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#1 |
Adept
Join Date: Mar 2008
Posts: 133
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Early Priest Survival
Hey guys, how do you survive long enough as a priest to get Orb of Draining? Do you buy a bow to kill enough mobs to get to 11? Or are you trying to melee? Melee seems a stretch as it is tough to get more than 1 blow per round early on. But as a dwarf priest, my archery is pretty lousy. If ranged is the way to go, would you settle for a short bow if no regular bows are available?
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#2 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Go melee. There's no way to get more than 1 blow/round (maaaaybe a half-troll could get 1.6), so just get the biggest weapon you can. A 2d4 mace deals comparable damage to 2 1d4 dagger strikes, after all. Bless and Heroism can help you actually hit things.
I haven't tried doing early archery; my expectation is that it wouldn't be sufficient on its own because your accuracy would be too low and enemies would end up in your face anyway. But it could be useful for softening up enemies prior to dealing with them in melee. Also consider wands. Wands of Magic Missile can do good damage early on. Again, they can't provide all of your offense, but if you can chop 75% of a unique's health off with them, then the rest should be doable in melee. |
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#3 |
Knight
Join Date: Jan 2008
Posts: 526
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For the very very early game, don't forget throwing flasks of oils does 3d4 (I think?) damage. It was my fang&grip killer.
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#4 |
Swordsman
Join Date: May 2012
Posts: 296
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I typically go stick with melee for most things with priests, however you sometimes have to be careful about the battles you pick. An early game priest is not the sort of class that can thoughtlessly bash through the dungeon. Finding some decent ego ammo with a decent +hit will make uniques much easier to take down. If I don't find any, I tend to skip most uniques until after orb of draining becomes reliable to cast.
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#5 |
Adept
Join Date: Jan 2011
Posts: 129
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I have been using slings as range weapon, especially those who are running away...
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#6 |
Apprentice
Join Date: Oct 2012
Posts: 75
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As I already said in another thread I highly advise to choose any kind of distance attack over hand to hand melee. Magic devices, bows (enchanted if possible), flasks of oil. Don't allow monster to touch you and you'll never get in trouble. Phase door is your friend.
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#7 |
Adept
Join Date: Feb 2009
Posts: 231
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When playing no selling, what is the best choice for starting weapon for a priest? I usually find my money is best spent on either a ball and chain (2D4) or a quarterstaff (1d9). Both have the same average damage, but obviously there is a larger spread for the quarterstaff. Any opinions as to which is better to start with?
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#8 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Cast gained spells ASAP, even when you don't need to. That XP you gain from casting spells brings you to next clvl fast (exception: portal. Teleportation is never good idea unless you absolutely need to). Use bless before fighting. That extra +5 AC and +10 to hit means a lot at early game. And just like mage, be prepared to run away. |
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#9 | |
Adept
Join Date: Jan 2011
Posts: 129
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Quote:
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#10 |
Adept
Join Date: Mar 2008
Posts: 133
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Thanks for the replies. I never thought of using a heavy blunt weapon. I've been using a bow that I bought and it has worked surprisingly well.
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