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Old September 19, 2011, 16:01   #21
Magnate
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Quote:
Originally Posted by Nomad View Post
I'd prefer flavour junk to be in the shape of more 'dungeon furniture' like chests; things that might have traps on, sometimes turn out to be monsters, or could be smashed or opened to reveal monsters/items. Have skeletons lying around that sometimes come to life if you step too near them, coffins that can be opened and might contain an undead or a treasure, statues that you can sometimes smash to get treasure and other times turn out to be disguised golems, etc.
I also would prefer flavour to be introduced through an approach like this rather than via pointless objects that do nothing and need a special "don't pick this up" flag. But I don't mind stuff like filthy rags and broken swords coming back, since they are occasionally useful. Yes, I'm aware that this is exactly the opposite of what d_m said ... since I'm not motivated to code any of this, it'll be entirely up to whoever contributes the flavour how it's done!

@fizzix: I agree with your general comments on inventory - especially the importance of STR to encumbrance. I don't yet have a proposal for incentivising smaller stacks, other than capping them on a per-tval basis (which seems arbitrary).
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Old September 22, 2011, 04:33   #22
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My favorite memory from 2.4 F-K was that I got PDSM from Maggot. Just because of that single act of kindness 15 yrs ago. I am reluctant to kill Maggot in my games today.
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Old September 22, 2011, 11:54   #23
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Originally Posted by APWhite View Post
My favorite memory from 2.4 F-K was that I got PDSM from Maggot. Just because of that single act of kindness 15 yrs ago. I am reluctant to kill Maggot in my games today.
I like to think of it more as a brutal mugging rather than murder. You beat him into submission, take what you want, and leave him for dead (and then he somehow manages to survive).
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Old September 22, 2011, 21:35   #24
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I like to think of it more as a brutal mugging rather than murder
, officer.
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Old September 23, 2011, 10:29   #25
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1) Reach level 11
2) Try out how polymorph works back in those days
3) Teleport away from the Great Storm Wyrm and resolve never to use polymorph ever again
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Old September 23, 2011, 11:09   #26
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Originally Posted by kaypy View Post
1) Reach level 11
2) Try out how polymorph works back in those days
3) Teleport away from the Great Storm Wyrm and resolve never to use polymorph ever again
For some reason I have hard time stopping laughing....
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Old September 23, 2011, 12:21   #27
UglySquirrell
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Originally Posted by kaypy View Post
1) Reach level 11
2) Try out how polymorph works back in those days
3) Teleport away from the Great Storm Wyrm and resolve never to use polymorph ever again
Awesome, big holy s*%& moments are always fun do the ladders allow posting Frog Characters?
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Old September 23, 2011, 14:59   #28
Malak Darkhunter
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just do be curious, are you guying playing this in a dos port, or did you re-compile for windows? I like the older games, I played Moria extensively, but never got to experiment with versions of angband older than 3.0.3, and would like to give it a whirl.

can you recompile that old a version for windows?
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Old September 23, 2011, 15:25   #29
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Originally Posted by kaypy View Post
1) Reach level 11
2) Try out how polymorph works back in those days
3) Teleport away from the Great Storm Wyrm and resolve never to use polymorph ever again
No, no, no. See, what you do is, you go stand on the stairs in the town and polymorph townspeople. Then you kill the ones you can and flee the ones you can't via the stairs. Easy experience! Of course the rewards are crap and you'd probably get better results from the dungeon, but oh well.

Modern polymorph is too boring to ever use. Frog-knows polymorph at least had entertainment on its side.
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Old September 23, 2011, 15:27   #30
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Quote:
Originally Posted by Malak Darkhunter View Post
just do be curious, are you guying playing this in a dos port, or did you re-compile for windows? I like the older games, I played Moria extensively, but never got to experiment with versions of angband older than 3.0.3, and would like to give it a whirl.

can you recompile that old a version for windows?
There should be plenty of windows binaries out there for every one of the older versions, and compiling the source shouldn't be a problem either. It's just "C", after all. Although that was before windows xp changed certain things in how blank spaces (better known as walls in the Angband world) were displayed. Some pref files might need to be edited so the walls appear as '#", but that's about it.
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