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#41 | |
Angband Devteam member
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EDIT: Just to say, I used the term "Magnate's Object Simulator" because you did. I'd like everybody to know that all the real work was done by myshkin and fizzix.
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#42 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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I'm past "stop changing things"-phase, now I want things to be changed, but in other direction than I fear devteam is planning to steer the game. I don't like weakening the reward part of the result of what has already been done. If you make game "harder" that way, people just stop playing because then there is no satisfaction in playing the game. |
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#43 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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1. Less junk. The stuff early monster's drop in the late game would probably be considered junk, and therefore squelched. No more room full of egos after mowing through a lowly troll pit. 2. It would make the players actually want/need to fight in depth monsters. Why kill an dracolich when killing a forest troll yields the same reward? Actually, most pushovers appear in groups, so the same reward x12 or x100.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#44 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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In depth monsters do give better drops, also OoD monsters give better drops than in depth monsters. IMO current system is quite OK. |
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#45 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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Also, there is a more pernicious problem. Monsters like white wolves are very annoying in the late game. They pose no danger at all, but you still have to kill them. They give no XP and don't drop anything either. Now imagine what would happen if every monster had the same lack of reward. It's already annoying to have to wade through a group of orcs at dlevel 90, without even the possibility of a stat potion drop, it'd be almost unbearably boring. (My solution of course, is to make orcs not appear deep in the dungeon at all, so you can instead deal with more interesting/dangerous monsters with better drops) |
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#46 | |
Angband Devteam member
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I strongly recommend keeping the DROP_GOOD and DROP_GREAT monster flags, but changing how they work. We need to add OF_GOOD to any non-wearables which should be available in DROP_GOOD, and OF_GREAT to any we want included in DROP_GREAT. So gain-one-lose-one potions should have OF_GOOD, and Augmentation/*Enlightenment* etc. should have OF_GREAT. Similarly high-end devices, scrolls, etc. Of course, we then need to balance the drop system so that they're not too common etc. The alternative is to throw out the GOOD/GREAT concepts entirely and do the whole drop system using some other heuristic (object power, depth, price, whatever). I'm not convinced that the extra work would bring commensurate extra benefits.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#47 | ||
Angband Devteam member
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Quote:
Quote:
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#48 | ||
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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#49 | |
Adept
Join Date: Jul 2007
Posts: 155
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I have a suggestion - If you spawn a monster, don't put it within 'monster detection range'. It's unfair to 'slide one in' after the player did detect monsters. The fact that we need 'disturb when leaving trap detection range' implies to me we might need 'disturb when leaving monster detect range' but perhaps not. - Frank |
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#50 | |
Angband Devteam member
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But your way may work better.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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