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Old May 30, 2013, 13:21   #241
MattB
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Er...looking at the min/max depths, can this ever exist?

the Small Metal Shield of Avatarad [5,-21]
------------------------------------------
Cursed.
Provides resistance to acid.
Cannot be harmed by acid, electricity, fire, cold.
Drains experience.


Min Level 12, Max Level 4, Generation chance 8, Power 5, 6.0 lbs
Based on Berúthiel.

Maybe in a chest on dlvl 2-4?

(Not that I'm overly concerned to be missing out on this little beauty!).
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Old May 30, 2013, 14:50   #242
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Quote:
Originally Posted by MattB View Post
Er...looking at the min/max depths, can this ever exist?

the Small Metal Shield of Avatarad [5,-21]
------------------------------------------
Cursed.
Provides resistance to acid.
Cannot be harmed by acid, electricity, fire, cold.
Drains experience.


Min Level 12, Max Level 4, Generation chance 8, Power 5, 6.0 lbs
Based on Berúthiel.

Maybe in a chest on dlvl 2-4?

(Not that I'm overly concerned to be missing out on this little beauty!).
No, I don't think it can. I didn't realise that could happen - good spot. (To reassure others, I don't think it could happen to non-cursed randarts.)
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Old June 24, 2013, 13:37   #243
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7d7 on a Short Sword is highly unusual, isn't it?. However without *slay* or brand it is not overpowered, just odd.

Code:
w) the Short Sword of Athron (7d7) (+12,+10) <+7> {!d!x!v}
     Found lying on the floor in a vault at 2700 feet (level 54).
     
     +7 speed.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 324.6.
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Old June 24, 2013, 17:58   #244
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Hey, you may get *Really* lucky and find a shield or something that grants you a brand or slay. The +7 speed on that is enough to make it great, but being only (+10,+12) is kind of weak. Without the brand/slay, 7d7+12 averages the same as 5d5+25. If you have other gear that together gets you up to (+30,+30) somehow I might stick with it for a while, you'll average 300dpr or so against everything, and you'll move faster than most monsters... if you also don't need your weapon slot to cover resists or something.

And I've seen, IIRC, several 6d7's, at least one 7d7, and I think... maybe it was a dagger like 11d4. 9d8 sounds familiar, too, but that's probably Grond. So probably not that rare.
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Old June 25, 2013, 15:06   #245
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Thranduil++

Just picked up a slightly improved Thranduil for my Kobold Fighter. Sweet!
Code:
o) the Metal Cap 'Elebriel' [3,+13] <+4> 
     Dropped by The Phoenix at 3150 feet (level 63).
     
     +4 strength, intelligence, dexterity, constitution.
     +20% to searching.
     Provides immunity to acid.
     Provides resistance to lightning.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     When activated, it grants temporary resistance to fire and cold,
     cures 200HP, but also makes you hallucinate wildly.
     Takes 199 to 220 turns to recharge at your current speed.
     Your chance of success is 89.3%
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Old June 25, 2013, 15:09   #246
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Eek! Nice!
(And a hat that makes you hallucinate on demand is pretty cool.
Think how much money you'll save on mushrooms at parties.)
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Old June 26, 2013, 14:20   #247
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Slightly improved Thranduil? Sounds to me like a massively improved Dor-Lomin!
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Old June 26, 2013, 19:16   #248
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Its missing pconfusion.
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Old July 19, 2013, 12:02   #249
PowerWyrm
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Quote:
Originally Posted by fizzix View Post
My first artifact in an iron man game:

Code:
The Morning Star of Elithar (2d6) (+5, +9)

Dropped by Ugluk, the Uruk at 1650 feet (level 33)

Cannot be harmed by acid, fire, electricity or cold
I wonder if it was based off of Melkor or something.
I would consider this as a flaw/bug. Same if you find a randart armor part with only +AC. The randart engine should ensure that weapons and armor parts get at least one ability, even if it's feather falling or similar crap.
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Old July 19, 2013, 15:13   #250
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Quote:
Originally Posted by PowerWyrm View Post
I would consider this as a flaw/bug. Same if you find a randart armor part with only +AC. The randart engine should ensure that weapons and armor parts get at least one ability, even if it's feather falling or similar crap.
Well, it can't be harmed by the elements. Which is handy...ish.
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