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Old January 24, 2011, 06:39   #91
Lord Fell
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Question... if I downloaded 3.20 that's available now, would it be the same files as what I downloaded 3 weeks ago? Which is to say... have the reported bug/fixes been added to the file?
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Old January 24, 2011, 14:20   #92
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Question... if I downloaded 3.20 that's available now, would it be the same files as what I downloaded 3 weeks ago? Which is to say... have the reported bug/fixes been added to the file?
The game doesn't gain or lose bugs once it's been released; so for any given version, if you download that version five years later, it will be the same.
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Old January 25, 2011, 17:41   #93
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I'm sure this is a 'me problem', but I can't make head or tail of the Rephial trac. Is there a decipherable list of changes in the nightlies?

I'm playing OS X rev 296ffa6475 (21 Jan). I like the new tight-fisted shop owners: it's now necessary to think about what you need, whereas in previous revs money was effectively no object from very early in the game.

My query is that at CL25, and with a bodycount of 22 uniques, I've finally found my first two artifacts. I'm not complaining – I don't miss all those rubbish gauntlets – but was wondering if this was intentional, or whether I've just been unlucky?
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Old January 25, 2011, 17:44   #94
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My query is that at CL25, and with a bodycount of 22 uniques, I've finally found my first two artifacts. I'm not complaining – I don't miss all those rubbish gauntlets – but was wondering if this was intentional, or whether I've just been unlucky?
I'm pretty sure you've just been unlucky, AFAIK that stuff hasn't been changed.

There is definitely a lot of variance in expected # of artifacts seen by dlvl X though.
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Old January 25, 2011, 20:46   #95
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I'm pretty sure you've just been unlucky, AFAIK that stuff hasn't been changed.

There is definitely a lot of variance in expected # of artifacts seen by dlvl X though.
I can confirm that no changes to artifact drop rates have yet been made since 3.2

trac.rephial.org is the place to look for future plans (see the ToDiscuss link on the wiki front page), and for outstanding bugs/tickets, but it's not the place to look for changes that have already been made (unless you get quite sophisticated with your ticket queries). Better to go to http://github.com/angband/angband/commits/master and browse through the commits.
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Old January 27, 2011, 22:24   #96
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Cheers both.

Couple of things which I hadn't noticed prior to 296ffa6475 of 25 Jan (same rev code as 21 Jan?). Which isn't to say they're new, obviously.

a) I saw an awful lot of bad rings before I first got the option to '(destroy? ignore?) all rings that are bad'. Can't recall which ring gave me the option, but I think it was most likely a damage or accuracy.

b) If I run over an artifact when my inventory is full, it's signposted eg 'You have no room for The Long Sword' rather than 'a Long Sword'.

You'll gather from b) that the artifacts are now ticking along nicely.

Still not sure about 'repair item'. Repaired Mices and to a lesser extend Dogs are a *huge* boost in the early game.
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Old January 27, 2011, 22:30   #97
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Still not sure about 'repair item'. Repaired Mices and to a lesser extend Dogs are a *huge* boost in the early game.
I think Takkaria is committed to making those scrolls dungeon-only and much less common.
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Old January 28, 2011, 02:18   #98
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I think Takkaria is committed to making those scrolls [repair item] dungeon-only and much less common.
I read from somewhere that they were supposed to work only on artifacts.

IMO they are bad idea. Neat, but bad, if you understand what I mean.
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Old January 28, 2011, 03:40   #99
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I read from somewhere that they were supposed to work only on artifacts.
Restore Item will...

a. remove the 'movement penalty' from non-artifact armour (or at least remove the flag from the description)

b. NOT remove the penalty from artifact armour (or at least etc etc)

c. remain applicable to artifact armour at all times, even if there's nothing to repair

d. (I'm 99% certain) NOT restore damaged items to their former glory. I splashed acid on my helmet (ouch!) but, having removed the helmet, it didn't show up as being restorable.

So, as far as I can see, Repair Item will a) remove downsides from Mices and Dogs, b) remove movement penalties from non-artifact armour, and c) that's it.

***

Further to armour penalties, why is the 20lb Rohirrim penalty-less when the 6lb Thalkettoth set at –1?
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Old January 28, 2011, 04:22   #100
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I think I'll now retire until 3.3 is released; I hate to think how many hours I've played over the last three months.

> A mystic shield forms around your body!
> You feel resistant to (x4)
> Ungoliant, the Unlight breathes darkness.
> You are blind.
> Ungoliant, the Unlight mumbles powerfully.
> You are hit by something!
> You die.


The stupid thing was a) I knew she was there, and b) despite knowing she was there, all by herself, I was still wearing my ESP hat rather than my Night'n'Day hat. Although I think that would only have clarified what actually killed me.

HP 641 to –189 in an instant. That's some stinky breath.
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