Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old December 18, 2017, 18:14   #141
luneya
Adept
 
Join Date: Aug 2015
Posts: 170
luneya is on a distinguished road
Quote:
Originally Posted by PowerWyrm View Post
Easily found... no up stairs were generated by alloc_stairs() on the next level, which of course was problematic when going downstairs. Checking V code, this should not happen in V because alloc_stairs() is coded slightly differently and doesn't allow the case.
Which is one of the reasons why I suggested that if we want to do safe player placement, the best way to do that is to leave alloc_stairs unchanged from 4.1.0, and instead place the player without any regard to stairs at all, generating an extra stairs at the player location in the case where the player arrived by connected stairs.

An additional benefit of reverting to the old alloc_stairs code is that the stairs could be placed anywhere on the level, so the player can't metagame the stair placement code in hunting for downstairs.
luneya is offline   Reply With Quote
Old December 19, 2017, 10:32   #142
PowerWyrm
Veteran
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,274
PowerWyrm is on a distinguished road
As mentioned in another thread, randart jewelry which fire stuff will not ask for a direction until completely IDed. IMO it should do so as soon as the effect is known, basically after the first activation.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old December 19, 2017, 21:03   #143
luneya
Adept
 
Join Date: Aug 2015
Posts: 170
luneya is on a distinguished road
Quote:
Originally Posted by PowerWyrm View Post
As mentioned in another thread, randart jewelry which fire stuff will not ask for a direction until completely IDed. IMO it should do so as soon as the effect is known, basically after the first activation.
Interestingly, I did NOT encounter this bug with the not-fully-ID'd ring of digging that I mentioned earlier in the thread; I had full ability to control the stone-to-mud bolt despite the item remaining "marble ring." Moreover, it worked fine for both the original cursed digging ring, and the uncursed digging ring that I later found (and which still remained "marble ring" despite all of its runes being known). So if there is a remarkable bug to be found, it must be specific to the elemental rings. But hopefully, it's not an issue, as the change to make these rings known once their base runes are discovered should render this bug report irrelevant.
luneya is offline   Reply With Quote
Old December 19, 2017, 21:18   #144
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 52
Posts: 6,853
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by luneya View Post
Interestingly, I did NOT encounter this bug with the not-fully-ID'd ring of digging that I mentioned earlier in the thread; I had full ability to control the stone-to-mud bolt despite the item remaining "marble ring." Moreover, it worked fine for both the original cursed digging ring, and the uncursed digging ring that I later found (and which still remained "marble ring" despite all of its runes being known). So if there is a remarkable bug to be found, it must be specific to the elemental rings. But hopefully, it's not an issue, as the change to make these rings known once their base runes are discovered should render this bug report irrelevant.
In fact, my first fix to the "Band of &Band~" problem could have potentially introduced this bug (along with others). Now that that fix has been fixed it should be fixed
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old December 20, 2017, 09:34   #145
PowerWyrm
Veteran
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,274
PowerWyrm is on a distinguished road
Quote:
Originally Posted by luneya View Post
Interestingly, I did NOT encounter this bug with the not-fully-ID'd ring of digging that I mentioned earlier in the thread; I had full ability to control the stone-to-mud bolt despite the item remaining "marble ring." Moreover, it worked fine for both the original cursed digging ring, and the uncursed digging ring that I later found (and which still remained "marble ring" despite all of its runes being known). So if there is a remarkable bug to be found, it must be specific to the elemental rings. But hopefully, it's not an issue, as the change to make these rings known once their base runes are discovered should render this bug report irrelevant.
The bug doesn't involve IDing the flavor of activatable jewelry, this is now fixed. It involves firing randomly until you have completely IDed the item. It doesn't happen with regular items, as the only ones concerned are the elemental rings, and since the only unknown property (resist element) is immediately learned as the ring activates for temporary resistance, you will have the ring IDed after the first try. Even if it's cursed, because curses now don't wount towards ID for jewelry. So the problem can only happen for randart rings and amulets with a targetable activation.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old December 20, 2017, 13:34   #146
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 52
Posts: 6,853
Donated: $60
Nick is on a distinguished road
OK, new builds up (or nearly so) with a fix to the artifact direction thing. Let me know if there are any further problems with this or anything else.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old December 20, 2017, 23:25   #147
jevansau
Adept
 
Join Date: Jan 2009
Age: 59
Posts: 125
jevansau is on a distinguished road
Build 2b9b84fd - no-selling - cannot donate a war hammer (3d3) (+6, +2) {??} with no known runes or curses to either the Temple or the Weapon Smiths.
jevansau is offline   Reply With Quote
Old December 21, 2017, 00:39   #148
Sky
Knight
 
Join Date: Oct 2016
Location: somewhere on the south coast
Age: 45
Posts: 889
Sky is on a distinguished road
This always applies when the curse makes the item value go to 0 or lower.
__________________
"i can take this dracolich"
Sky is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Bugs and issues in 4.1.0 Nomad Vanilla 497 November 16, 2017 09:36
Some Sil issues fph Sil 12 January 4, 2013 01:41
A couple of 3.4 issues bron Vanilla 10 October 3, 2012 15:43
Gear Issues Monkay AAR 1 February 25, 2012 18:32
Compilation issues. Tiburon Silverflame Development 8 March 1, 2010 21:34


All times are GMT +1. The time now is 02:35.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.