Quoted text and build notes via Google Translate: "It is a regular release. The main focus is on bug fixes and specification adjustments." Developer @deskull tweeted about it with a glowy illustration https://twitter.com/deskull/status/1513138081117130760 "3.0.0 Alpha 58 is released. There was a possibility that the product of Embug would produce the ultimate poison needle ☆ ." Build notes ( https://github.com/hengband/hengband.....3.0.0Alpha58 ): - English: align labels to columns in racial and elementalist power menus. - English: reword merfolk character background to avoid subject-verb di… - English: change failure message for an elementalist using a power - English: use "power" rather than "magic" for elementalist power menu - [Fix] Fixed to re-lottery if next_mirror is at the same coordinates as the mirror square - [Fix] Fixed narrow casting warning in monster-eating.cpp - [Fix] Lanterns cannot be refueled from the oil pot - clang: include <unordered_map> in mspell / mspell-data.h to avoid compi… - [Fix] # 2470 Fixed the problem that equipment that neither strengthens nor weakens (poison needle, diamond edge, death scythe) slips through the judgment and strengthens / weakens. - [Fix] # 2470 Only the diamond edge has been re-fixed to have a killing fix. - [Refactor] Added base class to get attributes from enemy magic - [Refactor] Create an abstract class of enemy attack magic - [Refactor] Move mspell-ball.cpp / h into mspell-attack - [Refactor] Reduced ball-type magic copy and paste - [Refactor] Move mspell-bolt.cpp / h to mspell-attack - [Refactor] Reduced bolt magic copy and paste - [Refactor] Move mspell-breath.cpp / h into mspell-attack - [Refactor] Reduced breath copy and paste - [Refactor] Move mspell-curse.cpp / h into mspell-attack - [Refactor] Reduced curse copy and paste - [Refactor] Move mspell-particularity.cpp / h into mspell-attack - [Refactor] Partial common processing of special attack magic - [Refactor] Define a singleton of quest data - [Refactor] Added the entity of the member function - [Refactor] Quest_map Access to arrays is now done through a singleton - [Refactor] Renamed the variable hoge in check_quest_placeable to something appropriate - [Refactor] Received a copy-and-paste reference as a variable - [Refactor] Bit judgment / operation formula is changed to ***_bits () - [Refactor] Redefine terrain related flags - [Refactor] Align with redefinition of terrain related flags - [Refactor] Match token definition to terrain related flags - [Refactor] Apply terrain related flags to dungeon monster appearance filters - [Refactor] Added terrain related flags to the definition of monster flag updates - [Refactor] Isolate terrain related flags from memory processing - [Refactor] Save data version to 19 - [Refactor] Changed load_quest_info () from "two pointer argument no return value" to "no argument tuple return value"
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#22 |
Adept
Join Date: Oct 2021
Location: WA
Posts: 228
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Hengband version 3.0.0Alpha59 has been released--just a few more fixes to breath weapons, which appear to have been a tricky problem as attempted fixes to them also featured in Alpha55 and Alpha57.
The release is here: https://github.com/hengband/hengband...g/3.0.0Alpha59 With a description saying (translations by Google) "For details on the updated contents, please compare below. This time too, there are a few refactoring embug at a slow speed." Developer @deskull tweeted a similar message in his announcement https://twitter.com/deskull/status/1518232222356340738 , which translates as "3.0.0 Alpha 59 release with a stone statue of Mimic (Mimic (box) statue). The bug has been fixed at a low speed." He did indeed include an illustration of a Mimic statue: The message accompanying the news on the Hengband site https://hengband.github.io/ translates as "It is a regular release. The main focus is on bug fixes and specification adjustments." Translation of the brief build notes https://github.com/hengband/hengband.....3.0.0Alpha59 : [Fix] Fixed a bug where breath penetrates a wall [Fix] Fixed a bug that the attribute of gravity and disassembly breath becomes "unknown".
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#23 |
Adept
Join Date: Oct 2021
Location: WA
Posts: 228
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Hengband 3.0.0Alpha60 has been released. The release page https://github.com/hengband/hengband...g/3.0.0Alpha60 says "This is an embug fix that has been postponed for a week."
Change list https://github.com/hengband/hengband.....3.0.0Alpha60 : - Fixed a bug that the judgment of whether it was on the ground or not was reversed for the effect of * destruction * due to the invitation of emptiness near the wall. - English: add comma and remove duplicated letter in birth screen reroll prompt. - Fixed a bug that the restore number variable of the monster was not initialized. - Fixed an issue where installation of libcurl4 failed and GitHub Actions did not work properly. - Temporarily fixed the phenomenon that the killing correction was not given to the long handle / ax and blunt instrument (finally, the design needs to be reviewed: see # 2490). - Debug mode o The command display was corrupted, so the line specification variable was corrected correctly.
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#24 |
Adept
Join Date: Oct 2021
Location: WA
Posts: 228
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I'm going to be sticking to Vanilla for the time being, so I'll be out of the loop on Hengband and not trying to keep this thread up to date; if anyone else wants to update it, please feel free. : )
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#25 |
Adept
Join Date: Jan 2022
Posts: 146
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I should be able to provide updates for newer versions.
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#26 |
Adept
Join Date: Jan 2022
Posts: 146
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Hengband 3.0.0alpha61 has been released: https://github.com/hengband/hengband...g/3.0.0Alpha61. Minor bugfix version.
Change list: -Fixed typo in message about the version of the savefile being loaded -Fixed a bug with player being positioned on a permanent wall upon exiting 'Assault on Montsalvat' quest -Made it so 'resist darkness' check also checks for immunity to darkness; vampires no longer get blinded when using scrolls/staves of darkness |
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#27 |
Adept
Join Date: Jan 2022
Posts: 146
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Hengband 3.0.0alpha 62 released: https://github.com/hengband/hengband...g/3.0.0Alpha62
Another bugfix release: -Fixed typos/mislabelings in English smithing menu -Fixed out-of-bounds error with chest traps -Fixed smart_learn option not working |
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#28 |
Rookie
Join Date: Jul 2020
Posts: 8
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3.0.0.62 Changelog
I'll post the github changelog, easier to go there and use a translate browser extension if you can't read Japanese. Hopefully it's still helpful for people.
https://github.com/hengband/hengband.....3.0.0Alpha62 I also made a subreddit for the game: reddit.com/r/hengband |
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#29 |
Adept
Join Date: Jan 2022
Posts: 146
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3.0.0alpha63 released: https://github.com/hengband/hengband...g/3.0.0Alpha63
Looks to be mostly code-related changes. |
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