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Old December 15, 2010, 19:47   #11
fbas
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Quote:
Originally Posted by ewert View Post
And "tunnel" for ctrl too. Or is ctrl basically "alter move" (disarm, open, attack without moving, tunnel)?
good ideas, and thanks. I don't use certain keys, and hence was unfamiliar with them. I come from an old-school "use . to run" instead of shift-direction, too.

I'm glad I made this graphic, because I hadn't known about the 'n' command to repeat last. now I find it valuable.
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Old December 16, 2010, 07:40   #12
ewert
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You are also missing "h", it is "fire first ammunition at nearest target".
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Old December 16, 2010, 11:59   #13
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Nice, now we only need one for the roguelike keyset.

A possible improvement would be color coding the keys for different kinds of actions. Movement, looking around, inventory management, device activation, magic and so on.
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Old December 16, 2010, 15:21   #14
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Originally Posted by Frood View Post
Nice, now we only need one for the roguelike keyset.

A possible improvement would be color coding the keys for different kinds of actions. Movement, looking around, inventory management, device activation, magic and so on.
that can be done. I wish I had an automated way to generate this, though.

any ideas for color schemes?

and if I can find a UK keyboard image, I can make alternates.. I assume that it's just symbols that are in different places.
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Old December 16, 2010, 21:37   #15
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Missed that ] is for item list like how [ is for monsters. Otherwise, wonderful help for novices and those seeking keymap locations
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