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Old January 12, 2014, 22:53   #91
chem
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I haven't played a *band variant in over a year but I'm gonna give this new release a shot!

pre-emptive feature request: more artifacts designed to make the Mauler class more fun or powerful reading changes, I haven't noticed much since they were first introduced (e.g. Vice)
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Old January 13, 2014, 00:10   #92
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I just want to confirm that Farmer Maggot and the rest of townsfolk are back in v3.0.4.

By the way, does Arthur Pendragon *ever* drop Excalibur (the big Longsword one)? I have rolled *a lot* of characters who have killed him without ever getting Excalibur in return, even though the drop rate is supposedly 5%.
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Old January 13, 2014, 00:14   #93
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Originally Posted by chem View Post
pre-emptive feature request: more artifacts designed to make the Mauler class more fun or powerful reading changes, I haven't noticed much since they were first introduced (e.g. Vice)
I'll try to come up with something ...

I really thought they had more artifacts but a recent perusal through the list came up pretty short, with perhaps only 5 or 6 serious stand-art options. And rand-arts never get weight bonuses (but replacement arts do). That's pretty slim pickings, but there are always ego Heavy Lances and Maces of Disruption.

I might also bring back the patch that makes dice boosted weapons gain extra weight (perhaps only for The Mauler, though, as this really messes with ninjas). Or perhaps instead, we should add a new ego class just for the mauler?

BTW, I saw your comment on spectres and golems, and decided to keep them around.
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Old January 13, 2014, 00:16   #94
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Originally Posted by HugoTheGreat2011 View Post
By the way, does Arthur Pendragon *ever* drop Excalibur (the big Longsword one)? I have rolled *a lot* of characters who have killed him without ever getting Excalibur in return, even though the drop rate is supposedly 5%.
I think Dave got it the first time he played, but for the rest of us? No luck. The odds are actually 2.5% since it only tries for Excalibur (with 5% odds) 50% of the time. The other 50%, it tries for Excalibur Jr (with 25% odds) which is just insulting!
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Old January 13, 2014, 01:50   #95
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Found a bug (present in v3.0.4):
The location doesn't change right away when moving in and out of towns.

Example:
You're in Outpost. Location says Outpost. Go to the swamp south on feet (not by using global map) from here...the Location still says Outpost.

I'm not sure if this bug is old....

If you using global map, Location just says 'surface' regardless(?) of where you are.
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Old January 14, 2014, 01:26   #96
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When did Stone of Lore start auto-id'ing everything you walked over? That's awesome.
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Old January 14, 2014, 03:09   #97
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Quote:
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When did Stone of Lore start auto-id'ing everything you walked over? That's awesome.
The Stone of Lore started doing this since PosCheng 1.0.21, IIRC. Don't let the auto-ID fool you. I have rushed through games, where I missed out artifacts like Iron Ball and Mjolnir because I went too fast through the level...

If you don't know Mjollnir, it's the standard-artifact War Hammer (5d3) with Lightning IMMUNITY + large STR bonus. I was kind of pissed off when I found out that I missed it in the past (with Hugo$oul 816).

Last edited by HugoTheGreat2011; January 14, 2014 at 03:51.
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Old January 15, 2014, 19:06   #98
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the changes in rarity for useful consumables like *healing*, mass genocide, destruction, etc really make life easier for melee guys. neat! I'm really enjoying my current always-unusual-rooms run.
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Old January 15, 2014, 20:00   #99
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the changes in rarity for useful consumables like *healing*, mass genocide, destruction, etc really make life easier for melee guys. neat! I'm really enjoying my current always-unusual-rooms run.
Post your PosChengband character so we know where you stand
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Old January 15, 2014, 20:05   #100
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Mirror Masters claim in their description that their spellcasting stat is Int (and they have +3 Int) but it seems to actually be Wis.
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