![]() |
#11 |
Adept
Join Date: Dec 2007
Posts: 113
![]() |
I think this was touched on in another thread, but this needs to be reflected in the item description when examining the device. If my spellbook says Acid Bolt does 12d6 damage and the rod of Acid Bolt says it does 6d6 damage, then I don't bother with the rod. If the rod actually does more damage than my spell, then I will be tempted to use it.
|
![]() |
![]() |
![]() |
#12 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
![]() |
Quote:
I actually need some dev guidance on whether my approach was a good one or not. But most everyone is busy with real life right now, so it'll have to wait. |
|
![]() |
![]() |
![]() |
#13 | |
Apprentice
Join Date: Mar 2011
Location: Osaka, Japan.
Posts: 99
![]() |
Quote:
|
|
![]() |
![]() |
![]() |
#14 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
![]() |
It only works adjacent to you. It is kind of radius 1 ball spell centered at you, not LoS like a staff or mage better of two spells.
|
![]() |
![]() |
![]() |
#15 |
Swordsman
Join Date: Dec 2009
Location: Dallas, Texas, USA
Posts: 454
![]() |
Sanctuary would actually be a decent spell provided it was guaranteed to work or at least had a very good chance of working.
Maybe it should be changed to always work, but only sleep monsters for a turn (or two?). That way it becomes a breather spell or gives you an opportunity to escape. I guess maybe two turns, that way it gives you the option to use an escape with a failure chance. To prevent abuse make it cost more since it would be a useful spell as opposed to a worthless one. |
![]() |
![]() |
![]() |
#16 | |
Adept
Join Date: Dec 2007
Posts: 113
![]() |
Quote:
|
|
![]() |
![]() |
![]() |
#17 | |
Adept
Join Date: Dec 2007
Posts: 113
![]() |
Quote:
![]() |
|
![]() |
![]() |
![]() |
#18 | |||
Adept
Join Date: Sep 2010
Posts: 162
![]() |
Just played a hobbit mage (comp char). A few thoughts:
MB8 looks rather silly for mages with only 2 spells, one of which is rather exploitive (brand). I didn't check but I think rogues and rangers have access to all of the spells in this particular book. Considering mages only get 4 blows per round, melee damage is pretty low to begin with - why were heroism/berserk removed from mages but left for the classes where the spells are not very useful? At the end game, carrying books 1-7,9 was necessary as at least one spell was needed from each book: MB1 Phase door MB2 The occasional teleport self MB3 Identify MB4 Haste self MB5 Resist MB6 Rift MB7 Recall/Tele level Its been a long time since I've looked at paladins or priests, but late game priests can get away with far fewer books while maintaining the same utility due to redundancy within the spell set. I wouldn't be opposed to buffing mages slightly by adding a couple redundant spells to dungeon books. Quote:
Quote:
Quote:
|
|||
![]() |
![]() |
![]() |
#19 |
Adept
Join Date: Jun 2011
Location: In his house at R'lyeh
Posts: 113
![]() |
When I played a mage I actually liked to destroy loot, because I was too lazy to identify everything when looking for artifacts. (Artifacts were not destroyed. I don't know if that has changed.) Though the number of spells that destroy loot can be reduced, because I only need one, ha ha.
|
![]() |
![]() |
![]() |
#20 | |
Swordsman
Join Date: May 2009
Posts: 294
![]() |
Quote:
Chaos strike is competitive with manastorm, possibly right to the endgame, depending on the exact failrates. The problem with chaos strike is that it may polymorph the target, which also heals all damage. Thus you really only want to use it vs lone uniques. Attached is what I believe is from the endgame of my last 3.3 mage playthrough. (I've been being brutally murdered in frogknows for a while, so my recollection is a little hazy). It is damage per mana vs damage per turn, including failrates and beaming. |
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
S thoughts | Philip | Variants | 5 | June 19, 2011 16:30 |
Un 0.64 thoughts | Therem Harth | Variants | 13 | November 14, 2010 17:47 |
My thoughts on 3.1.1 | TJS | Vanilla | 2 | August 14, 2009 04:20 |
On less used spells | bebo | Vanilla | 8 | February 4, 2009 22:21 |
3.1.0 thoughts | TJS | Vanilla | 11 | January 15, 2009 16:39 |