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Old July 21, 2020, 05:55   #41
Sky
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poison isn't just poison - different mobs poison you for different amunts; tarantulas can easily stack you with 100/200 hp worth of poison, which in the early game means goodbye to a ton of potions.
incidentally, CCW cures poison, as well.
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Old July 21, 2020, 13:15   #42
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Excellent summary whartung
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Old July 21, 2020, 18:12   #43
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Quote:
Originally Posted by DavidMedley View Post
But I want to make poison damage-over-time more of a problem, so maybe it'll cancel out.
Is poison in the form of damage over time actually interesting?

When I was a wee lad, running around the Dungeons of Doom (=Rogue), poison would reduce Str by 1 - that was serious business. Moria changed that to the damage-over-time effect, which was fairly boring, and which got carried over to Angband. Maybe it needs a complete overhaul? Like making all healing ineffective for a certain length of time. (Or halving healing effectiveness, if the former is too radical. Or something else, for that matter.)
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Old July 21, 2020, 19:05   #44
archolewa
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Quote:
Originally Posted by Voovus View Post
Is poison in the form of damage over time actually interesting?

When I was a wee lad, running around the Dungeons of Doom (=Rogue), poison would reduce Str by 1 - that was serious business. Moria changed that to the damage-over-time effect, which was fairly boring, and which got carried over to Angband. Maybe it needs a complete overhaul? Like making all healing ineffective for a certain length of time. (Or halving healing effectiveness, if the former is too radical. Or something else, for that matter.)
Canceling healing would I think be a bit too drastic in a game like Angband, where it's par for the course for enemies to take out a third (or more) of your HP in a single shot.

What if it drained MP instead, or reduced MP's max value or something? There really aren't a lot of enemies that do stuff with your MP, just a few weaker enemies who'll drain a bit of MP for a bit of healing. Now this means that a warrior doesn't have to worry about Poison, but a warrior's high HP means they already don't have to worry about it, so it'd be a lateral move for them at least.
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Old July 21, 2020, 19:21   #45
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I don't really make these decisions, and I can't promise I could actually get any changes to poison approved. But I really like interesting effects like that. It's actually very fun, to me, when I get poisoned really bad and it makes me puke or whatever.
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Old July 21, 2020, 20:40   #46
Sphara
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I think poison is lot more interesting in Frogcomposband than in V.

Poison gives you a damage counter that quickly runs down and inflicts the damage at you, unless you cure it. Some nasty poison breath attacks give hundreds of points to that counter and you'll HAVE to cure it quickly or die.

It would be a massive change to V and alter one of the oldest instakill mechanics the game has. However, I would not complain the change
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Old July 21, 2020, 20:46   #47
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you could lover the DoT and make the counter infinite, until cured.
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Old July 21, 2020, 20:53   #48
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That sounds more like "disease" which would be a fun thing for zombies to have (they're so boring...)
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Old July 21, 2020, 23:36   #49
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I agree about making poison damage proportional per turn, if not quite so brutal as *Posband. Somewhere between 5 and 10% per turn seems about right.
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