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Old February 11, 2018, 06:53   #341
Nick
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Quote:
Originally Posted by mrfy View Post
I went to the builds page, and i see the latest osx build is Angband-osx-4.1.2-10-g54cf322.dmg, which has the "new Mage" class but not the necromancer. is that the most recent one I should try?
No, you want the one with the highest number after 4.1.2, which is Angband-osx-4.1.2-93-gbf7df0a.dmg.

This one will always be close to the top, but we have been having some issues with our autobuild (we suspect it's some webcrawler pushing the build button at random) which is resulting in extra builds appearing.
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Old February 16, 2018, 04:58   #342
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Using that recent version you pointed out and I just found a rod of Illumination. In the description it says "When activated, it lights up the surrounding area and fires a ball of with radius 2, dealing 2d8 at the centre, which your device skill increases by 52 percent."

It doesn't appear to fire a ball of " ", it just lights up the area.
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Old February 16, 2018, 05:08   #343
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Quote:
Originally Posted by mrfy View Post
Using that recent version you pointed out and I just found a rod of Illumination. In the description it says "When activated, it lights up the surrounding area and fires a ball of with radius 2, dealing 2d8 at the centre, which your device skill increases by 52 percent."

It doesn't appear to fire a ball of " ", it just lights up the area.
It fires a ball of weak light, which will do nothing unless there are light-sensitive monsters within radius 2. The " " needs fixing.
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Old Yesterday, 12:58   #344
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New builds up on the build page (Windows, MacOS).

The main (only?) noticeable change is that the Command spell now works almost as intended. Once a monster is commanded it can be made to move or stand still (using the direction keys), drop a random item ('d') or cast a random spell ('m', requires a monster target).

Currently if you try to move into another monster it just fails; I am planning to have the commanded monster able to melee other monsters. It's possible that spellcasting should be generalised to targeting arbitrary directions as well (although that doesn't make sense for some spells), and targeting the player.
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