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Old January 15, 2014, 20:55   #101
chris
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Quote:
Originally Posted by MarvinPA View Post
Mirror Masters claim in their description that their spellcasting stat is Int (and they have +3 Int) but it seems to actually be Wis.
That's a bug. The spell stat should be Int not Wis. As you mentioned, they have +3 Int but only +1 Wis!

It will be fixed for next release. And let me just say: Wow, somebody is playing a Mirror Master!!
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Old January 15, 2014, 20:56   #102
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Quote:
Originally Posted by HugoTheGreat2011 View Post
Found a bug (present in v3.0.4):
The location doesn't change right away when moving in and out of towns.

Example:
You're in Outpost. Location says Outpost. Go to the swamp south on feet (not by using global map) from here...the Location still says Outpost.

I'm not sure if this bug is old....

If you using global map, Location just says 'surface' regardless(?) of where you are.
Thanks for the bug report. It will be fixed for next release (hopefully!).
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Old January 15, 2014, 23:31   #103
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Quote:
Originally Posted by chris View Post
That's a bug. The spell stat should be Int not Wis. As you mentioned, they have +3 Int but only +1 Wis!

It will be fixed for next release. And let me just say: Wow, somebody is playing a Mirror Master!!
I'm afraid I'm not actually playing one, I've been playing some Mindcrafters and Psions so I was just looking at the source since I was curious about what the other mind classes could do. Someone else in IRC did try one for a bit, though! :P
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Old January 16, 2014, 04:12   #104
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Originally Posted by HugoTheGreat2011 View Post
Post your PosChengband character so we know where you stand
ok, here you go:
http://angband.oook.cz/ladder-show.php?id=15474

it's a work in progress, a slow farm up for me. I basically stair scum and clear GCVs with mass genocide scrolls. Then kill whatever uniques/etc remain. Pretty fun really. With the potion/scroll rarity changes I'd probably make my next character an android if/when this spectre dies. Spectres are lots of fun too though!

If anyone has tips on items to use or be on the lookout for, feel free.
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Old January 16, 2014, 22:56   #105
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Is there a set of spoilers describing what exactly the various Mauler powers do, with more detail than in the in game help text? It's not necessarily clear when I'd want to use critical blow, knockout blow, crushing blow, etc. Or what's gained on leveling up. Thanks!
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Old January 16, 2014, 23:31   #106
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Chem, what dungeon progression did you follow?

From the char dump...
Code:
=================================== Dungeons ==================================
Camelot         : level   1
R'lyeh          : level  80
Icky cave       : level  10

==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Orc Camp                                 (Danger  level:  15) - level 22
  The Sewer                                (Danger  level:  15) - level 22
  Doom Quest 1                             (Danger  level:  15) - level 23
  Old Man Willow Quest                     (Danger  level:  22) - level 28
  Dark Elven Lords Quest                   (Danger  level:  25) - level 29
  The Mimic's Treasure                     (Danger  level:  25) - level 29
  Tengu and Death Swords                   (Danger  level:  25) - level 29
  Logrus Master                            (Danger  level:  25) - level 29
  The Vault                                (Danger  level:  30) - level 29
  The Barrow Downs                         (Danger  level:  35) - level 31

< Failed Quest >
  Nothing.


 Arena: 27 Victories
Does this mean you leveled up in the quests and the arena, or R'lyeh?
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Old January 17, 2014, 00:42   #107
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Chem, what dungeon progression did you follow?

Does this mean you leveled up in the quests and the arena, or R'lyeh?
I got to around level 30 on level 1 of Camelot. The important part is at the bottom of the dump:

Code:
Unusual Rooms:      ON
I killed like 4 things total in R'lyeh. I spent all my dungeon time in GCVs.
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Old January 17, 2014, 04:25   #108
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Unusual rooms ON = *LOTS OF* OOD monsters at low levels.
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Old January 18, 2014, 01:33   #109
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so, uh, I was stair scumming the Castle and at one point going down the stairs collapsed behind me. Fine, I found different stairs up. But now I can't re-enter the castle. There are simply no stairs. I went to a few towns, to a different dungeon, then back to where the Castle entrance should be. Still nothing.

Is this intended? if so, how exactly does this feature work? if not, helppppp
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Old January 18, 2014, 03:26   #110
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Quote:
Originally Posted by chem View Post
so, uh, I was stair scumming the Castle and at one point going down the stairs collapsed behind me. Fine, I found different stairs up. But now I can't re-enter the castle. There are simply no stairs. I went to a few towns, to a different dungeon, then back to where the Castle entrance should be. Still nothing.

Is this intended? if so, how exactly does this feature work? if not, helppppp
Just recall back into the Castle and then find some stairs to the surface.
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