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Old January 25, 2014, 13:42   #131
MarvinPA
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Quote:
Originally Posted by chris View Post
The Fell Sorcery and Untouchable mutations are MUT_TYPE_BONUS mutations (see the table in mut.c) which means they receive the SPELL_CALC_BONUS event (see mut_calc_bonuses, which is called from calc_bonuses in xtra1.c). Thus, if you look at fell_sorcery_mut in mut_a.c, you can see the code handler for SPELL_CALC_BONUS. Ditto with untouchable_mut. In short, I think both of these mutations should be working, but did not actually test to make sure.
Ah, thanks! Yeah, I was grepping for MUT_FELL_SORCERY to see what it did, and that meant I ended up missing mut_a.c where the effects are actually applied.

Conveniently I just hit level 30, so now I just have to decide which mutation I actually want. :P
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Old January 26, 2014, 18:55   #132
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A couple of times now I've gone to the Tower of Sorcery and all that's displayed is "()" at the top, where "name (species)" should be, and the "ESC) Exit building" line at the bottom. Saving and reloading fixes this and I can't figure out how to consistently reproduce it, unfortunately. I haven't seen it happen in any other shops or services.
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Old January 26, 2014, 21:32   #133
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I have been playing Poschengband for a few weeks now, its quickly become the favorite variant I have every played. Thanks for making such a fun variant!

I have been playing a ninja recently, and I am wondering what the penalty for using a weapon that gives these warnings is actually doing:

Code:
You are wearing The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) (a).
You do not feel comfortable with your weapon.
That shows a complete lack of faith on your part.
I can see on my character weapons page my To Hit is dropping to -14, i assume I am suffering other negative effects as well?

Is there some way to overcome these effects, or do I need to stick to weapons the class likes?
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Old January 26, 2014, 22:24   #134
HugoTheGreat2011
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Quote:
Originally Posted by CrabTaco View Post
I have been playing Poschengband for a few weeks now, its quickly become the favorite variant I have every played. Thanks for making such a fun variant!

I have been playing a ninja recently, and I am wondering what the penalty for using a weapon that gives these warnings is actually doing:

Code:
You are wearing The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) (a).
You do not feel comfortable with your weapon.
That shows a complete lack of faith on your part.
I can see on my character weapons page my To Hit is dropping to -14, i assume I am suffering other negative effects as well?

Is there some way to overcome these effects, or do I need to stick to weapons the class likes?
Your best bet is to stick with weapons Ninjas are known to like. I don't know if there is a way to overcome weapon penalties like this one. Maybe chris would know.
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Old January 26, 2014, 23:35   #135
chris
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Quote:
Originally Posted by CrabTaco View Post
I have been playing a ninja recently, and I am wondering what the penalty for using a weapon that gives these warnings is actually doing:

Code:
You are wearing The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) (a).
You do not feel comfortable with your weapon.
That shows a complete lack of faith on your part.
I can see on my character weapons page my To Hit is dropping to -14, i assume I am suffering other negative effects as well?

Is there some way to overcome these effects, or do I need to stick to weapons the class likes?
Ninjas really cannot wield unfavored weapons. As a penalty, they get -40 to hit and only half the calculated number of blows. Plus, they are stuck on unskilled proficiency, which is a further -20 to hit (or -40 versus the master proficiency attainable with daggers). This is huge. Further insult is that ninjas have really poor blows calculation to begin with that severely nerfs their ability to use weapons of more than, say, 7lbs or so. I think their "Strength Index" is capped at 1 or some such nonsense, so the "icky" weapon will be too heavy for them to get too many multiple blows anyway.

On the plus side, those *thanc daggers are really nice these days. Better wield two since they are so small
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Old January 27, 2014, 02:45   #136
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I see, oh well I guess I cant use that nice Aranruth sword. I guess that is is a plus for the rogue character I have also been playing with.

Is it possible to reforge it later on? I havent quite figured out that system yet. Or should i just sell it off?
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Old January 27, 2014, 09:56   #137
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Dethanc dropped for my ninja tonight, so thats a nice plus.
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Old January 27, 2014, 13:22   #138
chris
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Originally Posted by CrabTaco View Post
I see, oh well I guess I cant use that nice Aranruth sword. I guess that is is a plus for the rogue character I have also been playing with.

Is it possible to reforge it later on? I havent quite figured out that system yet. Or should i just sell it off?
You can definitely reforge it later on. Since Aranruth is a relatively weak artifact, try reforging it on a dagger. For more powerful artifacts (1 Mgp or higher) you can try reforging on dragon fangs or falcon swords.
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Old January 27, 2014, 17:37   #139
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You can definitely reforge it later on. Since Aranruth is a relatively weak artifact, try reforging it on a dagger. For more powerful artifacts (1 Mgp or higher) you can try reforging on dragon fangs or falcon swords.
whoa, I am totally unaware of how this reforging thing works. should my mauler be saving low weight artifacts with nice abilities, to reforge them on a mace of disruption or something? like ringil?
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Old January 27, 2014, 18:49   #140
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whoa, I am totally unaware of how this reforging thing works. should my mauler be saving low weight artifacts with nice abilities, to reforge them on a mace of disruption or something? like ringil?
Reforging takes a source artifact and a destination (non-artifact, non-ego) object, and turns the destination object into a new artifact.

The source object is scored and can only be reforged if the player has enough fame. The resulting artifact is likewise scored in an attempt to match the output score to the original score, perhaps as little as 50% of the original, perhaps more.

But what this means is that choosing a powerful destination object (e.g. dragon armor with lots of resists, or a diamond edge) will result in less added power, since it is the total power of the result that is scored, not just the difference in power. Also, weapon scoring uses expected damage output to strongly (quadratically) affect the score, so that a dagger of slay evil (5 damage per strike vs evil) scores less than a long sword (6 damage per strike versus all monsters). Of course, this bias fails to realize that ninjas favor daggers, so there is a bit of a loophole when taking a rather midling, but decently diced weapon and reforging into a dagger (Try a broken dagger some time!).

To reforge into a Mace of Disruption with any hope of something good will require a very strong source object. Perhaps at least 2 Mgp worth. And that will also require a lot of fame too, so it isn't something you can do early on in the game even if you have the requisite gold. Ringil might work OK. Vorpal Blade definitely will work nicely. You can also reforge armors into weapons and what not ... It is only the power of the original and the power of the result that matters.
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