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Old June 13, 2020, 01:02   #81
Cuboideb
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With keymaps!

I've put these on the upper ribbon (blackguard): w + ^P R mb L U n ma [

Lower ribbon: i l e d g h

I manage playing the game with that. For longer list options I use the "up" arrow of the touch directionals (to the right like you) to cycle the list and get to the last items (I'm too lazy to display the condensed table).
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Old June 14, 2020, 14:13   #82
joeljpa
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It's quite interesting, just take three of us random ppl and we all play it so differently...given the multiple options.

A few other things I've noticed
  • You've added tooltips for the keys which have icons, but not the for the main keys. I know they might seem obvious but yea. For example, until reading one recent comment here, I didn't know that the preceding key in front of both the ribbons expands all the said ribbons keys till now! Whoa, useful! and I've played for more than a month. But yes, the first time I installed the app I did have to guess what they did and by trial and error. So tooltips would be good for a first-timer lest they get lost.
  • While on the above note, I'm assuming the corner most key in front of enter is ESC? If so, I barely use it, given the phone's back button suffices.
  • One important key I've noticed is missing...space. Important for scrolling down long msg screens. I noticed especially while inspecting artifacts with long descriptions. I've remapped the arrow keys centre key to space for that. The option of remapping the centre key pretty darn useful right now.
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Old June 14, 2020, 17:19   #83
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These two images perhaps can clarify the meaning of the special keys of the ribbon.

Ribbon Buttons

You can use the keymap editor to add the missing space bar (space is \s). Another option is to inspect the item, then press 'I' and move down. Found by chance.

Keymap Editor

I will include these on the online help of the game.

Last edited by Cuboideb; June 14, 2020 at 22:43.
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Old June 14, 2020, 22:34   #84
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Quote:
Originally Posted by joeljpa View Post
While on the above note, I'm assuming the corner most key in front of enter is ESC? If so, I barely use it, given the phone's back button suffices.
Some devices don't have a back button. The full soft keyboard has it too.

Last edited by Cuboideb; June 14, 2020 at 23:47.
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Old June 15, 2020, 18:24   #85
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Quote:
Originally Posted by joeljpa View Post
I've so far found one minor bug (updated to your latest version as of typing this). I use the default short style ribbon (I assume most would prefer this). I find pressing 'C' for the character screen and exiting fails to revert back to the default ribbon style, instead, it keeps the second style having all the possible keys. I'm forced to manually select "change ribbon style" in the quick settings each time I exit the Character screen.
Uploaded fix and minor changes
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Old June 15, 2020, 21:07   #86
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Cool! I've played for some time with the latest update.

Must say the Help file is good, I've learned more new things..again.
I didn't know we could drag and drop the directionals! neat. Quick-traveling via cursor on the right-hand side won't be a problem anymore. Some shortcuts in the full keyboard too will be useful for me.

Otherwise I think the help file is great for newcomers with those sections for each feature and the annotated images explaining the ribbon. Oh and found typo at "A long-press allowes" in the touch directional section.

I'm not sure what is the Dpad Trackball feature, this was referred to in the old Angroid project too if I recall. How do I use it if it's implemented? I tried following the instructions but don't even know what is a Dpad in this case. Pardon me if this is a stupid question lol. It talks about digging made easier for example?

Another thing I've yet to try is the profiles. I bet they'd be useful when I have made custom keymaps for each background, instead of editting them each time I start off with a new character, swap from Mage to Paladin etc?
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Old June 19, 2020, 22:24   #87
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Do you have any plans to ever port any Variants to Android as well? This is the best Mobile port of an ASCI roguelike I've ever seen and should be used as an example. I would love to see FAangband ported to Android someday (or FAangband 2 once Nick finishes it).
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Old June 22, 2020, 03:46   #88
Pete Mack
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Regression:
Doesn't work well in ascii mode. There are spaces between the wall '#' symbols, and the horizontal map distance is minimal.

Edit: compare and contrast splash screen vs gameplay:
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Last edited by Pete Mack; June 22, 2020 at 21:01.
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Old June 22, 2020, 19:16   #89
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Followup:
Allow smaller font.
Make "run" icon a toggle when hit twice (like caps vs lock), rather than a single command.
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Old June 27, 2020, 00:02   #90
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Thanks for the feedback!

I've fixed the width of the font in development. If you want a smaller font now you can turn off the 'duplicate tile size' option.



I'll try to fix some of the other problems you saw.
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