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Old December 10, 2010, 22:18   #11
Mangojuice
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Quote:
Originally Posted by RogerN View Post
Another possible oversight - Gorlim, betrayer of Barahir, has a ridiculously high armor class (120), which puts him well above the Serpent of Chaos. Isn't that a bit much for a depth 56 monster?
He's probably not the only one. I imported some monsters from V that weren't there before and some of them are simply on a different difficulty scale from what you should expect in Z+. Eol, the Dark Elf is another, and Maeglin is a third, but please mention any other specific cases you come across.
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Old December 11, 2010, 17:53   #12
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Just a side note - I haven't played Z+ before, just checking it out for the current competition, but the Vista crash-on-load bug also appears to affect Windows 7. I assume it's the same one anyway (you probably knew this already, but there you go).
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Old December 11, 2010, 20:29   #13
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Originally Posted by Chud View Post
Just a side note - I haven't played Z+ before, just checking it out for the current competition, but the Vista crash-on-load bug also appears to affect Windows 7. I assume it's the same one anyway (you probably knew this already, but there you go).
In case you missed the fix in one of the other threads, you can work around this problem by just deleting z+angband.ini before you launch the game.
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Old December 11, 2010, 21:40   #14
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Originally Posted by Chud View Post
Just a side note - I haven't played Z+ before, just checking it out for the current competition, but the Vista crash-on-load bug also appears to affect Windows 7. I assume it's the same one anyway (you probably knew this already, but there you go).
Hm. I had a friend test it out on windows 7 and he had no trouble. But regardless, I've found the bug and corrected it already for v 0.3.3. In the meantime, here's the workaround: every time you start the game up, delete the "z+angband.ini" file before you do. You'll have to bring your windows up again and position them where you want but the game won't crash.
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Old December 15, 2010, 05:21   #15
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So one more feature that will be coming in Z+ 0.3.3, which I had wanted to include but was hesitant to promise, is "competition mode."

Here's how competition mode works: it's a birth option. Whenever you load a dead character that was in competition mode, it starts you in exactly the same game state as you were originally in with two key exceptions: (1) you keep the monster memory from your dead ancestors, and (2) all object flavors are re-randomized.

A feature that was easy to add with the competition mode feature: when you load a *non* competition-mode character, it gives you the option of "rebirth" which means you can skip rolling your character and just start with exactly the same character.. but without competition-mode, the world will be a fresh random one.

Anyway, I'm willing to promise it now because I'm pretty sure I've gotten it working.
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Old December 15, 2010, 14:04   #16
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You are superior . Now what... a third consecutive Z+ comp???
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Old December 16, 2010, 01:10   #17
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Fine by me -- Z+ rocks.
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Old December 16, 2010, 04:19   #18
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Fine by me -- Z+ rocks.
*Grins* Thanks. This kind of comment helps me keep my development energy up.

Nick seemed to indicate he's open to a Z+ comp after the next release. What kind of character would people want to play?
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Old December 16, 2010, 23:25   #19
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Nick seemed to indicate he's open to a Z+ comp after the next release.
I try to keep a balance between variants for the comp (ie not just FA all the time...); that said, actually being sent a savefile is a huge bias factor in favour.

Comp 97 is planned to be V3.2, as it should be out by then (and there is a big bias toward V for comps). After that, it's dog eat dog again.
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Old December 17, 2010, 03:09   #20
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Not sure how well this would work, whether it would be a major change or not... but how about instead of having a Weapon and Shield slots, have main-hand and off-hand. Characters could wear a shield, use a secondary weapon, or use both hand slots for a two-hander.
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