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Old October 22, 2016, 10:24   #11
Thraalbee
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Persistent levels = infinite storage capacity. With 100 floors the horror of managing loot grows quickly. So we'll want tele_to_level to go to a specific stash... Nethack has them but I don't think persistent levels adds to vanilla Angband.
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Old October 22, 2016, 11:27   #12
Therem Harth
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What if monsters could walk off with items that you left behind?
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Old October 22, 2016, 13:21   #13
AnonymousHero
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Quote:
Originally Posted by Thraalbee View Post
Persistent levels = infinite storage capacity. With 100 floors the horror of managing loot grows quickly. So we'll want tele_to_level to go to a specific stash... Nethack has them but I don't think persistent levels adds to vanilla Angband.
Not if you do it like Heng/etc.
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Old October 22, 2016, 13:54   #14
Grotug
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Quote:
Originally Posted by Therem Harth View Post
What if monsters could walk off with items that you left behind?
Isn't it currently if you leave a dungeon with an artifact on the floor you will never see that artifact again? maybe a unique could pick it up and then you encounter it later and have an option of getting that artifact again.

Takkaria: yeah, I like those quests. You're right, I wouldn't want the quests to be something you are given in the town. I think having NPCs involved in the quests make them more interesting.

I've never really liked the idea of RandArts. The appeal for me to have new artifacts added is, sure, to have more good loot to find, but it's the unique, well written description that an artifact has that makes them so cool. So and So wielded this weapon in battle and slayed a bajilion orcs and now you hold it, its hilt gleaming etc; the background description gets weaved into the powers of the artifact. For me it's one of the coolest things about Angband. I don't know who wrote them but they did a fantastic job. All of the writing in Angband is really good.
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