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Old December 16, 2019, 00:37   #21
EpicMan
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Ster,

Thanks for trying out my variant, and also pointing out specific issues (Wyrms being OOD in dragon caves, V breath changes that affect damage output, etc). I will examine those criticisms and correct where I feel is necessary.

But all of the ad hominem attacks you sprinkle in a me and Gwarl and Chris (neither of whom are involved in this variant, just its predecessors) are uncalled for and incredibly rude. They undermine your message and drown it out in anger. I welcome your opinion on specific features and balance in general, but I will not respond to such rude messages in the future.
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Old December 16, 2019, 01:12   #22
Pete Mack
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Ster--
Constructive criticism, this ain't. I suspect there are some valid points in here, but this isn't the way to make friends and influence people.

You had a fine start:
Quote:
Originally Posted by ster View Post
Hi there's a lot of good quality of life additions in this variant, I especially like killing ID and ID in a way that doesn't give players any choice but doesn't break the game like CPB gwarlvision and also removing random HP rolls.
Kind of neutral on spell learning as long as the garbage legacy proficiency system remains.
But then it went downhill fast into really boneheaded ad hominem attacks.
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Old December 16, 2019, 08:46   #23
Gwarl
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Quote:
Originally Posted by EpicMan View Post
Chaos Patron behavior is unchanged from FrogComposband, which may mean many rewards are not well-balanced for mage characters. I need to do more playtesting.
Composband chaos patrons otoh have been reworked to have a balance of rewards useful to both chaos warriors and chaos mages.

So this isn't a composband chaos mage, it's closer to a mage with chaotic personality from frogcomposband.

I will try again putting this online later, please allow me my pedantry, I did a lot of work on chaos patrons.
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Old December 16, 2019, 11:53   #24
DavidMedley
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Quote:
- Can now see/browse what race/class powers the character will get at what level.
That would be great. Lot of interesting stuff in here!
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Old December 16, 2019, 17:56   #25
Destro
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I didn't realize that there were 'requirements' to be a variant maintainer, lol. And, I didn't realize that there was a 'competition' between the variant maintainers, lol x2.

Happy to see this variant! Exciting stuff!
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Old December 16, 2019, 21:09   #26
TauzentBlitz
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Quote:
Originally Posted by EpicMan View Post
-Reversed pack AI settings for animals and sentient beings, so the latter will try to lure healthy players into rooms while the latter will hunt you down. Idea from Sil
wat

Typos aside, it does look pretty neat so far. Not being able to change your starting stats is a pretty big problem for Psions since they can be played as a warrior/archer/mage using int/wis/chr to cast spells and a single stat spread can't really cope with all that
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Old December 16, 2019, 21:17   #27
Pete Mack
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Fixed starting stats are indeed a problem, and it has nothing to do with Psions per se. Experienced players want more CON to start for better midgame power, whilst newbies will go for more initial character power. This is a variant-independent phenomenon.
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Old December 17, 2019, 05:42   #28
EpicMan
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Oposband 0.1.1 update

Version 0.1.1 released, link to precompiled zip is updated in first post.

Changes are mostly based on the feedback received above, thanks to Wobbley, Pete Mack, TauzentBlitz, and anyone else that commented on this variant.

Fixed starting stats has been reverted to the normal PCB system. My long-term idea was to adjust the systems so average stats were OK for early game combat, casting, etc but just chopping off the choice at birth without doing any of the rebalancing was not a good start.

I have also removed the summoning spells from the ancients & great wyrms that didn't have them before, as well as increased the start & end depths for the Dragon's lair to allow the great wyrms of chaos/law/balance to be in-depth there.

I also added the Composband chaos patrons code so Chaos Mages should play much the same now and chaos rewards can be a bit more useful for mages. Help files were updated and links to the chaos patrons helpfile have been placed in the chaos mage & warrior sections of Classes.txt.

Since the Silver, Gold and Bronze dragons did not have corresponding great wyrms I have added them (Procrastination, Dissonance and Perplexity, respectively).
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Old December 17, 2019, 11:49   #29
Gwarl
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You need to remove hissatsu.o from Makefile.src.

Following that, I get tthe following errors:

Quote:
chaos_warrior.o: In function `_gain_level':
/home/angband/games/oposband/0.1.1/src/chaos_warrior.c:39: undefined reference to `chaos_patron_reward'
classes.o: In function `get_class_aux':
/home/angband/games/oposband/0.1.1/src/classes.c:79: undefined reference to `blue_mage_get_class'
/home/angband/games/oposband/0.1.1/src/classes.c:112: undefined reference to `imitator_get_class'
/home/angband/games/oposband/0.1.1/src/classes.c:220: undefined reference to `chaos_mage_get_class'
/home/angband/games/oposband/0.1.1/src/classes.c:223: undefined reference to `hexblade_get_class'
which may be related to non-maintenance of the linux build? you probably need to also add entries for the new source files as well as removing the old.

my final point is that it would be good form to have the executable produced by the build named oposband rather than frogcomposband by default.
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Old December 17, 2019, 16:08   #30
EpicMan
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Gwarl,
I have not built this on Linux and have not updated the Makefiles. I will work on that next, and on making sure it builds with the right variant name.

Last edited by EpicMan; December 17, 2019 at 16:09. Reason: Typo
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