![]() |
#91 |
Swordsman
Join Date: Nov 2008
Posts: 434
![]() |
In this hypothetical one chance to detect a trap world what happens when wormtongue casts create traps and your searching is poor enough that you cannot see them? You just have to walk on one and hope it isn't a nasty one?
__________________
My first winner: http://angband.oook.cz/ladder-show.php?id=10138 |
![]() |
![]() |
![]() |
#92 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,317
Donated: $60
![]() ![]() |
A simple answer would be that any trap created in the player's LOS is visible.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
![]() |
![]() |
![]() |
#93 | |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
![]() |
Quote:
IMHO, I don't think there's much point in having monsters affected by traps if there's no way for the PC to set traps. (Except maybe for that scenario of a frightened monster running onto a teleport trap, but I don't like the idea of monsters using summoning traps. There's already too much summoning in the game, I don't want to give monsters with no summoning spells a way to summon.)
__________________
Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
|
![]() |
![]() |
![]() |
#94 |
Veteran
Join Date: Sep 2010
Posts: 1,246
![]() |
|
![]() |
![]() |
![]() |
#95 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
![]() |
Quote:
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
|
![]() |
![]() |
![]() |
#96 |
Knight
Join Date: May 2007
Location: US
Age: 44
Posts: 730
![]() |
Quickband seems to me to have a good trap system, after playing the latest competition I found traps that shoot bolts at you, somethings that explode on you making death by traps very possible.
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Blengband - 3D angband in development | jplur | Variants | 69 | June 16, 2010 02:24 |
Angband development process | TJS | Vanilla | 4 | June 14, 2010 22:53 |
Future of Vanilla? | dhegler | Vanilla | 31 | January 28, 2010 13:36 |
Crafting-focused Angband mod under development | Optimality | Variants | 49 | November 25, 2009 01:06 |
Angband/65 development log | PaulBlay | Development | 0 | April 16, 2009 18:55 |