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Old July 23, 2018, 00:00   #21
wobbly
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Join Date: May 2012
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Posts: 1,685
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Code:
  [Angband 4.1.2 Character Dump]

 Name   Runa         Age             20          Self  RB  CB  EB   Best
 Race   Human        Height        6'6"   STR:     17  +0  +0  +0     17
 Class  Ranger       Weight     9st 0lb   INT:     10  +0  +2  +0     12
 Title  Runner       Turns used:          WIS:     10  +0  -2  +0      8
 HP     14/14        Game           101   DEX:     18  +0  +1  +0  18/10
 SP     0/0          Standard        10   CON:     10  +0  -1  +0      9
                     Resting          0

 Level                  1    Armor        [0,+2]    Saving Throw     30%
 Cur Exp                0                           Stealth         Fair
 Max Exp                0    Melee        1d1,+2    Disarm - phys.   34%
 Adv Exp               13    To-hit        19,+3    Disarm - magic   22%
                             Blows      1.4/turn    Magic Devices     34
 Gold                  21                           Searching        16%
 Burden           30.2 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight      -83.7 lb    To-hit        25,+3    Speed         Normal
 Max Depth           Town    Shots        0/turn

 You are one of several children of a Serf.  You are the black sheep of
 the family.  You have green eyes, curly black hair, and an average
 complexion.


rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.............


  [Character Equipment]

f) a Wooden Torch (5000 turns)
     An inheritance from your family
     
     Radius 1 light.
     




  [Character Inventory]

a) a Ration of Food
b) a Dagger (1d4) (+0,+0)
     Bought from a store
     
     Combat info:
     1.4 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +1 DEX you would get 1.6 blows
     Average damage/round: 6.3.
     
c) a Tulwar (2d4) (+0,+0)
     Bought from a store
     
     Combat info:
     1.1 blows/round.
     With +2 STR and +0 DEX you would get 1.4 blows
     With +0 STR and +1 DEX you would get 1.2 blows
     Average damage/round: 8.3.
     
d) a Pike (2d5) (+0,+0)
     Bought from a store
     
     Combat info:
     1.1 blows/round.
     With +3 STR and +0 DEX you would get 1.4 blows
     With +0 STR and +1 DEX you would get 1.2 blows
     Average damage/round: 9.7.
     




  [Character Quiver]



[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
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Old July 23, 2018, 00:01   #22
wobbly
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Join Date: May 2012
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Posts: 1,685
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Code:
  [Angband 4.1.2 Character Dump]

 Name   Sneak        Age             18          Self  RB  CB  EB   Best
 Race   Kobold       Height        2'6"   STR:     14  -1  +0  +0     13
 Class  Rogue        Weight     4st 7lb   INT:     14  -1  +1  +0     14
 Title  Vagabond     Turns used:          WIS:     10  +0  -3  +0      7
 HP     14/14        Game           161   DEX:     18  +2  +3  +0  18/50
 SP     0/0          Standard        16   CON:     10  +2  -1  +0     11
                     Resting          0

 Level                  1    Armor        [8,+3]    Saving Throw     29%
 Cur Exp                0                           Stealth    Very Good
 Max Exp                0    Melee        2d4,+0    Disarm - phys.   62%
 Adv Exp               14    To-hit        19,+4    Disarm - magic   58%
                             Blows      1.4/turn    Magic Devices     39
 Gold                   2                           Searching        31%
 Burden           37.9 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight      -52.0 lb    To-hit        26,+4    Speed         Normal
 Max Depth           Town    Shots        0/turn

 You are the largest of a litter of 5 pups. Your father was a hunter,
 and your mother was a prisoner of war. You have light brown eyes, a
 dark brown hide, and small, sharp teeth.


rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............+ pFear:.............
rLite:............. pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.............


  [Character Equipment]

a) a Mace (2d4) (+0,+0)
     Bought from a store
     
     Combat info:
     1.4 blows/round.
     With +6 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +1 DEX you would get 1.6 blows
     Average damage/round: 7.3.
     
f) a Wooden Torch (5000 turns)
     An inheritance from your family
     
     Radius 1 light.
     
g) Soft Leather Armour [8,+0]
     An inheritance from your family
     




  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) 2 Rations of Food
c) a Scroll of Word of Recall
d) 2 Wooden Torches (5000 turns)
     An inheritance from your family
     
     Radius 1 light.
     
e) a Dagger (1d4) (+0,+0)
     An inheritance from your family
     
     Combat info:
     2.0 blows/round.
     With +6 STR and +0 DEX you would get 2.7 blows
     With +2 STR and +1 DEX you would get 2.3 blows
     With +0 STR and +3 DEX you would get 2.3 blows
     Average damage/round: 5.
     
f) a Spear (1d6) (+0,+0)
     Bought from a store
     
     Combat info:
     2.0 blows/round.
     With +7 STR and +0 DEX you would get 2.3 blows
     With +6 STR and +1 DEX you would get 2.3 blows
     With +0 STR and +3 DEX you would get 2.3 blows
     Average damage/round: 7.
     




  [Character Quiver]



[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
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Old July 23, 2018, 00:01   #23
wobbly
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Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,685
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Code:
 [Angband 4.1.2 Character Dump]

 Name   Speedy       Age             30          Self  RB  CB  EB   Best
 Race   Half-Troll   Height        7'4"   STR:     18  +4  +3  +0  18/70
 Class  Warrior      Weight    17st 4lb   INT:     10  -4  -2  +0      4
 Title  Rookie       Turns used:          WIS:     10  -2  -2  +0      6
 HP     21/21        Game           201   DEX:     17  -4  +2  +0     15
 SP     0/0          Standard        20   CON:     10  +3  +2  +0     15
                     Resting          0

 Level                  1    Armor        [0,+1]    Saving Throw     11%
 Cur Exp                0                           Stealth          Bad
 Max Exp                0    Melee        1d6,+4    Disarm - phys.   23%
 Adv Exp               12    To-hit        31,+2    Disarm - magic   16%
                             Blows      3.1/turn    Magic Devices     10
 Gold                  47                           Searching         2%
 Burden           23.0 lb    Shoot to-dam     +0    Infravision    30 ft
 Overweight     -156.9 lb    To-hit        16,+2    Speed         Normal
 Max Depth           Town    Shots        0/turn

 Your father was a Stone-Troll Warrior.  You have puke-yellow eyes,
 oily sea-weed green hair, and blue scabby skin.



rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............+ Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.............


  [Character Equipment]

a) a Spear (1d6) (+0,+0)
     Bought from a store
     
     Combat info:
     3.1 blows/round.
     With +1 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +2 DEX you would get 3.4 blows
     Average damage/round: 23.4.
     
f) a Wooden Torch (5000 turns)
     An inheritance from your family
     
     Radius 1 light.
     




  [Character Inventory]

a) a Ration of Food
b) a Flail (2d6) (+0,+0)
     Bought from a store
     
     Combat info:
     1.6 blows/round.
     With +3 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 18.5.
     




  [Character Quiver]



[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
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Old July 23, 2018, 00:02   #24
wobbly
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Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,685
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Code:
 [Angband 4.1.2 Character Dump]

 Name   Zap          Age             29          Self  RB  CB  EB   Best
 Race   Hobbit       Height       2'10"   STR:     16  -2  -3  +0     11
 Class  Mage         Weight    3st 10lb   INT:     16  +2  +3  +0  18/30
 Title  Novice       Turns used:          WIS:     10  +1  +0  +0     11
 HP     7/7          Game           131   DEX:     16  +3  +0  +0  18/10
 SP     2/2          Standard        13   CON:     12  +2  -2  +0     12
                     Resting          0

 Level                  1    Armor        [0,+2]    Saving Throw     49%
 Cur Exp                0                           Stealth    Very Good
 Max Exp                0    Melee        2d5,+0    Disarm - phys.   49%
 Adv Exp               14    To-hit         8,+3    Disarm - magic   55%
                             Blows      1.1/turn    Magic Devices     58
 Gold                  65                           Searching        17%
 Burden           35.0 lb    Shoot to-dam     +0    Infravision    40 ft
 Overweight      -42.9 lb    To-hit        13,+3    Speed         Normal
 Max Depth           Town    Shots        0/turn

 You are one of several children of a Hobbit Tavern Owner.  You are a
 credit to the family.  You have brown eyes, straight black hair, and
 an average complexion.


rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:............+

Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.............


  [Character Equipment]

a) a Long Sword (2d5) (+0,+0)
     Bought from a store
     
     Combat info:
     1.1 blows/round.
     With +12 STR and +0 DEX you would get 1.4 blows
     With +0 STR and +1 DEX you would get 1.2 blows
     Average damage/round: 7.2.
     
f) a Wooden Torch (5000 turns)
     An inheritance from your family
     
     Radius 1 light.
     




  [Character Inventory]

a) a Ration of Food
b) an Awl-Pike (1d8) (+0,+0)
     Bought from a store
     
     Combat info:
     1.1 blows/round.
     With +13 STR and +0 DEX you would get 1.4 blows
     With +0 STR and +1 DEX you would get 1.2 blows
     Average damage/round: 5.4.
     
c) a Whip (1d3) (+0,+0)
     Bought from a store
     
     Combat info:
     1.1 blows/round.
     With +7 STR and +0 DEX you would get 1.4 blows
     With +0 STR and +1 DEX you would get 1.2 blows
     Average damage/round: 2.3.
     




  [Character Quiver]



[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
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Old July 23, 2018, 09:45   #25
PowerWyrm
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With this system, I guess you have to look up at the weapon description to see which stat, STR or DEX, will benefit the most when raised, make a pit stop at 750ft and scum for the corresponding potion (brawn vs nimbleness), hoping you don't get many decreases with the other stat.
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Old July 23, 2018, 12:02   #26
wobbly
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Quote:
Originally Posted by PowerWyrm View Post
With this system, I guess you have to look up at the weapon description to see which stat, STR or DEX, will benefit the most when raised, make a pit stop at 750ft and scum for the corresponding potion (brawn vs nimbleness), hoping you don't get many decreases with the other stat.
possibly but I suspect not. The curves tuck back towards the edges, it still moves fastest down the TL -> BR corners and starts turning back along the TR -> BL. At some pt str is going to be king through the way the damage bonus gets multiplied by the blows. Plus I never removed the old dagger pattern warriors have, I just bumped some combinations that used to be hell into survivability. You could be hit with the old nexus swap and still find something viable with the right weapon.

Plus it has to flex back into the old system somewhere around 2.5 blows, just because the old table starts bending & you start hitting exponential strs. It gets harder to do radial curves with an already bent line.

Edit: Oh yeah, didn't read that properly. Maybe. I still think the str bonuses start ruling above a point

Last edited by wobbly; July 23, 2018 at 12:10.
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Old July 23, 2018, 17:42   #27
wobbly
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So you can bend the corners a little more right up to where it flexs, I don't know what the flex is for so I don't want to touch it. Note I haven't tried to see what this does:

Code:
static const int blows_table[12][12] =
{
	/* P */
   /* D:   0,   1,   2,   3,   4,   5,   6,   7,   8,   9,   10,  11+ */
   /* DEX: 3,   10,  17,  /20, /40, /60, /80, /100,/120,/150,/180,/200 */

	/* 0  */
	{  100, 90, 85,  80,  70,  60,  55,  42,  35,  30,  25,  23 },

	/* 1  */
	{  90,  85,  70,  60,  50,  50,  42,  35,  30,  25,  23,  21 },

	/* 2  */
	{  85,  70,  60,  50,  50,  42,  35,  30,  26,  23,  21,  20 },

	/* 3  */
	{  80,  60,  50,  42,  42,  36,  32,  28,  25,  22,  20,  19 },

	/* 4  */
	{  75,  50,  50,  42,  36,  33,  28,  25,  23,  21,  19,  18 },

	/* 5  */
	{  65,  50,  42,  36,  33,  30,  27,  24,  22,  21,  19,  17 },

	/* 6  */
	{  55,  42,  36,  33,  30,  27,  25,  23,  21,  20,  18,  17 },

	/* 7  */
	{  42,  40,  33,  30,  28,  26,  24,  22,  20,  19,  18,  17 },

	/* 8  */
	{  40,  33,  30,  28,  26,  24,  22,  21,  20,  19,  17,  16 },

	/* 9  */
	{  35,  32,  29,  26,  24,  22,  21,  20,  19,  18,  17,  16 },

	/* 10 */
	{  34,  30,  27,  25,  23,  22,  21,  20,  19,  18,  17,  16 },

	/* 11+ */
	{  33,  29,  26,  24,  22,  21,  20,  19,  18,  17,  16,  15 },
   /* DEX: 3,   10,  17,  /20, /40, /60, /80, /100,/120,/150,/180,/200 */
};
The 1st line you have to be really careful with because that '0' pt is the hobbit mage above no matter what weapon weight. It's also a half troll warrior with a heavy enough weapon.

Last edited by wobbly; July 23, 2018 at 18:42.
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Old July 23, 2018, 19:29   #28
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Ok Rolyn the standard roller is my new dummy. Looks like reasonable stats except straight away the game punishes you because maces aren't a sane weight or apparently you're not meant to play the game this way. Ok somethings not right, looks like it's incompatible with 4.1.3 or I mucked something.

Code:
 [Angband 4.1.3 Character Dump]

 Name   Rolyn        Age             42          Self  RB  CB  EB   Best
 Race   Dwarf        Height        4'6"   STR:     14  +2  -1  +0     15
 Class  Priest       Weight    8st 13lb   INT:     13  -3  -3  +0      7
 Title  Acolyte      Turns used:          WIS:     15  +2  +3  +0  18/20
 HP     55/55        Game         40186   DEX:     11  -2  -1  +0      8
 SP     9/12         Standard      4030   CON:     15  +2  +1  +0     18
                     Resting         25

 Level                  7    Armor        [4,+0]    Saving Throw     52%
 Cur Exp              231                           Stealth          Bad
 Max Exp              231    Melee        2d4,+0    Disarm - phys.   35%
 Adv Exp              280    To-hit        25,+0    Disarm - magic   34%
                             Blows      1.0/turn    Magic Devices     46
 Gold                 441                           Searching        21%
 Burden           73.0 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight      -28.9 lb    To-hit        16,+0    Speed         Normal
 Max Depth      400' (L8)    Shots        1/turn

 You are a dwarf priest standard roller. You roll




rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:............+
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:............+
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.............


  [Character Equipment]

a) a Mace (2d4) (+0,+0)
     An inheritance from your family
     
     Combat info:
     You are too weak to use this weapon.
     1.0 blow/round.
     With +17 STR and +0 DEX you would get 1.1 blows
     With +6 STR and +7 DEX you would get 1.1 blows
     Average damage/round: 3.
     
b) a Sling (x2) (+0,+0)
     Found lying on the floor at 100 feet (level 2)
     
f) a Wooden Torch (820 turns)
     An inheritance from your family
     
     Radius 1 light.
     
g) a Robe [2,+0]
     Dropped by a small kobold at 200 feet (level 4)
     
j) a Hard Leather Cap [2,+0]
     Dropped by an acolyte at 250 feet (level 5)
     




  [Character Inventory]

a) 4 Holy Books of Prayers [Beginners Handbook] {@m1}
b) a Holy Book of Prayers [Words of Wisdom] {@m2}
c) 11 Rations of Food
d) a Flask of oil
e) 3 Potions of Cure Light Wounds {@q1}
f) a Potion of Boldness
g) a Potion of Infravision
h) 2 Potions of Slime Mold Juice
i) 3 Scrolls of Phase Door
j) a Scroll of Treasure Detection
k) a Scroll of Detect Invisible
l) 3 Scrolls of Blessing
m) a Scroll of Monster Confusion
n) a Wand of Confuse Monster (4 charges)
o) 3 Wooden Torches (5000 turns)
     Radius 1 light.
     
p) a Dagger (1d4) (+0,+0)
     Found lying on the floor at 150 feet (level 3)
     
     Combat info:
     1.0 blow/round.
     With +9 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +7 DEX you would get 1.1 blows
     Average damage/round: 0.
     
q) a Whip (1d3) (+0,+0)
     Bought from a store
     
     Combat info:
     1.0 blow/round.
     With +9 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +7 DEX you would get 1.1 blows
     Average damage/round: 0.
     




  [Character Quiver]

0) 27 Arrows (1d4) (+0,+0)
1) 20 Arrows (1d4) (+5,+5)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
         4      0'  -- Note: you are too weak to use this weapon
       485     50'  Reached level 2
      1605     50'  Reached level 3
      1930    150'  Reached level 4
      2670    100'  Reached level 5
      3612    200'  Reached level 6
      3747    250'  Reached level 7


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)

Last edited by wobbly; July 23, 2018 at 19:43.
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Old July 24, 2018, 09:08   #29
PowerWyrm
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It's just that you have 8 DEX
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Old July 24, 2018, 12:42   #30
wobbly
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Ah ok that explains it. So there's a minimum dex for weight and random dwarf priest can fall under it for mace? Seems not good to me. It not just the standard roller, which should work: always been part of the game, serves like a random choice some games have. It's also a limit on how big a variation you can have in races etc.

So currently what does that bad range serve? Stat drain? Maybe some cursed stuff? I'll go through the lot of them including weight. Not sure what I'll do with them in the end. Maybe throw it into a coffee break angband, I probably need to know how most of the vanilla stuff works.
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