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Old July 18, 2018, 08:09   #711
PowerWyrm
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Any reason to play a plain Warrior with this branch? I've played Blackguard and Paladin during the last comp and I don't seen any reason to play a Warrior again seeing how better these two classes are now.
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Old July 18, 2018, 10:36   #712
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Originally Posted by PowerWyrm View Post
Any reason to play a plain Warrior with this branch? I've played Blackguard and Paladin during the last comp and I don't seen any reason to play a Warrior again seeing how better these two classes are now.
Give them the option to dual wield weapons? I recall this being a thing in the past in a variant?
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Old July 18, 2018, 12:24   #713
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Originally Posted by PowerWyrm View Post
Any reason to play a plain Warrior with this branch? I've played Blackguard and Paladin during the last comp and I don't seen any reason to play a Warrior again seeing how better these two classes are now.
I wouldn't regard this branch as finished yet.
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Old July 18, 2018, 14:32   #714
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Give them the option to dual wield weapons? I recall this being a thing in the past in a variant?
I've always found dual-wielding to be pretty silly, so personally I would prefer some other means of differentiation. Plus, the game gets awfully easy once you're dealing more than a certain percentage of your enemies' HP in damage per turn, so boosting offense is something to be done with care.
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Old July 18, 2018, 16:00   #715
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At the very least, bring back the extra attack (and reduce max blows to 5.) The 6th blow is currently a mirage for HT and Dwarf, and isn't easy to get with many endgame weapons for other races.
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Old July 18, 2018, 16:05   #716
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At the very least, bring back the extra attack (and reduce max blows to 5.) The 6th blow is currently a mirage for HT and Dwarf, and isn't easy to get with many endgame weapons for other races.
To reiterate a suggestion I made awhile back: give everyone the same blows formula, but penalize mages and priests 1 blow (to a minimum of 1/round), and give warriors a flat +1 blow starting from level 20 or 25 or something. Thus the pure casters would need to work extra hard to get their second blow/round since they'd have to get to where the formula is outputting 3 blows; meanwhile, warriors get max blows as easily as everyone else does, their max is just better.
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Old July 19, 2018, 10:14   #717
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Originally Posted by Derakon View Post
I've always found dual-wielding to be pretty silly, so personally I would prefer some other means of differentiation. Plus, the game gets awfully easy once you're dealing more than a certain percentage of your enemies' HP in damage per turn, so boosting offense is something to be done with care.
Does it work better when you have to choose between a second weapon and a shield? Especially if you start making AC more relevant.
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Old July 19, 2018, 10:32   #718
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Originally Posted by Derakon View Post
To reiterate a suggestion I made awhile back: give everyone the same blows formula, but penalize mages and priests 1 blow (to a minimum of 1/round), and give warriors a flat +1 blow starting from level 20 or 25 or something. Thus the pure casters would need to work extra hard to get their second blow/round since they'd have to get to where the formula is outputting 3 blows; meanwhile, warriors get max blows as easily as everyone else does, their max is just better.
This sounds good to me
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Old July 19, 2018, 14:22   #719
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If you cut blows by one,
1. what does it do to +blows weapons?
2. Multiplier may need adjusting, since full casters are already pretty strongly penalized here.
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Old July 19, 2018, 14:37   #720
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Does it work better when you have to choose between a second weapon and a shield? Especially if you start making AC more relevant.
I have never seen a game where a shield was worth more than increasing your damage output by 50% or more. Plenty have tried, none have succeeded.

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If you cut blows by one,
1. what does it do to +blows weapons?
2. Multiplier may need adjusting, since full casters are already pretty strongly penalized here.
1. I guess +blows would need to apply after the -1 blow from being a pure caster.
2. Multiplier would be the same for all characters, just where the formula outputs 3 a pure caster would get 2 and a warrior (once high-enough level) would get 4.
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