Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old August 20, 2007, 20:33   #1
TJA
Adept
 
TJA's Avatar
 
Join Date: Aug 2007
Posts: 114
TJA is on a distinguished road
Feature Request: Optionally persistent dungeon levels

Some say this is not *band like, but some *bands (Entro/Heng) have this.

I love to explore the levels of a dungeon and learn to know them - getting always new levels is irritating and frustrating. For me at least

It also is the one and only thing i liked at Nethack and consorts ... why not dig this water away?
Currently there does no *band seem to exist that is still maintained and worked on that offers persistent levels.

The right moment to include them in Vanilla
TJA is offline   Reply With Quote
Old August 21, 2007, 11:09   #2
takkaria
Veteran
 
takkaria's Avatar
 
Join Date: Apr 2007
Posts: 1,859
Donated: $40
takkaria is on a distinguished road
Quote:
Originally Posted by TJA View Post
The right moment to include them in Vanilla
They're not going to be in V, no. Sorry.
takkaria is offline   Reply With Quote
Old August 21, 2007, 11:19   #3
Magnate
Angband Devteam member
 
Join Date: May 2007
Location: London, UK
Posts: 5,057
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate
Sorry buddy, but I think it's time you got the message. Angband does not have persistent levels. Never has, never will. If you want persistent levels, you need a different game.
Magnate is offline   Reply With Quote
Old August 21, 2007, 11:28   #4
TJA
Adept
 
TJA's Avatar
 
Join Date: Aug 2007
Posts: 114
TJA is on a distinguished road
Sad thing, takkaria :-(
Of course i understand that Vanilla is conservative in getting additional options from variants. *sob*
Needed to try


Now a comment to that nice reply from Magnat:

Magnat, great to hear that from you!
You DID read that Hengband and Entroband have it?
Thanx for your valuable comment!
I love that ...
TJA is offline   Reply With Quote
Old August 21, 2007, 12:05   #5
Fuma
Adept
 
Fuma's Avatar
 
Join Date: May 2007
Posts: 114
Fuma is on a distinguished road
But we're talking about Angband here. Aaaaaaand, guess what? Hengband/Entroband != Angband. Hence: different game.

Also, I'm no coder, but for someone who knows what he's doing, making persistent levels shouldn't take more than 2M turns. You could name your variant PermAngband or sth.
__________________
www.snowleopard.org - International Snow Leopard Trust
Fuma is offline   Reply With Quote
Old August 21, 2007, 12:13   #6
TJA
Adept
 
TJA's Avatar
 
Join Date: Aug 2007
Posts: 114
TJA is on a distinguished road
Then i am sorry - for me all *bands are ONE game, just different variants, and so i understood you wrong.
Sorry!
Maybe my other reply to you was more also a bit too agressive because of that ...

I have no idea how much work it would be to implement presistend levels, but it would be not enough reason to start my own variant
TJA is offline   Reply With Quote
Old August 22, 2007, 11:42   #7
Magnate
Angband Devteam member
 
Join Date: May 2007
Location: London, UK
Posts: 5,057
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate
Quote:
Originally Posted by TJA View Post
Sad thing, takkaria :-(
Of course i understand that Vanilla is conservative in getting additional options from variants. *sob*
Needed to try
No, you didn't need to try. You already mentioned it in several different threads, and got told in those that it's a no-go. That was my point.
Quote:
Now a comment to that nice reply from Magnat:

Magnat, great to hear that from you!
You DID read that Hengband and Entroband have it?
Thanx for your valuable comment!
I love that ...
I'm sorry, my post was nastier than I intended. I was having a really bad day, and I got pissed off with you bleating about persistent levels AGAIN when I should have ignored it. It really isn't a big deal, but for what it's worth, yes, I know they exist in Entro and Heng, and in Nethack and other roguelikes. But they have never been in Angband (a.k.a. Vanilla Angband), and they never will be. So maybe we can stop discussing it now?

Thanks,

CC
Magnate is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Angband Variant without random levels? TJA Variants 32 August 18, 2007 17:47
Feature Request - Always stock recall scrolls Conker Vanilla 3 August 2, 2007 04:32
Feature Request : Gaining levels no longer causes hit-point loss when not hurt. Elsairon Vanilla 6 July 13, 2007 10:51
[Un, others] Difficulty levels andrewdoull Variants 10 May 29, 2007 23:00
Feature request - auto-id when destroyed? Chris Wesling Vanilla 7 May 28, 2007 18:57


All times are GMT +1. The time now is 02:52.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.