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Swordsman
Join Date: Dec 2009
Location: Dallas, Texas, USA
Posts: 436
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Oposband 0.3 Release
Oposband 0.3.0 "Break the world"
(Latest version 0.3.6) Windows binary: https://github.com/EpicMan/Oposband/...band-0.3.6.zip Source on Github: https://github.com/EpicMan/Oposband/releases/tag/0.3.6 Major changes: -Probing & ID spells and abilities replaced with other abilities. -Can use 'x' at birth screen to fully randomize character, and 'S' to randomize sex -Modified weapon and body armor lists. Many redundant items were removed, names were shuffled around. A few more axe and dagger weapons added. New options (default): -Show damage numbers in combat (on), improved message flow and no longer affects score. -Use XP modifiers as score penalties (or bonuses for < 100%) instead of XP requirements (on). If on all players have a 150% XP modifier (which is lower than the average 190% of normal scores). Replaced smart_learn option. -No ID (OFF): all items begin the game IDed, all flavors known, etc. All of the normal ID mechanics are still there but now useless. Minor changes: -Heaven dungeon is now City of Amber -Hell dungeon is now Nether Realm (maybe should be Courts of Chaos instead? Then stairway to hell monster could be the Black Road). -Launchers of Accuracy replaced with Infravision-granting Launchers of Keen Sight -Priests' water potions are holy water potions and are better for them when quaffed or thrown. -Water hounds renamed/recolored Acid hounds and new Water hounds added that resist and shoot water. Last edited by EpicMan; June 4, 2020 at 05:37. Reason: Updating links to 0.3.6 |
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