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Old August 12, 2020, 06:53   #161
jevansau
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I've got an armor of Elvenkind that makes the game hang if I try and purchase it. Is this a known issue?
If not, do you want the save file and randart file?

I just go to purchase the armor from the armor shop.
Attached Files
File Type: zip Endos - bad elven.zip (10.6 KB, 5 views)
File Type: zip randart_0328aa4d.zip (3.1 KB, 5 views)

Last edited by jevansau; August 12, 2020 at 08:19.
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Old August 12, 2020, 07:26   #162
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Quote:
Originally Posted by jevansau View Post
I've got an armor of Elvenkind that makes the game hang if I try and purchase it. Is this a known issue?
If not, do you want the save file and randart file?
Not known, yes please.
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Old August 12, 2020, 07:53   #163
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Spell lists

Sorry if this isn't the proper place to ask; is there any plan to rework the spell lists in the future for FA to be more akin to the original? And are you planning on retaining the 5 book system or going back to the classic 9 books?

Having a lot of fun playing FA 1.4.4 while I wait for this to get to a slightly more playable state. Thanks in advance!
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Old August 12, 2020, 17:35   #164
backwardsEric
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Quote:
Originally Posted by wobbly View Post
Code:
name:of Thievery
cost:5000
rating:22
alloc:5:40 to 127
combat:d8:d3:0
item:gloves:Set of Leather Gloves
item:gloves:Set of Alchemist's Gloves
flags:FEATHER | FREE_ACT
values:DEX[1+M4] | SEARCH[1+d2M3] | MOVES[-1+d2]
min-values:MOVES[-3]
desc:After slipping on these gloves an adventurer will feel agile enough to
desc: slip through dangers and pick the very pockets of death.
Are these actually correct? A minimum of -3 on -1+d2. I've got gloves that look like these except without a move speed bonus or a description. Just a set of leather gloves.
The -1+d2 for the movement speed will evaluate to 0 or 1. If a pair of them generate with a zero movement speed bonus, @ shouldn't see the ego description unless @ already knows the movement speed rune. Do you remember if that was true for what you saw?

The min-values part will keep the gloves from generating with a movement speed adjustment less than -3. I put in -3 because I was unsure if Nick's intent was to have this ego always generate with a movement speed penalty (-1*(1+d2) = -3 or -2) or to have it the way it currently is.

Last edited by backwardsEric; August 12, 2020 at 19:30. Reason: Fixed per drquicksilver's post below
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Old August 12, 2020, 17:39   #165
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Originally Posted by backwardsEric View Post
The -1+d2 for the movement speed will evaluate to -1, 0, or 1.
0 or 1, surely? A d2 is a coin flip with values 1 or 2; d2-1 is 0 or 1.
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Old August 12, 2020, 17:44   #166
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Quote:
Originally Posted by backwardsEric View Post
The -1+d2 for the movement speed will evaluate to -1, 0, or 1. If a pair of them generate with a zero movement speed bonus, @ shouldn't see the ego description unless @ already knows the movement speed rune. Do you remember if that was true for what you saw?
It's the gloves I'm wearing in this dump

http://angband.oook.cz/ladder-show.php?id=23770

So yeah it'll be just a set with zero move bonus. That's a little odd to my mind, as it doesn't have the name, but it also doesn't have a ? for an un-ided rune.
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Old August 12, 2020, 19:28   #167
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Quote:
Originally Posted by drquicksilver View Post
0 or 1, surely? A d2 is a coin flip with values 1 or 2; d2-1 is 0 or 1.
Yes. Corrected my post for that.

Quote:
Originally Posted by wobbly View Post
So yeah it'll be just a set with zero move bonus. That's a little odd to my mind, as it doesn't have the name, but it also doesn't have a ? for an un-ided rune.
Since the object has zero for that modifier it doesn't have that rune (per the implementation in Vanilla and FirstAgeAngband) so no '?' for it. If the character doesn't know the movement speed rune (along with the rest that are involved) then the character won't know the Thievery ego. This object won't show description for the Thievery ego until that ego is fully known.
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Old August 12, 2020, 19:42   #168
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Quote:
Originally Posted by backwardsEric View Post
Yes. Corrected my post for that.



Since the object has zero for that modifier it doesn't have that rune (per the implementation in Vanilla and FirstAgeAngband) so no '?' for it. If the character doesn't know the movement speed rune (along with the rest that are involved) then the character won't know the Thievery ego. This object won't show description for the Thievery ego until that ego is fully known.
Completely logical but also baffling for the player. We are used to unknown ego times always having {??} if they do not have a name yet... being nameless and yet without {??} is a strange state!
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