![]() |
#1 |
Apprentice
Join Date: Jan 2020
Posts: 72
![]() |
Frog - Wands versus Rods
Is there some advantage to rods that I'm not seeing over wands? Whenever I look at the damage of a rod vs. a wand, the wand seems to come out similar, with the advantage of many more charges. And yet the price/score of rods seems much higher than similar wands. Is it just the fact that rods are electricity proof?
For example, my current Mage has: Wand of Nexus Ball - 5/5 - damage 107 - score 5.88. Rod of Sound Ball - 2/2 - damage 120 - score 10.2 The wand can put out a lot more damage in 5 turns than the rod, yet is score is half as much. Maybe not the best example because I assume Sound Ball stuns. So here's a more apples to apples example: Rod of frost ball - 2/2 - damage 78 - score 4.46 Wand of frost ball - 9/9 - damage 82 - score 5.82. Shouldn't that wand be a lot more desirable than the rod, not just a little? I feel like there's an advantage to rods that I'm missing. |
![]() |
![]() |
![]() |
#2 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 682
![]() |
Not sure, but I believe rods recharge faster. For instance, I clearly prefer a -heroic speed with 2 charges compared to a _speed with 10 charges.
|
![]() |
![]() |
![]() |
#3 |
Rookie
Join Date: Apr 2020
Posts: 12
![]() |
Rods recharge faster, and from my experiences, are immune to damage when in your inventory. So if you have the fail rate for a rod low enough, you can use it rather consistently without having to have a form of recharging. But wands are goo if you want to dump out all of its uses in a short period of time. generally though I'd put rods as more valuable if I'm ever exploring, the only wands I really bother with are rocket, tsunami and wall building
|
![]() |
![]() |
![]() |
#4 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 682
![]() |
I also carry a high power wand of annihilation and a teleother. annihilation works on teleresist monsters (not unique) although low powered annihilation wands are pretty useless
|
![]() |
![]() |
![]() |
#5 |
Swordsman
Join Date: Aug 2007
Location: Brno, Czech Republic
Posts: 334
![]() |
I wouldn't say damage wands are bad, and in fact I use them all the time, but yeah unless you're resting a lot, a lot-lot (in which case you're either sitting around causing monster spawns in the dungeon, or running up a big game-day count in town), the bigger charge capacity doesn't mean that much in practice. I just shrug and judge by score, all things being equal; it's a flawed system but it frees up my mind for other more important things.
__________________
So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick. |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Different symbols for wands and rods, how? | Hajo | Development | 4 | June 20, 2013 09:46 |
Cool wands/staves/rods in variants? | Mikko Lehtinen | Variants | 7 | October 13, 2011 06:58 |
Feature request: lightning bolt wands and rods should work like the spell | bron | Vanilla | 2 | December 20, 2009 00:33 |
Wands / Rods of xxx Bolt | AceRimmer | Vanilla | 8 | August 2, 2009 06:18 |
Utility of Rods, Wands | Cauldron | Vanilla | 12 | June 23, 2009 17:06 |