Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old June 19, 2020, 17:07   #71
PowerWyrm
Prophet
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,808
PowerWyrm is on a distinguished road
In critical_melee():

Code:
int chance = weight + (p->state.to_h + plus + debuff_to_hit) * 5 + (p->state.skills[SKILL_TO_HIT_MELEE] - 60);
In calculate_melee_crits():

Code:
int k, to_crit = weight + 5 * (state->to_h + plus) + 3 * state->skills[SKILL_TO_HIT_MELEE] - 60;
Second line kept the factor of 3 that was removed from the first line.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old June 19, 2020, 21:49   #72
DavidMedley
Knight
 
Join Date: Oct 2019
Posts: 795
DavidMedley is on a distinguished road
Quote:
Originally Posted by PowerWyrm View Post
In critical_melee():
In calculate_melee_crits():
Second line kept the factor of 3 that was removed from the first line.
This was my dumb fault. Thanks for finding it.
DavidMedley is offline   Reply With Quote
Old June 20, 2020, 00:50   #73
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,510
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by DavidMedley View Post
This was my dumb fault. Thanks for finding it.
That's what he does
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old June 26, 2020, 22:31   #74
chem
Adept
 
Join Date: Sep 2007
Posts: 150
chem is on a distinguished road
I haven't played Angband in many years and haven't played vanilla since perhaps 3.1.x.

I'm trying 4.2.1 as a high-elf blackguard.

I notice that I can't seem to search to hidden doors or traps. How does that work now or what was that replaced with?

Any other super big but not immediately explained changes I should be aware of?
chem is offline   Reply With Quote
Old June 27, 2020, 00:53   #75
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,510
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by chem View Post
I notice that I can't seem to search to hidden doors or traps. How does that work now or what was that replaced with?
Traps you have one chance to notice, dependent on your searching skill, when you first see the grid that they are on. Hidden doors are always seen when you step next to them.

Quote:
Originally Posted by chem View Post
Any other super big but not immediately explained changes I should be aware of?
Probably ID is the big one. Magical ID of scrolls, rods, etc is gone (along with potions of Death ); you have to use these or sell/give them to the shops to ID them. There is a scroll (and spell for mages) called Identify Rune which will identify an unknown property ("rune") on a wearable item, and once you know a rune you will always recognise it on new gear. Runes can be learned by experience too.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old June 27, 2020, 11:05   #76
MattB
Veteran
 
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,165
MattB is on a distinguished road
I seem to recall this one has been around for a while, but after a summon scroll I'm still getting things like:
"The Ironfist Priest hits you.
The Ironfist Priest misses you.
The Ironfist Priest can move again."
MattB is offline   Reply With Quote
Old June 27, 2020, 19:01   #77
DavidMedley
Knight
 
Join Date: Oct 2019
Posts: 795
DavidMedley is on a distinguished road
I've often wondered about that "can move again" message, too. I think it happens on the various summon traps.
DavidMedley is offline   Reply With Quote
Old June 28, 2020, 00:06   #78
Ed_47569
Apprentice
 
Join Date: Feb 2010
Location: Eastham, Wirral, UK
Age: 37
Posts: 58
Ed_47569 is on a distinguished road
Send a message via ICQ to Ed_47569
Quote:
Originally Posted by chem View Post
I haven't played Angband in many years and haven't played vanilla since perhaps 3.1.x.

I'm trying 4.2.1 as a high-elf blackguard.

Any other super big but not immediately explained changes I should be aware of?
Lots of new monsters and upgrades to existing ones - 4.2 onward is considerably more difficult than previous versions since 3.0. Much greater chance of seeing OOD monsters too and the deeper levels are MUCH tougher than before.

New classes (druid, blackguard) and new / fewer spellbooks (including for mage and priest).

Vastly improved UI, changes to rune-based ID as already mentioned.

Since 4.0 we've probably seen the most comprehensive and well-balanced changes to the game since some Warwick students decided to edit uMoria...
Ed_47569 is offline   Reply With Quote
Old June 28, 2020, 00:14   #79
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,510
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by DavidMedley View Post
I've often wondered about that "can move again" message, too. I think it happens on the various summon traps.
Yes, monsters faster than the player are summoned "held" for enough turns that the player can move first.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old June 28, 2020, 00:54   #80
wxman
Rookie
 
Join Date: Jun 2020
Location: Pennsylvania, US
Posts: 7
wxman is on a distinguished road
Possible minor bug...I just found a "Lantern (7500 turns) <+1>" ...the +1 being stealth. It has rLight too, and I already knew the runes before finding it, so shouldn't this be labeled as a Lantern of Shadows? I have the savefile with the lantern in question on the ground right next to @ if that would be helpful.
wxman is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Reviving Iso-Angband, an isometric view addon for Angband Hajo Development 111 August 3, 2014 20:44


All times are GMT +1. The time now is 12:30.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.