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#731 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,597
Donated: $60
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Version 3.0.4 improved them from 1d4 (+4,+6) to 2d4 (+4,+6).
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#732 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Well, my memory is superior in one respect, then.
![]() But seriously, an artifact you can semi-reliably find very early on that does 3d4+6 damage per blow against most targets, and has an activation for a reasonably powerful ranged attack, is bonkers good for the first 20 levels. Doubling its damage (3d4+6 -> 6d4+12) makes it viable through level 40 and strips out pretty much any opportunity for the player to find intermediary upgrades that aren't artifacts. I assume the upgrades happened because people kept complaining about finding *thancs and feeling like they weren't special enough (since they're basically just branded daggers with an activation). Of course they aren't special, they're level-1 artifacts! |
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#733 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
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Oangband actually had a very simple and elegant fix for *thancs not seeming special enough. In O they are dice-boosted to 1d5. Not really a game-changer, even with the way damage works in O, but it does make them stand out a bit, at least to newer players (more experienced players know that an activation for 6-8d8 damage or so, which you can use at least once per fight, is impressive enough).
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#734 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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As I recall, Oangband also uses the dice as the basis for all damage, so going to 1d5 is about a 20% damage boost compared to 1d4 assuming enchantment level is held constant. But yeah, making their dice slightly better would help them stand out more.
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#735 |
Swordsman
Join Date: May 2009
Posts: 294
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The druid lightning strike spell has a weird effect where if the initial strike kills the target, then the sound burst lands at the player instead.
On the necromancer side of things, it seems odd that Morgoth has no spirit. |
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#736 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,597
Donated: $60
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Quote:
That's definitely an omission.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#737 |
Swordsman
Join Date: May 2009
Posts: 294
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I also think that for most of the dual element spells, it ought to inflict all damage before handling monster death.
The exceptions are where the spell explicitly calls for sequential attacks, most notably Meteor Swarm. However, Lightning Strike is also described as sequential, so now might not have been the best time to raise the issue 8-) Oh, and also on LS, its odd that it does more sound damage than lightning... |
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#738 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 48
Posts: 1,851
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Its not that the thancs are great but rather that by the silly way blows work, you find better weapons when you cannot use them, and by the time you *can* use them, you have found even better stuff.
A real life katana is around 2.5 pounds.
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"i can take this dracolich" |
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#739 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 1,997
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+1 Yes! Totally agree.
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#740 | |
Swordsman
Join Date: Aug 2015
Posts: 279
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Quote:
This encumbrance system actually works pretty well as a model of how much stuff a character can carry in his backpack before it slows him down, since in the real world that certainly does depend on both weight and volume. For weapons that are actually being wielded rather than merely carried, it's totally unrealistic, but it still serves a useful gameplay function in making it so that there are meaningful distinctions between different types of weapon. |
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