Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old May 28, 2019, 12:15   #1
NightLizard
Rookie
 
Join Date: Dec 2018
Posts: 20
NightLizard is on a distinguished road
Does not resist...

Let me start by saying that I really really appreciate how the monster display has improved with showing average damage, relative speed, to-hit percentages and colourization. It really makes it so much easier to analyze monsters!

There's one thing that still bothers me though. Why is it that we display what a monster doesn't resist? I mean, obviously that is just the rest of the elements, a monster either resist or does not resist an element. Also, it is so close to the list of what it resists *and* it is in the same colour! It often makes me read it over and over again to make sure I got it right.

My suggestion is to remove the "does not resist"-list (this would also make the monster display shorter) or at the very least show the "does not resist" elements in a different colour.

What do you say?
NightLizard is offline   Reply With Quote
Old May 28, 2019, 13:01   #2
Mondkalb
Knight
 
Mondkalb's Avatar
 
Join Date: Apr 2007
Posts: 936
Mondkalb is on a distinguished road
The "does not resist" part is important information if you don't (yet) have full knowledge of the monster to plan your attacks.
Mondkalb is offline   Reply With Quote
Old May 28, 2019, 13:18   #3
NightLizard
Rookie
 
Join Date: Dec 2018
Posts: 20
NightLizard is on a distinguished road
Ah... of course, I didn't think of that since I play with full monster memory. But it is still reasonable to show it in a different colour then?

Edit:
hm... maybe this is more variant teritorry, but just brainstorming a bit here. What if the monster display was something more like the player C-screen, where an unknown element would be a question mark, and then + and - for resists and weakness? I think that would be much more readable.

Last edited by NightLizard; May 28, 2019 at 13:29.
NightLizard is offline   Reply With Quote
Old May 28, 2019, 15:51   #4
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,772
Derakon is on a distinguished road
Quote:
Originally Posted by NightLizard View Post
Ah... of course, I didn't think of that since I play with full monster memory. But it is still reasonable to show it in a different colour then?

Edit:
hm... maybe this is more variant teritorry, but just brainstorming a bit here. What if the monster display was something more like the player C-screen, where an unknown element would be a question mark, and then + and - for resists and weakness? I think that would be much more readable.
There have been various proposals to make a "monster memory grid" that displays information in a more visual way instead of as a big paragraph of data. I don't remember any of the proposals making it past the mock-up phase though. You're more than welcome to make an attempt yourself.
Derakon is offline   Reply With Quote
Old May 28, 2019, 16:13   #5
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,974
wobbly is on a distinguished road
Quote:
Originally Posted by Derakon View Post
There have been various proposals to make a "monster memory grid" that displays information in a more visual way instead of as a big paragraph of data. I don't remember any of the proposals making it past the mock-up phase though. You're more than welcome to make an attempt yourself.
There's always this way from PCB & its forks:

http://angband.oook.cz/screen-show.php?id=4630
wobbly is online now   Reply With Quote
Old May 28, 2019, 16:17   #6
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,772
Derakon is on a distinguished road
Quote:
Originally Posted by wobbly View Post
There's always this way from PCB & its forks:

http://angband.oook.cz/screen-show.php?id=4630
Aha, I guess it does get substantially easier if you don't constrain yourself to fitting in an 80x24 grid!
Derakon is offline   Reply With Quote
Old May 28, 2019, 16:48   #7
NightLizard
Rookie
 
Join Date: Dec 2018
Posts: 20
NightLizard is on a distinguished road
Ah yeah, I've seen that and I would love for that to be in vanilla! But how do these variants handle "unknown" resists then? Maybe not at all?
NightLizard is offline   Reply With Quote
Old May 29, 2019, 07:48   #8
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,974
wobbly is on a distinguished road
It doesn't. Just the vulnerabilities. I like the does not resist bit. I don't play with full monster memory & it's nice to know that I've tried something and it works.
wobbly is online now   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Resist Screen Confusion spacepenguin Vanilla 3 April 8, 2019 19:50
Regarding Temporary Resist indicators Ingwe Ingweron Vanilla 22 July 12, 2016 10:25
Resist system Jungle_Boy Development 65 August 30, 2011 03:10
Resist question... Fendell Orcbane Vanilla 2 June 1, 2010 09:49
Resist Poison z118 Vanilla 1 January 7, 2010 14:01


All times are GMT +1. The time now is 17:49.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.