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#1 |
Adept
Join Date: Sep 2009
Posts: 249
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The unique Qualthug
OK, so I have found out how to kill every single unique that I have found up to level 81 so far. However, the Qualthug seems impossible due to its summoning rate. I tried to mana storm him around a corner, but it did not seem to affect him very much. I must have hit him in the 2nd or 3rd square away from the center of the blast 6x and took off ONE * from his health.
And, Kelek's changes the game immensely. Banishment of Z's is so great. And chaos storm and mana storm beat rift pretty well, expect for mana storm's 26% failure rate... Can I get that down any lower? Thanks! |
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#2 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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once you're at max int and clevel your fail rate will not get any lower.
As for Qlzzqlpzzlplplzzz or whatever his name is. The guy can't do anything but summon. No teleport, no teleport away, nothing. At some point he'll make a really weak summon, sometimes it'll be hounds you have an immunity to, sometimes it'll be a bunch of orcs or trolls. You wait for that summon, and then you saunter up to him and start bashing away. He won't be able to pull any more monsters since all the spaces near him will be filled. Be careful though, he can summon special opponents, so there's a chance of him pulling in Huan or Carcaroth or someone that you probably don't want to touch yet. Or, if you have no qualms about the asymmetric LOS you can knights move him to death with chaos strike or something. |
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#3 | |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,068
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#4 |
Swordsman
Join Date: Apr 2007
Posts: 441
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I think I remember someone killing him with splatter damage from stinking cloud. If he still lacks that immunity you don't need asymmetric LOS to kill him from out of LOS if you have that spell. OOD would work too.
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#5 |
Adept
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You need to dig a tunnel so you can target the square next to him without him targeting you. The problem is you need to get close enough to see exactly where he is which usually means he gets to summon at least once. Depending on his regeneration rate versus yours you may have to use potions of restore mana.
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#6 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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#7 |
Swordsman
Join Date: Apr 2007
Posts: 441
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Pinning down his location is easy. He doesn't move. Detect monsters isn't limited in what it detects like telepathy is.
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One Ring to bring them all and in the darkness interrupt the movie. |
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#8 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,999
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You don't need to use any cheesy tactics. Just keep teleporting him away until he ends up in an area with restricted LOS, like a checkerboard room. Then just go hack him to death. If he summons something bad, teleport it away. Eventually he will get clear hounds or something, and it's all over.
If you want to get fancy you can reduce LOS with spells--Create Doors, *Destruction* and earthquake all work. Last edited by Pete Mack; October 20, 2009 at 05:20. |
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#9 |
Adept
Join Date: Sep 2009
Posts: 249
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He showed up the next time I played and I let a room of ogres try to hit me as I hacked him.
In my mind, I always try to get rid of the things that people summon, unless I get them in a hallway (for whatever reason). Not such a great idea when the uniques get pretty hard at this point... |
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#10 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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