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Old May 20, 2020, 18:00   #31
Gwarl
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The makefiles work now.

Quote:
Compiling rooms.c...
rooms.c:4497:12: error: static declaration of ‘generate_table_room’ follows non-static declaration
static int generate_table_room(int y1, int x1, int y2, int x2)
^~~~~~~~~~~~~~~~~~~
In file included from angband.h:52:0,
from rooms.c:14:
rooms.h:232:12: note: previous declaration of ‘generate_table_room’ was here
extern int generate_table_room(int y1, int x1, int y2, int x2);
^~~~~~~~~~~~~~~~~~~
Sorry I could fix this myself if I put my mind to it and send you a pull request like a helpful person I am just not running on a surfeit of energy of late.
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Old May 20, 2020, 18:25   #32
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Quote:
Originally Posted by Gwarl View Post
The makefiles work now.

Sorry I could fix this myself if I put my mind to it and send you a pull request like a helpful person I am just not running on a surfeit of energy of late.
No problem. Fixed in master.

This didn't even register a warning in Visual Studio 2019 but it might just be masked by _CRT_SECURE_NO_WARNINGS or some other directive.
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Old May 20, 2020, 18:35   #33
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Quote:
imitator.o: In function `imitator_get_class':
/home/angband/games/oposband/0.3.4/src/imitator.c:201: multiple definition of `imitator_get_class'
imitator.o:/home/angband/games/oposband/0.3.4/src/imitator.c:201: first defined here
collect2: error: ld returned 1 exit status
Makefile:23: recipe for target 'oposband' failed
We will get there in the end
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Old May 20, 2020, 19:19   #34
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We will get there in the end
*Sigh* I added imitator.o twice in Makefile.src. Fixed in master.
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Old May 20, 2020, 21:40   #35
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Success! Now on live. I'll announce a competition tomorrow.
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Old May 20, 2020, 23:56   #36
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More requests from me:

How about this plot loadout (I apologize for the lack of better phrasing)?
- nuke towns if we fail to save them from scary horrors? Like an all-out Ragnorak end-game event?

I took this suggestion from ToME because a certain failed quest (in ToME) will destroy one of the towns, keeping-in-theme with LOTR lore. Which quest specifically? It's the Last Alliance quest in Minas Anor.

Also - since you're striving for big, interesting changes: How about adding more Viking Norse mythology folklore than it already has? Add dungeons of Asgard? Midgard? Scripted events?
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Old May 21, 2020, 04:46   #37
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Ugh, Ster found a bug in the life rating calculation where instead of 87 + 0-30 (resulting in the same range found today, if a different distribution), it was 87 + (0-3+87), resulting in way too many HP.
I have updated this in master. I guess there will be a new 0.3.5 fixing this.
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Old May 21, 2020, 05:09   #38
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This:
Wilderness encounters can be found embedded within wilderness mountains. Can completely block out monsters from generating or prevent players from accessing it because of mountain terrains. Known bug for a long time.

The chaos' patrons' 'Die Mortals gift doesn't cause confusion. Maybe it should?

Also:
The Oposband helpfiles need updating to reflect the options that have added or removed.

So:
When ster found that bug, were all character combo life ratings impacted?
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Last edited by HugoTheGreat2011; May 21, 2020 at 12:32.
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Old May 21, 2020, 16:24   #39
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Quote:
Originally Posted by HugoTheGreat2011 View Post
Wilderness encounters can be found embedded within wilderness mountains. Can completely block out monsters from generating or prevent players from accessing it because of mountain terrains. Known bug for a long time.
Do you mean monsters can't reach player and player cannot return to the world map due to nearby monsters? I will look into how hard it will be to restrict mountain ambushes to flying monsters.
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The chaos' patrons' 'Die Mortals gift doesn't cause confusion. Maybe it should?
It damages you, summons high-level monsters and invokes the TY Curse. I think it's bad enough as-is.
Quote:
Originally Posted by HugoTheGreat2011 View Post
The Oposband helpfiles need updating to reflect the options that have added or removed.
Updated in 0.3.5
Quote:
Originally Posted by HugoTheGreat2011 View Post
When ster found that bug, were all character combo life ratings impacted?
Any could have been and statistically most would have been, although of course *I* didn't get any ridiculous rolls in the test chars I had that were high enough level to get self-knowledge.
Basically instead of your life rating being forced to range from 87 to 117 it was generated between 87 and 87+117.
This is fixed in 0.3.5
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Old May 22, 2020, 05:43   #40
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Quote:
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Do you mean monsters can't reach player and player cannot return to the world map due to nearby monsters? I will look into how hard it will be to restrict mountain ambushes to flying monsters.
Kind of like that: Example would a be a Thieves Den or a Prison Cell wilderness encounter that got embedded in mountain terrtain. Because of the mountain terrain, certain non-flying monsters (e.g. Master rogue) would be trapped by the mountain terrain or not even generate as a result. The workaround, if return to world map doesn't work, is to teleport self to somewhere else and then go to world map, in that order.
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