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Old May 17, 2007, 15:16   #31
Leon Marrick
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Quote:
Originally Posted by Rasit View Post
lol, I just raised my weapon smiting to 31 and used my only chunk of copper to make a long sword. Guess what I got.

A vorpal longsword +6 +6 , I have no idea what vorpal effect does in this game but I am hoping it does something similar as in D&D (perhaps extra critical hits?)

[edit] A enemy that used to take 4 - 8 hits to kill now goes down in 1 or 2 hits [/edit]
My goodness. I did not realize vorpal swords could make such a difference. Looks like the RNG decided to stop tormenting you.

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Leon, why is that btw? I would have thought that digging mineral veins would be an obvious way to add mineral chunks. Even if its on average 1-2 per level, it'd make the patience required to dig them out worthwhile.

And spending forever tunneling is a great way to regenerate monsters...p
I'm not sure I want to encourage endless digging. But I've added this to the ideas list anyway and will think about it.
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Old May 17, 2007, 15:49   #32
Chryana
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cannot run sdl version so far

I think the problem I have was mentioned once on rgra, but I didn't see any fix for it, so I'll mention it again. I can compile the sdl version of sangband, but I can't run it. It opens a black screen that fills the whole screen for a second, and then it ends, and makes no config.txt. I don't know why. My OS is Kubuntu, if this is any help. Any advice on how to fix this would be appreciated.
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Old May 17, 2007, 16:25   #33
CJNyfalt
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Quote:
Originally Posted by Chryana View Post
I think the problem I have was mentioned once on rgra, but I didn't see any fix for it, so I'll mention it again. I can compile the sdl version of sangband, but I can't run it. It opens a black screen that fills the whole screen for a second, and then it ends, and makes no config.txt. I don't know why. My OS is Kubuntu, if this is any help. Any advice on how to fix this would be appreciated.
Strange. Which version of SDL, SDL_ttf and Kubuntu?
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Old May 17, 2007, 16:46   #34
Chryana
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cannot run sdl version so far

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Originally Posted by CJNyfalt View Post
Strange. Which version of SDL, SDL_ttf and Kubuntu?
I am using
libsdl1.2debian 1.2.11-7ubuntu1
libsdl1.2debian-alsa 1.2.11-7ubuntu1
libsdl-ttf1.2 version 1.2.2-7

and I am running Kubuntu 7.04 Feisty Fawn.
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Old May 17, 2007, 17:32   #35
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Quote:
Originally Posted by Chryana View Post
I am using
libsdl1.2debian 1.2.11-7ubuntu1
libsdl1.2debian-alsa 1.2.11-7ubuntu1
libsdl-ttf1.2 version 1.2.2-7

and I am running Kubuntu 7.04 Feisty Fawn.
Well, the only difference with my system is that I use libsdl-ttf2.0
Try to install:
libsdl-ttf2.0-0
libsdl-ttf2.0-dev
and rebuild

If that doesn't help, report the following:
- if you use a 3D desktop (Beryl or Compiz) or the normal KDE window manager.
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Old May 17, 2007, 20:27   #36
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can run sdl version now

That fixed it! Thank you
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Old May 17, 2007, 23:24   #37
Fuma
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Hmm... It seems that either my display is strange, or the display code of Sangband needs some polishing.

New bugs I spotted:

- The 'Q' key just quits the game istead of commiting suicide.
- When you delete save files from the game ('C' and backspace to delete) the display doesn't refresh.


Now to the tests you asked me to do.
I make a clean install every time I try the new version. (Even did another one before bughunting today just to make sure) So unless Sangband uses some files outside the install folder, all the files are untouched and freshly extracted.
I think you meant "The Weapons Smith" but just to make sure I changed both. The glitch prevails. Although I noticed something else which is quite interesting.
It seems that if the "glitch line" is long enough for the player to stand in it (or anything else, for that matter) it's "ghost" is shown a few squares to the left.
Here are screenshots of it:
First thing I saw as I spawned - http://shrew.yi.org/~fuma/sangband/ohmy.jpg
After going all the way to the left, redrawing the screen (^R) and going up&down (to make my @ visible) - http://shrew.yi.org/~fuma/sangband/ohmy2.jpg
After going one step to the left and doing the same as above (even with a lit tourch the game just redraws the "black space" over my @ so I have to go up, then down for @ to be shown) - http://shrew.yi.org/~fuma/sangband/ohmy3.jpg
After going all the way to the right and doing the same as before - http://shrew.yi.org/~fuma/sangband/ohmy4.jpg
To be sure about whether the strange "ghost cloning" was caused by the change to visuals I made, I started a new character and it's not influenced by visuals changes - http://shrew.yi.org/~fuma/sangband/again.jpg

Also after some window is displayed over the "black space" the item weight stays shown in the "black space".

Seems like it's not the '3' to be the problem, as in the help files it's displayed properly.
Although the ascii *is* to blame, because after I choose 16x16 full graphics from User Interface which is further called Display & Multimedia Options, the problem was gone.

I am using Windows XP and the standard windows executable with sound 'n stuff.

Excuse me for the very long and chaotic post. Maybe we should discuss this with Leon in private messages.
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Old May 18, 2007, 07:09   #38
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Originally Posted by Fuma View Post
Although the ascii *is* to blame, because after I choose 16x16 full graphics from User Interface which is further called Display & Multimedia Options, the problem was gone.
Does switching to another font helps?
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Old May 18, 2007, 09:28   #39
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Quote:
Originally Posted by CJNyfalt View Post
Does switching to another font helps?
Yes, the pure ASCII setting also fixes it.
Hmm.. font problem? I don't think that could be caused by me having installed support for japanese characters in my windows box?
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Old May 18, 2007, 22:09   #40
Leon Marrick
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The status screen does not properly display in the latest hotfix (the new window overlapping code didn't handle that particular case correctly). This will be fixed in the final v1 release.
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