Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old January 28, 2016, 13:22   #1
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
Timo Pietilš is on a distinguished road
Slings and their effectiveness

Just finished watching Lindybeige videos about slings. Turns out those things are actually quite effective. While buckland slings are a bit too powerful, I do think slings should be a bit more "endgame" weapons than they are now. Not necessarily artifact-quality (couple of strings doesn't really an artifact make), but better than they are now.

Maybe give slings x3 but with -10 accuracy penalty: they are not as accurate as bows or xbows.
Timo Pietilš is offline   Reply With Quote
Old January 28, 2016, 16:17   #2
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 9,024
Derakon is on a distinguished road
Quote:
Originally Posted by Timo Pietilš View Post
Maybe give slings x3 but with -10 accuracy penalty: they are not as accurate as bows or xbows.
I like this idea, except for the fact that our to-hit mechanism is so hopelessly opaque, so it's hard to know how much impact -10 has really. In fact I suspect that a -10 penalty would probably render slings totally useless in the early game, while being basically irrelevant from the midgame onwards.
Derakon is offline   Reply With Quote
Old January 28, 2016, 16:22   #3
Carnivean
Knight
 
Join Date: Sep 2013
Posts: 527
Carnivean is on a distinguished road
I proposed this kind of thing a few months ago, yet got told that realism was unwanted.

Slings are common weapons because they are amazingly cheap and simple, with ammo literally lying on the ground. This makes them ideal starting weapons from a gameplay and realism perspective.

Also Lindybiege, while seemingly quite knowledgeable in a few areas, has some gaping holes that he seems unaware of. Also he's a bit of a conspiracy nut.
Carnivean is offline   Reply With Quote
Old January 28, 2016, 18:35   #4
krazyhades
Swordsman
 
Join Date: Jun 2013
Posts: 428
krazyhades is on a distinguished road
Quote:
Originally Posted by Timo Pietilš View Post
Not necessarily artifact-quality (couple of strings doesn't really an artifact make)
I wouldn't mind artifact slings. It's not necessarily just the physical properties of the item that make it an artifact in Tolkein/Angband, but the power of its legacy, including famous wielders and the heroic deeds accomplished with it. For a non-Tolkein example, the Sling of David was wielded by a destined king to slay a titanic foe, making it in my mind artifact material despite being, in purely physical terms, a couple of strings.
krazyhades is offline   Reply With Quote
Old February 3, 2016, 10:16   #5
quarague
Swordsman
 
Join Date: Jun 2012
Posts: 257
quarague is on a distinguished road
Can't we make slings more powerful in the early game by upgrading pebbles from 1d2 to say 3d2 or something like that? Iron shots would have to be upgrade somewhat as well, but maybe mostly through being less likely to break. This would make a (+0,+0) sling with (+0) pebbles stronger than most non magic melee weapons but once the player gets to magic and ego weapons, slings are not that good anymore, even if also magic/ ego with magic/ego ammo (unless it's a good buckland of course).
quarague is offline   Reply With Quote
Old February 3, 2016, 11:00   #6
Estie
Veteran
 
Join Date: Apr 2008
Location: Germany
Posts: 2,058
Estie is on a distinguished road
Slings should be more effective...but not as effective as they are currently (Buckland)....*scratches head*. I think slings are perfectly fine the way they are now :P
Dont forget, +2/+2 Buckland slings are very rare, you wont find one every game.

Edit: as for early game effectiveness, I really dont see a need. They are what 80% of my characters use early game anyway, simply because they (and shots) are so common early on. While a heavy xbow with bolts of fire does more damage, I dont have that yet, but my magic sling with pebbles of fire (+5,+5) does the job just fine.

Last edited by Estie; February 3, 2016 at 11:08.
Estie is offline   Reply With Quote
Old February 3, 2016, 11:13   #7
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by Estie View Post
Slings should be more effective...but not as effective as they are currently (Buckland)....*scratches head*. I think slings are perfectly fine the way they are now :P
Dont forget, +2/+2 Buckland slings are very rare, you wont find one every game.
Problem with that as I see it is that there is a huge jump from sling to buckland sling. Normal sling is just crap compared to any other ego launcher, buckland can be better than anything else and at minimum about equal to extra shot longbow (bit worse ammo, +DEX).

Hm. in 4.x extra shot and extra might is restricted to bows it seems. I have vague memory of seeing extra shot H and LXbows in older versions. Has this changed or do I just member something that didn't actually happen?

Anyway, slings have only one ego-type: buckland.
Timo Pietilš is offline   Reply With Quote
Old February 3, 2016, 12:26   #8
PowerWyrm
Prophet
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,914
PowerWyrm is on a distinguished road
Quote:
Originally Posted by Timo Pietilš View Post
Problem with that as I see it is that there is a huge jump from sling to buckland sling. Normal sling is just crap compared to any other ego launcher, buckland can be better than anything else and at minimum about equal to extra shot longbow (bit worse ammo, +DEX).

Hm. in 4.x extra shot and extra might is restricted to bows it seems. I have vague memory of seeing extra shot H and LXbows in older versions. Has this changed or do I just member something that didn't actually happen?

Anyway, slings have only one ego-type: buckland.
Err... you can get slings/bows/xbows of Accuracy/Power/Extra Might/Extra Shots in the latest version. The only restrictions are for Lothlůrien (bow), Haradrim (xbow) and Buckland (sling).
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old February 3, 2016, 12:48   #9
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by PowerWyrm View Post
Err... you can get slings/bows/xbows of Accuracy/Power/Extra Might/Extra Shots in the latest version. The only restrictions are for Lothlůrien (bow), Haradrim (xbow) and Buckland (sling).
My bad, I just read "type:bow" and assumed that that means bow.

After your post I took a second look and noticed that buckland is "item:bow:Sling"

So yes, my memory is correct, my eyes need fixing.
Timo Pietilš is offline   Reply With Quote
Old February 3, 2016, 18:22   #10
bio_hazard
Knight
 
bio_hazard's Avatar
 
Join Date: Dec 2008
Posts: 638
bio_hazard is on a distinguished road
How about an ego sling that has a good chance to stun, and gives rStun?
bio_hazard is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
slings, bows and ammo fizzix Vanilla 25 December 1, 2009 06:18


All times are GMT +1. The time now is 10:01.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.