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#21 | |
Adept
Join Date: Nov 2011
Location: Roaming in Terry Pratchett's Discworld
Posts: 178
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#22 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Re secret doors: If any end of a corridor has a secret door, then both ends of that corridor and any intersecting corridors should end in secret doors. This would effectively create 'secret' areas of the dungeon which is what secret doors should be all about, no? ...edit... and eliminate 'predictable' secret doors at the ends of long corridors, unless of course you had previously found a non-obvious secret door to find your way into the 'secret' corridor in the first place.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. Last edited by buzzkill; November 18, 2011 at 15:23. |
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#23 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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#24 |
Adept
Join Date: Jun 2011
Location: In his house at R'lyeh
Posts: 113
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In my Rogue-like there is a Perception skill but no Search skill, because I think Search is redundant. If someone wants to search, they can just rest at a place and hope to find something with Perception.
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#25 |
Adept
Join Date: Jun 2011
Location: In his house at R'lyeh
Posts: 113
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One area that I think has become marginally worse in later versions is shops.
One annoying thing about shops is the interface when buying, when one first chooses the item and then gives the buy command. This is not bad in itself, but it runs contrary to the normal way to give commands. E.g. when dropping an item one first gives the command and then chooses the item. Example: Commands for buying item a: a p Commands for dropping item a: d a This inconsequency makes shopping a confusing experience, when I often choose the wrong item by mistake. |
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#26 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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In DaJ, there's no reason to have to press 'p' to purchase. Just select the item twice in a row to purchase it. 'aa' buys item 'a'. It's simple and less finger travel.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#27 |
Knight
Join Date: May 2007
Location: US
Age: 44
Posts: 730
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One area I think broke game balance is the removal of race/class restrictions, a long time ago during Robert Ruhlemans maintainership.
Also blows per round being easier for begining players to just wield that dagger or whip, and do more damage round total obliterating the first few levels of monsters, you can wield a dagger get 3 blows per round at about 18 ponts of damage with high strength or dex, VS 1 blow per round doing 10 points of damgae wielding a longsword, seems unbalanced. There have been a lot of new items introduced to the game that makes game easier to survive and dive deeper more quickly, stat draining is no longer a fear, along with stat restoration with level gain, should move back to old system with restore potions. Make player spend his gold. To many monsters through confusion around before confusion resistance is found. Not enough healing potions availiable in final levels of the game, nor do stores sell as often the higher level you go, warriors are at a disadvantage. Overall I like 2.7.8 's game balance, and feel but that's just my opinion. |
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#28 | ||||||
Prophet
Join Date: Dec 2009
Posts: 9,024
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#29 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Balanced does not mean "overpowered" or "hard". It's balanced when it is fun. Correct question is "Do you feel that the combinations that were restricted were less fun? (in long run)" One thing original game did was restricted paladin for humans only. Dwarf/High-elf paladin is quite boring. But OTOH so is human paladins too, so I can't say if that change did anything for that. It did increase player options, which in turn counts as "harder to balance". Class restrictions are similar thing as with restore stat potions. Remove option and player is forced to choose other things. You don't have to deal with restore potion rarities and store appearance if there is no potions. So I see point in Malak Darkhunter post. I think it is very minor thing though, and I think it is more fun to be able to choose anything I want. I think what did break something was introduction of Kobold race. Inherent rPoison resist which was supposed to be difficult to get and good overall skills and stats. I still haven't played it ...much at least... because I see it as intruder and overpowered race. It also isn't Tolkien race (arguably h-Troll isn't either, but at least there were trolls in Tolkien world). |
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#30 | |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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Quote:
The whole point of stat drain was that it was genuinely dangerous to the player (a mage with drained INT wasn't nearly as powerful), so the player was expected to prevent their stats from being drained if they wanted to live. IMHO it is much more fun for stat draining to be dangerous and take on the responsibility to not have my stats drained in the first place. And you had to use slots in the home and in your inventory/equipment to make sure your key stats couldn't be drained or you had something to restore them. I guess in one person's viewpoint, it is strategy. In another person's viewpoint, it is tedium.
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NPPAngband current home page: http://nppangband.bitshepherd.net/ Source code repository: https://github.com/nppangband/NPPAngband_QT Downloads: https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57 |
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