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Old December 14, 2013, 08:44   #341
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Quote:
Originally Posted by Fendell Orcbane View Post
I have OS 10.9 and its fine. But I did notice a weird bug. I was on 850 and I went down the stairs and ended up at 950 ft. Also Vanish seems way weaker than it should be...I have 19 stealth and it hasn't worked once : ( Even against Trolls. I'm bumping up my stealth...but that seems really weak.
When did you download your version? (It used to work fine for me too just a while ago.)
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Old December 14, 2013, 20:52   #342
Darin
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Quote:
Originally Posted by taptap View Post
Current 1.1.1 build for MacOS doesn't work (MacOS 10.6.8 here). Binary shows 2010 date (unlike older builds). It used to work a few month ago.

P.S. I have the odd habit of occasionally deleting and reinstalling programs
I am on 10.6.8 and it works fine. The binary shows a modification date in 2010. Dunno when I downloaded it. Based on the modification date on the zip file maybe January 2013.

Edit: I just downloaded the zip again. unpacked it, and started it up. It ran fine.

Last edited by Darin; December 15, 2013 at 04:09.
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Old December 17, 2013, 09:07   #343
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Originally Posted by Darin View Post
I am on 10.6.8 and it works fine. The binary shows a modification date in 2010. Dunno when I downloaded it. Based on the modification date on the zip file maybe January 2013.

Edit: I just downloaded the zip again. unpacked it, and started it up. It ran fine.
I don't understand it, it used to work fine. I am desperate soon there will be Christmas and I can't play.
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Old December 17, 2013, 16:06   #344
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Do any of you guys also torture orcs to find and open secret doors for you?
Who needs a few perception points in the early game if you have something pointy and a few orcs around. They run screaming and seem to have 100% perfect knowledge of all door locations.

I nominate this as a Patashu Secret TechŸ, if not already noted.
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Old December 17, 2013, 21:18   #345
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Originally Posted by HallucinationMushroom View Post
Do any of you guys also torture orcs to find and open secret doors for you?
Who needs a few perception points in the early game if you have something pointy and a few orcs around. They run screaming and seem to have 100% perfect knowledge of all door locations.

I nominate this as a Patashu Secret TechŸ, if not already noted.
I do that every chance it comes in handy, but it's more often unintentional than intentional. They open way more secret doors I didn't intend them to than they open ones I did intend.
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Old December 21, 2013, 13:48   #346
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I have the same crash on two different computers... maybe I unwittingly changed some crucial ingredient of my MacOS but I really don't know what it is.
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Old December 21, 2013, 18:19   #347
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Originally Posted by taptap View Post
I have the same crash on two different computers... maybe I unwittingly changed some crucial ingredient of my MacOS but I really don't know what it is.
Does it quit just after double clicking on the icon, before any windows appear? It did this on a small percentage of Mac systems since it was first released and we never managed to fix that bug (nor the one where it sometimes asks for an admin password before opening saved games). When it moves to the Cocoa main file these will be hopefully disappear. I have no idea what turns a system from one where it quits at launch to one where it doesn't though...
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Old December 22, 2013, 06:30   #348
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By the way HallucinationMushroom, if you're a fan of secret techs, you should read about HoMM3 strategy. It has literally 1000s of secret techs due to how complex the game is, a lot of them to do with weird AI exploits and manipulation.

See for example this huge thread http://heroescommunity.com/viewthrea...4&pagenumber=1
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Old December 22, 2013, 12:33   #349
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I look forward to your coffee table book, "Patashu's Secret Techs: Enriching Your Life through the Wisdom of Roguelikes."

Or, better yet, "Secret Tech: The Seven Habits of Highly Effective Roguelike Players."
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Old December 25, 2013, 23:23   #350
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taptap: It's ugly, but if you desperately want to play on your mac I seem to remember a workaround to the old bug that someone mentioned was that they could successfully run the windows version under Wine.
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