Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Development

Reply
 
Thread Tools Display Modes
Old March 2, 2012, 14:17   #21
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
buzzkill is on a distinguished road
What's the latest stable Vanilla release? Replhial is hosting 3.3.2 but I hear talk of 3.4. Will 3.3.2 suit my purposes?
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.
buzzkill is offline   Reply With Quote
Old March 2, 2012, 16:17   #22
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
buzzkill is on a distinguished road
Quote:
Originally Posted by buzzkill View Post
What's the latest stable Vanilla release? Replhial is hosting 3.3.2 but I hear talk of 3.4. Will 3.3.2 suit my purposes?
Looking at 3.3.2 it appears that while the prf format has changed, lighting in and of itself, hasn't. It appears that only wall-types and floor-types, and darkness for some reason, require differently shaded tiles dependent upon lighting conditions.

This AFAIK is how it's always been. However previously, rather than pointing to distinct tiles to specify a lighter or darker shade, determining which tile was a shaded version of another was accomplished by assuming it's placement (+1 or -1 horizontally) in the tileset relative to the original.

I though that doors and stairs were included in the new lighting scheme too, but apparently not. Will someone please correct me on this if my assumption is wrong, or if there is a pending change coming in 3.4.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.
buzzkill is offline   Reply With Quote
Old March 2, 2012, 17:08   #23
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
buzzkill is on a distinguished road
UT32 is now fully compatible with Vanilla Angband 3.3.2. UT32 should display exactly the same as the standard David Gervais tileset. I tested it and everything looked OK, but please notify me if you notice anything unusual. New version is available at www.mediafire.com/buzzkill. As always, be sure to grab the latest, most recently posted version.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.
buzzkill is offline   Reply With Quote
Old March 2, 2012, 18:40   #24
Magnate
Angband Devteam member
 
Join Date: May 2007
Location: London, UK
Posts: 5,057
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate
Thanks Buzzkill, that's v helpful. I'm afraid I don't know if any changes have been made to tiles handling in 3.4-dev, but I'm sure somebody will be able to tell us.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila
Magnate is offline   Reply With Quote
Old March 5, 2012, 21:54   #25
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
buzzkill is on a distinguished road
New version of UT32 is available. It may correct the problem discussed in this thread, at least so far as UT32 is concerned.

The last of the NPP tiles are in, at least I hope that that's the last of them.

I've started to incorporate DAJ tiles into UT32. This in no way means that DAJ is ready to play with UT32. AAMOF it's probably completely unplayable with UT32 at this time. It may be weeks or even months before DAJ-UT32 reaches a playable state.

All in all, not many visible changes.

Your feedback is appreciated. Please contact me if you notice any mis-mapped graphics or have specific thoughts for improvement. I spend a lot of time working on UT32 and very little time playing so I'm unlikely to notice errors in the short term. Vanilla Angband 3.3.2, FA 1.2.7, and NPP 0.5.4 beta 2 should display perfectly.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.
buzzkill is offline   Reply With Quote
Old March 6, 2012, 14:30   #26
PowerWyrm
Veteran
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,417
PowerWyrm is on a distinguished road
Quote:
Originally Posted by buzzkill View Post
New version of UT32 is available. It may correct the problem discussed in this thread, at least so far as UT32 is concerned.

The last of the NPP tiles are in, at least I hope that that's the last of them.

I've started to incorporate DAJ tiles into UT32. This in no way means that DAJ is ready to play with UT32. AAMOF it's probably completely unplayable with UT32 at this time. It may be weeks or even months before DAJ-UT32 reaches a playable state.

All in all, not many visible changes.

Your feedback is appreciated. Please contact me if you notice any mis-mapped graphics or have specific thoughts for improvement. I spend a lot of time working on UT32 and very little time playing so I'm unlikely to notice errors in the short term. Vanilla Angband 3.3.2, FA 1.2.7, and NPP 0.5.4 beta 2 should display perfectly.
Hmm... I've remapped a LOT of tiles in the 32x32 tileset for my variant, as I found some tiles were more appropriate (IIRC, for example, Sauron was mapped to a djinn coming out from a bottle in the original graf-dvg.prf). I'll check the changes you made and compare with my files to see if there isn't room for improvement.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old March 6, 2012, 14:46   #27
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
buzzkill is on a distinguished road
Quote:
Originally Posted by PowerWyrm View Post
Hmm... I've remapped a LOT of tiles in the 32x32 tileset for my variant, as I found some tiles were more appropriate (IIRC, for example, Sauron was mapped to a djinn coming out from a bottle in the original graf-dvg.prf). I'll check the changes you made and compare with my files to see if there isn't room for improvement.
I tried to stay true to the original Vanilla mappings for Vanilla. We did a just a bit more with NPP. Aside from the obvious, the terrains, every monster has a unique tile in NPP, and Jeff and I made a few other additions, like new tiles for Sauron and Morgoth.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.
buzzkill is offline   Reply With Quote
Old March 6, 2012, 16:18   #28
PowerWyrm
Veteran
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,417
PowerWyrm is on a distinguished road
Ok here are my changes for items, feel free to compare to the original mapping:

- K:sword:Bastard Sword:0x8A:0xC2 (remove duplicate with katana)
- K:sword:Executioner's Sword:0x8A:0x90 (remove duplicate with zweihander)
- K:hafted:Maul:0x8A:0x93 (duplicates war hammer -- missing a tile)
- K:hafted:Great Hammer:0x8A:0xBF (remove duplicate with mighty hammer)
- K:digger:Mattock:0x87:0xC6 (hmm wasn't that the original tile?)
- K:boots:Pair of Ethereal Slippers:0x80:0xCA
- K:helm:Hard Leather Cap:0x80:0x8A
- K:cloak:Fur Cloak:0x80:0x83
- K:cloak:Elven Cloak:0x80:0x82
- K:cloak:Ethereal Cloak:0x80:0x86
- K:gloves:Set of Alchemist's Gloves:0x80:0xCB

For the monsters, could it be possible to reorder graf-dvg so that monsters appear in the same order as in monster.txt? From what I've seen, there have been many changes (spiders, ghosts...) and I'll have to take a closer look at all theses changes.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old March 6, 2012, 17:06   #29
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
buzzkill is on a distinguished road
Quote:
Originally Posted by PowerWyrm View Post
Ok here are my changes for items, feel free to compare to the original mapping: ...<snip>...

For the monsters, could it be possible to reorder graf-dvg so that monsters appear in the same order as in monster.txt? From what I've seen, there have been many changes (spiders, ghosts...) and I'll have to take a closer look at all theses changes.
I'll take a look. I was looking at this sword-types myself just a few days ago.

I'm really behind the curve with Vanilla 3.3.2 and the new prf format. I don't know much about it.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.
buzzkill is offline   Reply With Quote
Old March 6, 2012, 20:30   #30
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
buzzkill is on a distinguished road
Quote:
Originally Posted by PowerWyrm View Post
Ok here are my changes for items, feel free to compare to the original mapping:
- K:sword:Bastard Sword:0x8A:0xC2 (changed)
- K:sword:Executioner's Sword:0x8A:0x90 (changed)
- K:hafted:Maul:0x8A:0x93 (changed)
- K:hafted:Great Hammer:0x8A:0xBF (changed, but I'm still not happy with the gold tile)
- K:digger:Mattock:0x87:0xC6 (unchanged - IMO current tile is OK)
- K:boots:Pair of Ethereal Slippers:0x80:0xCA (unchanged - though a poor tile, suggested tile is no better)
- K:helm:Hard Leather Cap:0x80:0x8A (changed- long needed change)
- K:cloak:Fur Cloak:0x80:0x83 (changed - better)
- K:cloak:Elven Cloak:0x80:0x82 (changed - but still the wrong color)
- K:cloak:Ethereal Cloak:0x80:0x86 (changed - much better)
- K:gloves:Set of Alchemist's Gloves:0x80:0xCB (changed - the gold actually works here)

I worked in most of your suggestions. I though you went a little heavy on the golden items for no discernible reason.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.
buzzkill is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[3.4-dev] Problem with 32x32 tiles PowerWyrm Development 1 November 10, 2011 13:58
New 32x32 tiles juggle5 Vanilla 22 January 9, 2011 16:10
32x32 tiles for Zangband? Zambaku Variants 0 January 3, 2008 17:13
getting David Gervais' 32x32 tiles to work agentshags Vanilla 13 December 3, 2007 18:30
Universal Binary? fyonn Vanilla 11 August 7, 2007 03:29


All times are GMT +1. The time now is 14:11.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.